Unworthy map update (ns_sync)
badmofo
Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">7 crappy pix</div>I probably shouldn't even post these as they will tarnish my good name...but i owe it to cliff to show off his textures, and also to let you guys know i'm not dead <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
I don't particularly like the lighting in any of these pix, and i know they are VERY undetailed...I'm just trying to get the general floor plan/an idea of my HL limitations before i start adding tons of detail.
So give an opinion if you wish, but keep in mind...this is just a basic layout experiment.
The textures Cliff has done are the base and dish textures on the generator and the gear shaft thingy, and the pod textures. and other stuff too probably that i dont remember right now (sorry man)
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210000.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210001.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210002.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210003.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210004.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210005.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210006.jpg" border="0">
I don't particularly like the lighting in any of these pix, and i know they are VERY undetailed...I'm just trying to get the general floor plan/an idea of my HL limitations before i start adding tons of detail.
So give an opinion if you wish, but keep in mind...this is just a basic layout experiment.
The textures Cliff has done are the base and dish textures on the generator and the gear shaft thingy, and the pod textures. and other stuff too probably that i dont remember right now (sorry man)
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210000.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210001.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210002.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210003.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210004.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210005.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210006.jpg" border="0">
Comments
Even for a basic floor plan/layout they look good, you should see mine (or rather you shouldn’t, it would mentally scar you).
The ‘gear shaft thingy’ looks good and I like the broken door, evidence of conflict yada yada yada.
I especially like the tunnel in the 4th screenshot, it reminds me of something from a film (vagueness = my middle name), if its all twisty spinny and stuff … I’ll shut up now.
Really like the map, it's got some briliant architecture, looking realy nice.
Displacer from OpFor = Temporary welder for NS
Architecturally, I must say it looks damn nice. I won't comment on lighting or detail since you already pointed out that it's an early test... but I will say that I really like that second to last shot as-is. From that one screen it already seems to have that NS feel about it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
One thing on the circular passageway, currently fullbright, it looked like? Well, really bright, if nothing else... I can just visualize 2 little support beams running along the top, vertically even with the rails below, shining down below with little spotlights. Add a flicker to a couple of 'em, burn one out, etc... If you know what I'm saying. I think that would look absolutely incredible in there. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> But, again, that's just my opinion, so it probably means nothing.
Oh, and regarding your "good name..." -- I see mapping as a personal achievement, rather than a forum for recognition. If you get that recognition, it's great, but I'd worry about being able to create something you like rather than worrying about your reputation. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Again, though, just my opinion -- probably means nothing.
I sent you the 2 finished textures you used for the generator and the gear shaft thingy last night and you already have posted finished screenies of them here. <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
Really nice badmofo but still along way to go as i know you really well bye now. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Iam going to update the pod texture with the stuff cory requested as he thought they where to clean and not so army like thanks cory.
Bye the way badmofo can you send me an shoot of the pods inside soon so that i can do the interior texture?
And did you nead more for the generator?
Ah crapp lets continou this on email great work man. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
These shots look really promising. I love the big tube with the walkway through it, fits the "shared experience" guideline very well.
I do think the lighting needs a lot of work, but you already know that. Keep up the great work, it looks like you're cranking!
I forgot to mention...this is the industrial section of the compound. Hence the HUGE rooms, the generators, the compressors, etc. I might make an atmosphere generator as well...depends on how much room i got. I will also have a living/community quarters.
I'll show you more pix as i get more of the layout done.
and I agree...Mapping SHOULD be a personal achievement, but if i want to get into the biz (which i do), then i need a good rep too <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. Anyways...trust me (and just ask cliff)...this is really bad stuff compared to what the map will look like final.
Story to event horizon was rubbish but it was a cool film visualy - good map material maybe.
As both badmofo and i have only bin working on it about a week. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
And iam sure that badmofo is going to add some really freaky hidings for the aliens be patient.
just thought i'd register to tell you =P
as for you cliff...you're SO wrong <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> - heheheh...the map is not even 10% done. I'ld say 5. When i get the layout complete then we can say its about 30% done. THen i gotta go back and cut corners, put in details, change aspects here and there...etc.
Anyways - I'm not gonna answer any questions because i honestly don't know. I unfortunately never plan before i make a map...i'm just making it up as i go with a general floor plan in my head...so this map is at least 2 months off till completion. (to be completely honest...i have never finished a good map in under 7 months, but i'm really gonna try to push this map out the door for NS's first release)
btw i used to be on the UP team too =P mebe u don't remember anymore =P
Yust an tiny electrics wall for an type of generator room or something its a bit pixelated as its only 192x192 in size and i tryed to crame in as much detail as possible and you can also see an tiny bit on the floor of another new one. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I made it in 2 versions.