Six days in sanjii

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">What did you think of it?</div>If you don't know what I'm talking about, check the end of the World section of this web-site.

What did you think of it?

Comments

  • SOAD16SOAD16 Join Date: 2002-03-08 Member: 288Members
    it was 1337 <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    really cool story! my respect to Jeff Paris but i hope there will a "to be continued..."
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yep, there's a part #2 coming soon (and possibly a part #3).
  • El_NagaEl_Naga Join Date: 2002-06-26 Member: 826Members
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Good. The more stuff I know the better. Not all of it but knowing more about the marines tech will help me with the next part in my story. Tell ur writer to keep it up. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Ultra Sweet.  It ties the backstory into gameplay, explains some of the NS 'phenomena'.  The marines didn't seem too shocked to find their sharing an ice-hole with unknwon 'bioforms'.

    Just one small thing, <b>plasticene</b> is childrens coloured play-doh, rather than armor-grade plastic.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Whoaaaa...

    Now I -really- hope they've got a 'use' animation now. With the hand sticking out. That is -sw33t- how that's explained.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    I admire Jeff's writing style, he has quite the eye for detail and posesses the ability to vividly describe action sequences.  Aside from some minor spelling errors (I can proofread for him if he needs it -- just ask rob <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->) it was a beautiful piece of storytelling.  I especially liked the way he explains alot of the NS technology, in terms of the medpacks, the building, the spawning weapons, etc.  Can't wait for part II!
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    How can you not like the work of the writer you're basing you're own writing on?

    Although I'm not so sure of some of the tech in there...
  • KidzeldaKidzelda Join Date: 2002-06-25 Member: 819Members
    Pretty nice.It occasionally degenerated in to technical babble, but at least it explained everything <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Very good.
    I actually liked the tech stuff, helps me get an idea of what the commander is supposed to think.
  • Imperial_SyndicateImperial_Syndicate Join Date: 2002-06-13 Member: 762Members
    Beautiful. Awsome. I loved it. Really gritty and honest - gives you the feeling like you're right in there with the marines; uncertainty at every turn, hostiles in your own base. I could really feel the atmosphere too. Just awsome.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Wow, incredible. This is really great. I love how it finally describes why the marines must "build" the structures the commader places... Rather than going for a flashy teched up reason, it happens to be a believable and "Heh, why didn't I think of that" kind of thing. I love that kind of stuff.



    <!--EDIT|ken20banks|July 01 2002,23:09-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    i like it, it adds a feeling to the 'mod'. Most mods are just dished otu with no more purpose than destroy, but the World section adds a whole theme, maybe if u guys gota lota extra time, you could turn it into a flash clip or 'movie' like at the start of sum games.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    The world section appears to end at "The Turning Point".

    ...?
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    the story was cool, some sweet stuff i think some fan fic should be added like the unknow enimy story by rob and other popular stuff in fan fic but i dont know if you have an "offical" plot line or some thing but it just a thought
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    Yeah, it's pretty neat. The one or two spelling errors bugged me though. I'm fairly unreasonable about that kinda thing, which is why I can no longer read a certain forum-goers posts without falling into a blind rage.

    Nice touch explaining how the building and stuff works, though. The extra effort is appreciated. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    loved it, I assume that was the first day? can't wait for the other 5 days, even if most or all are put in the next segment:)
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    thats good!

    I really like the explanations of why things work esp. for the turret and stuff, it's so simple!
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