Block Aliens With Cc's
juho
Join Date: 2003-02-01 Member: 12965Members
<div class="IPBDescription">Drop a CC in a went - no pass</div> Has any commander ever used this strat?
I tried it once in ns_nothing. The aliens were in viaduct. We had outposts at viaduct west access and kismet with turrets and marines with hmg's. The only way out from viaduct was using the vent from viaduct to powersilo north. I found it extremly easy to block the aliens out by putting a few CC's into the vent.
If the aliens are in powersilo, you can block the same went, the vent from foreboding antechamber to marine base and creating an outpots to kismet. Also if the gorge has been stupid enough to block the quad lift (doesn't work in tornament mode) the aliens are again blocked to their hive.
When you are holding the rest of the map it's fairy cheap to just build new CC everytime the older is destroyed :-)
Wery anoying, but it works. =)
- jtm
I tried it once in ns_nothing. The aliens were in viaduct. We had outposts at viaduct west access and kismet with turrets and marines with hmg's. The only way out from viaduct was using the vent from viaduct to powersilo north. I found it extremly easy to block the aliens out by putting a few CC's into the vent.
If the aliens are in powersilo, you can block the same went, the vent from foreboding antechamber to marine base and creating an outpots to kismet. Also if the gorge has been stupid enough to block the quad lift (doesn't work in tornament mode) the aliens are again blocked to their hive.
When you are holding the rest of the map it's fairy cheap to just build new CC everytime the older is destroyed :-)
Wery anoying, but it works. =)
- jtm
Comments
I mean that the commander use this <b>to block the kharaa</b> into a small area, so that the marines can easily secure the rest of the map and cap all the resource nodes and tech up for final assault.
- jtm
Honestly, it's all down to how you picture the game. Can you imagine....
"Marines, get to that vent & build that command chair! It takes so long to destroy, it'll make a great barricade!"
It doesn't really seem right does it?
When it comes to combat, humans are VERY versatile, and will use pretty much anything that is on hand to give themselves the advantage.
Wouldnt be the first time soldiers had commandeered something to use it for a purpose completely unintented by the original manufacturer to give themselves the advantage.
I have a suspicion that marines fighting vicious chomping dogs would use everything they had at their disposal, including using armoured chairs as blockades <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
(As far as any 'IRL' comparisons go for NS anyway.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
(As far as any 'IRL' comparisons go for NS anyway.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heh yeah IRL comparisions with ns are pretty dodgy.
I sorta always imagined the comm chair as a big, heavily armour plated egg thingy....
This would stop this unwanted use of comm chairs (which is also bannable on my server too).
Roo
PS it's not a strategy, it's an exploit.
This would stop this unwanted use of comm chairs (which is also bannable on my server too).
Roo
PS it's not a strategy, it's an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I really like that idea, although it should be 3 chairs, to have some consistency with the 3 hives aliens cna build (not that CC's and Hives can be compared).
Most servers I visit look down at that, and either kick the commander, restart the match, or politely tear it to shreads while asking the commander not to do it again. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
I've found it very annoying in some cases where a comm has trapped me with a CC on either side in a vent, in which case it is a case of either killing one or killing myself. Comm chairs shouldn't be in vents, they clearly dont fit in there. Hopefully this is something we'll see less of come 1.1
but on certain australian pubs they have a tactic they have named <b>'vent city'</b>
on ns_caged
3-4 cc's will block all entrances into ventalation hive.
-vent to pumping staion
-vent to corridor leading to shipping tunnel
-tunnel leading to pumping station.
but the worse thing is, they use their starting res to accomplise this evil blockade
ive always thought the purpose of playing is to win...
(hence one of the many reasons i wont play on aussie pubs anymore)
Well, I think I would let aliens decide that one. If I see aliens using their chambers to block doors, to change the open pattern of doors (i.e. to make em hard to get through), or blocking elevators then I think the com chair thing is a valid strategy....two can play at this game.
Personally I think blocking elevators and other things with chambers is a mild version of an exploit. The game wasn't designed to allow you to do that nor was it meant for you to do that. In reality an elevator should crush a chamber but a chamber isn't considered a living thing.
So, i'd say the com chair as a blockade is much the same. Ingenius strategy? Of course. But once the initial person has thought it up and used it then it becomes just a copy cat lame tactic thats using the game, in my opinion, how its not suppose to be used.
it is one of the simplest ways to slaughter a marine out post: drop a defence chamber on the phase gate, sit in the middle of it, and veeeery slowly build it until the skulks have killed all the turrets or the TF. a chamber that is being built by a gorge is extremely hard to kill..
and any way, comm chairs can still be killed... it isn't a permanent blockade.
only time i seen this done brilliantly, was when marines were fighting back against 3 hived aliens. aliens got one onos, who was in the middle of the map (on ns_eclipse) around keyhole. commander drops a CC on him, and sends out a team of jetpackers to hunt it down. onos died, then they stormed all three hives and won... was fantastically done.
This whole comm chair fiasco is g.h.e.y and should be nerfed.
I think the suggestion to limit it to 2 per map would help and be the simplest to implement.
That said, if some bug causes it not to recognise the death of a comm chair you could be in deep ****.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Things that have been discussed and will not be going into NS for gameplay or story reasons:
Excess blood (gibs, gore)
Manned guns/gun emplacements
Sniper rifles
Rocket Launchers
Anything not fitting NS' gritty feel (this means laser guns, plasma rifles, energy weapons, etc.)
<b>Constructable walls</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, I think I would let aliens decide that one. If I see aliens using their chambers to block doors, to change the open pattern of doors (i.e. to make em hard to get through), or blocking elevators then I think the com chair thing is a valid strategy....two can play at this game.
Personally I think blocking elevators and other things with chambers is a mild version of an exploit. The game wasn't designed to allow you to do that nor was it meant for you to do that. In reality an elevator should crush a chamber but a chamber isn't considered a living thing.
So, i'd say the com chair as a blockade is much the same. Ingenius strategy? Of course. But once the initial person has thought it up and used it then it becomes just a copy cat lame tactic thats using the game, in my opinion, how its not suppose to be used. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The Devs have stated previously that aliens blocking doors and elevators (infestation) is not an exploit but using CC's to block doors and such was not intended.
So you will be there building the structure and when it completes you discover you are stuck in it?
How about you can't build within X distance of an alien, or outside x distance of a maine? That would prevent dropping buildings on other teams to paralise them. It also fits in with the story which is other wise ignored.
Plus, I have NEVER seen a comm chair dropped on an onos, or any alien for that matter, NEVER. Thats pretty ***. I dont like to play cheap. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
And...I just dont like to waste res on something like that. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
The CC would be used to do this as well, since its the toughest building they have. The reason its tough is because its so important and it needs to withstand alot. It would be like this IRL and isn't like that only as a game balance.
droppping buildings on players is cheap tho
I wish more servers would take this sort of action.
The CC would be used to do this as well, since its the toughest building they have. The reason its tough is because its so important and it needs to withstand alot. It would be like this IRL and isn't like that only as a game balance.
droppping buildings on players is cheap tho <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I doubt that the command chair would "IRL" be a hard as nails lump of rock, it's full of sensitive and crucial equipment, sure so you couod look at it both ways. IRL it would surely be the most expensive piece of equipment, being able to control everything on the whole ship. "IRL" you'd use nanos to make a wall of extremely hard material to block off vents. That has clearly been excluded from NS by the mod team (see post above), hence using comm chairs as vent bockers/walls is counter intuitive and an exploit of the fact that it is needed to be tough for gameplay purposes, not for any particular realism aspect.
Prawned.
So you will be there building the structure and when it completes you discover you are stuck in it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
How about the structure is intangible (to both sides) for ten seconds? After the ten seconds have elapsed, the "blueprint" solidifies.
What matters is that creative ideas like this one keep the game interesting, because they lead to new challenges. The people who cry "Exploit!" as soon as someone thinks outside the box want NS to be a boring and repetitive. They are especially damaging if they're server ops who enforce their limited views on others.
Someone in the Beta forum linked to <a href='http://www.sclegacy.com/sections.php?op=viewarticle&artid=146' target='_blank'>these extraordinary StarCraft replays.</a>. They contain innovative (ab)use of gameplay features. The SC community hails and honours the players who perform these stunts. The NS community would kickban them as exploiters who ruin the atmosphere. That is why SC is still being played after all these years, whereas NS is on the verge of fading into obscurity.