Damage Builings With Server Patch
NerdIII
Join Date: 2003-04-05 Member: 15230Members
Some people here have discussed whether it is possible tu trigger_hurt buildings or not.
I just thought about this issue once again and decided to find out what is going on...
First I created a testmap with all kinds of trigger_hurts and a trigger_push - nothing. Then I added a button to switch the push on/off - still nothing, the buildings weren't destroyed. Then I remembered ns_nothing, as I wrote abive I have had my expeirences with those pits in it. So I loaded it in QuArK to see how the pits were constructed. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Exactly like my testmap, simply a trigger_hurt with damage set to 1000. A trigger_push was not needed because everything falling down there would already be moving. So whats the problem?!?
Ok... so I started ns_nothing from the command line with cheats on and tried the pit out. Surprisingly none of my buildings were hurt! Huh? Maybe I must start a lan game and add some bots?
/me starts lan game and adds a bot
Still nothing happens.
Then I got an idea: The only difference between my PC and the internet servers was the version of NS. I had 1.0 while the servers were running 1.04. So I downloaded the 6.3 MB of an update, installed it and browsed through the readme file... hmm no hint about changes regarding trigger_hurts. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Anyway I started a game of ns_nothing and tried it again - result: It works!!!! Damn, that is all! You just need the server patch for this to work! (Works with or without cheats, from command-line or in a lan game)
Ideally you should set damage to about 100,000 just to go sure nothing can get through your trigger_hurt.
Now lets start fragging some buildings and have the entities behave as they are meant to: Download NS 1.04: <a href='http://www.gamershell.com/download_1125.shtml' target='_blank'>NS Patch 1.04</a>
P.S.: You can kill every building except command consoles that way.
I just thought about this issue once again and decided to find out what is going on...
First I created a testmap with all kinds of trigger_hurts and a trigger_push - nothing. Then I added a button to switch the push on/off - still nothing, the buildings weren't destroyed. Then I remembered ns_nothing, as I wrote abive I have had my expeirences with those pits in it. So I loaded it in QuArK to see how the pits were constructed. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Exactly like my testmap, simply a trigger_hurt with damage set to 1000. A trigger_push was not needed because everything falling down there would already be moving. So whats the problem?!?
Ok... so I started ns_nothing from the command line with cheats on and tried the pit out. Surprisingly none of my buildings were hurt! Huh? Maybe I must start a lan game and add some bots?
/me starts lan game and adds a bot
Still nothing happens.
Then I got an idea: The only difference between my PC and the internet servers was the version of NS. I had 1.0 while the servers were running 1.04. So I downloaded the 6.3 MB of an update, installed it and browsed through the readme file... hmm no hint about changes regarding trigger_hurts. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Anyway I started a game of ns_nothing and tried it again - result: It works!!!! Damn, that is all! You just need the server patch for this to work! (Works with or without cheats, from command-line or in a lan game)
Ideally you should set damage to about 100,000 just to go sure nothing can get through your trigger_hurt.
Now lets start fragging some buildings and have the entities behave as they are meant to: Download NS 1.04: <a href='http://www.gamershell.com/download_1125.shtml' target='_blank'>NS Patch 1.04</a>
P.S.: You can kill every building except command consoles that way.
Comments
make a map where there's a certain "zone" where skulks can push a button and WAMBOONIE! no more marine base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Why fry marines only? What about shooting a cable above a hive and ZAP! - no more hive? Btw... do you think it is a good 'bug' or whatever that you can't destroy command consoles that way?
Its how I kill off ents in NSAdmin. And yes you can kill hives/CC's. The only thing is they must be "touching" the ent your trying to hurt.