What Was Natural Selection Written With?
MrSNEAKY
Join Date: 2003-03-28 Member: 14968Banned
<div class="IPBDescription">C++,Visual C++?</div> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> I was just curious on what Natural Selection was written with like C++,Visual C++ or something?
Comments
And yes, I'm a programmer in my own poor way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So, in summary: Beefed up Q1 graphics with a sprinkling of Q2 netcode...
The SDK has been part of the reason why the Half-Life engine has been used so much. Valve's been really good about it.
Edit: for adding your own little bits to the engine without using the actual source code, sneaky... talk to voogru. He's pretty much mastered that for NS.
that = teh pwn!
and programmed it with visual basic!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I didn't think vc6 was that old.
Creep.
I didn't think vc6 was that old.
Creep. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It is that old.
Well, I can tell you for sure it's pretty hard to make a halflife mod in anything but c++. You even need special workarounds if you want to use anything different from visual c++ or compatible compilers (though it's possible, someone modified the sourcecode to be able to compile on borland c++ builder, think it was on thewavelength.net somewhere)
lol
Well, I can tell you for sure it's pretty hard to make a halflife mod in anything but c++. You even need special workarounds if you want to use anything different from visual c++ or compatible compilers (though it's possible, someone modified the sourcecode to be able to compile on borland c++ builder, think it was on thewavelength.net somewhere) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That would be Botman.
He has two patches, both for SDK 2.2, to run on borland compiler and another compiler i can't remember the name of.
<a href='http://www.planethalflife.com/botman' target='_blank'>Here</a>'s his site.
I've used them myself, before i bought me a copy of VC6, and they work fine
Well, I can tell you for sure it's pretty hard to make a halflife mod in anything but c++. You even need special workarounds if you want to use anything different from visual c++ or compatible compilers (though it's possible, someone modified the sourcecode to be able to compile on borland c++ builder, think it was on thewavelength.net somewhere) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That would be Botman.
He has two patches, both for SDK 2.2, to run on borland compiler and another compiler i can't remember the name of.
<a href='http://www.planethalflife.com/botman' target='_blank'>Here</a>'s his site.
I've used them myself, before i bought me a copy of VC6, and they work fine
I didn't think vc6 was that old.
Creep. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It is that old. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yikes - that's scary.
Creep.
um, it is the Quake 2 engine, I've debated this many times, BUT if you look at the back of your HL CD case it will tell you "contains software technology licenced by ID Software, Inc. 1996"
Now look at your quake 2 CD it was released 1996, BUT quake 2 engine is an updated quake 1 engine, albeit there is like one line of code still the same.
ALSO Half-lifes reviews state things such as "Just look what Valve have done to ID's quake 2 engine"
Yes i do still have the mags from then.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->um, it is the Quake 2 engine, I've debated this many times, BUT if you look at the back of your HL CD case it will tell you "contains software technology licenced by ID Software, Inc. 1996"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That would be the netcode (or part of it at least).
Sorry i had to....