Would A Plugin Like This Be Possible?
Teioh
Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
<div class="IPBDescription">Cost of equip depends on # of res nodes?</div> I have seen, on some maps more than other that the marines will move into a hive with only 1 entrance and d it up to hell and stay there sucking off of the 1 res node until they have full equip/upgraded marines and then move out. Meanwhile the aliens have every node but that one, have more resources than they can possibly use yet they can't get through the constant gren/hmg spamming. Since aliens have no structures to attack through walls, the marines inch their way little by little until the hives are dead. The game can go on for ours but the outcome is generally marines. What I want is a plugin or module which would make the price of equip dependant on the number of res nodes you have or specific res nodes. Let's say you are in a hive with only 1 entrance and the onle res you have is from the one in the hive, would it be possible to make hmg + gren launchers cost 100+ resources and then make res nodes cost maybe 2? Then you could make prices go back to normal with a set amount of nodes. This would tempt rines to move to more alien friendly areas... Of course you would need to set when this would kick in such as when there is only 1 res node on a certain place (such as 1 entrance hive locations).
Comments
oh well when 1.1 comes out we'll see what happens
And in World War days people would go around in pairs due to lack of weapons. When one man died and dropped his rifle another would pick it up. Makes sense in NS with expensive equipment like HMGs or GLs.
Give it a break about dropping the weapons. It works !
It's great !
No more last ditch efforts of marines sitting in their base using the same couple weapons throughout the whole game.
Doesn't that make sense ? Just like any RTS, you can't reclaim a higher tier unit by running a weaker one to where it died can you ?
Keep in mind, NS is an RTS too.
Keep in mind. Weapons are cheaper, you'll see them more often, thus making not dropping weapons a large deal.