Command center location

RebornReborn Join Date: 2002-06-24 Member: 814Members
Should the command center be in an area near the marine base that is open to attack, or be in a small side room near the marine base that can easily be defended?

Comments

  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    Is anyone even paying attention to this thread?
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    i could be wrong, but i thought i remembered hearing someone say something about the players deciding where it went when the game started, i can't remember exactly, though....

    i would think it would be best in an easily defendable area, because the marines only get one, and then it's game over...
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=3428" target="_blank">similar topic</a>

    ok this is actually one i asked
    look at the second part of my question, its very similar
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The offical maps have CCs off in a more defendable side room.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Also, thanks to the current commander system, additional CCs can be built, for the purpose of creating expansion bases. Thus, the initial command center should be defensible (something that seems to be lacking in a few maps I've seen) but it doesn't have to be the be-all end-all, seeing as more backup CCs can be built if the commander chooses.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    I presume there can still only be one commander tho, even with the multiple stations?
  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    Ok. I got it now. My scanner's broken right now, but it will be fixed by thursday. I'll post my hand-drawn plans for ns_nuclear on a new post on thursday. It's kinda small right now, but when I build it, some areas will be bigger.
  • WillowWillow Join Date: 2002-06-27 Member: 829Members
    lol, check these scetches;
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--Daxx22+July 02 2002,10:06--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Daxx22 @ July 02 2002,10:06)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I presume there can still only be one commander tho, even with the multiple stations?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Correct.
  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    I'm not sure about that. Maybe there's a way for there to be more than one commander. Hmmm...
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    If ur talking exploits, I imagine if they existed they'd be long have been found beaten and then burned. Flayra's not that inept.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    no there isn't a way for more commanders than one
    Only 1 player can loginto a console at any time!
  • IntegrateIntegrate Join Date: 2002-02-22 Member: 236Members
    2 commanders would be utter chaos...
  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    Ok. It wasn't my concern anyway.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    heh the main prob with the new maps and the cc´s is that some ppl doesnt kno how to make a room more defendable.....
    coz they never played it, or they aint expirienced with architecture strategy (heh that sound like if i was a pro <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->) and they just put a room with the cc.....
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    of course there would be an "exception" in the case of marine vs. marine.  Though I would love to be able to have multiple teams and alliances, adding to the rts side.  Though this quickly becomes a lag issue unless the server can handle it.

    edit: quick question though I probably already know the answer, in the case of 2 CCs, the commander logs out to the one he/she entered correct?
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--Battousai^^x+July 02 2002,23:42--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Battousai^^x @ July 02 2002,23:42)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->heh the main prob with the new maps and the cc´s is that some ppl doesnt kno how to make a room more defendable.....
    coz they never played it, or they aint expirienced with architecture strategy (heh that sound like if i was a pro <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->) and they just put a room with the cc.....<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Anyone who has mapped for TFC should know how to make a room defendable...

    *counts myself in*
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