New Ns Map : Ns_angel

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">exclusive progress shots</div> Well, i didnt want to show anything of the map till i had 75% or more than, but i cant wait more <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->. I already got many sketches to finish the entire map, its just i need the time to pass it from papers to VHE ^_^

Ok here some shots.

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    "still under work" corridor.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    another "still under some work" corridor
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I don't know what other people may think but I don't really like that multicolour "panels" (blue and green) on the first and second shots :\
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well, nothing is final so things can change <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> any feedback is welcome.
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    sexy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I never like peoples maps but I like this map! It is sexeh! I like the blue and green buttons too. I've bee up for 28 hrs tho so let me get lots of sleep and I will tell you my coherent oppinion.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Very nice! That 2nd corridoor seems very wide and empty, maybe you could make it thinner or put something in the center?
    Other than that, I love it!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    That last corridor looks like a shooting gallery for skulks. I would suggest expanding your grating over an area below and allowing skulks to run around in there. Long empty corridors do make sense from a design standpoint, they just don't work gameplay-wise. Also restructuring the I-beams on the ceiling to let skulks run around in there would help. Between the two that would make enough cover for the smart ones to play effectively.

    I like the multicolored panels, dunno why but they look cool.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    guys! if all your maps get this bright I dont need my nightvisiongoogles anymore. I dont have to tell you how much I love my nvg, do I?

    <i>...he´s watching you...</i>
  • GaN2-Vs-KIRBYsGaN2-Vs-KIRBYs Join Date: 2002-10-12 Member: 1489Members
    I love that man Blueman, what about some games playing that map (as soon as you finish a little part <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). Keep working little b*tch!!!

    P.D: With all my love honney xD
  • TattooTattoo Join Date: 2003-06-09 Member: 17152Members
    wow this map looks really great
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    thx guys, ill work hard on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Surly looks good, but the lighting lacks contrast :/
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i agree with you, i will try some nice lightspots as Fam^ suggested. I still got much work to do with those rooms.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Ok I am awake and it still looks good.

    P.S. Tatoo I would change your sig image before a Mod does it for you. It is way too big.
  • RR_Co-NRR_Co-N Join Date: 2002-12-11 Member: 10524Members
    i really really like the different look from most maps.

    something like 2 or 3 other customs and ns_eclipse.

    they all have that different kinda look.

    Good work and i hope you make some nice looking hive spots =P
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited June 2003
    The walls in screen four and the celings in all of the screenshots (esp 1 and 2) are severly skulk-unfriendly. Remeber, your map has to be built around the fact that there will be little critters flying and crawling around and on every surface of the map. You can't just make the celing look pretty because "no one will be up there", and for that reason, most NS celings aren't incredibly fancy...
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    As always, excelent map, at least what I can see on the screens.

    -GF
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Nice, I personally I really like that room, the one with the colour pillars. Looks good, really fits in with the whole 'tech' feel of the room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I agree. You should make the colored bits emit blue and green light, though. That would really make that room something special. It doesn't have to be enough strongly-colored light to suffuse the entire room... just a lights.txt final value of 100-500 or so. Just enough so that players standing near the towers will reflect the light on one side of their bodies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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