Unworthy map update (ns_sync)

badmofobadmofo Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">7 crappy pix</div>I probably shouldn't even post these as they will tarnish my good name...but i owe it to cliff to show off his textures, and also to let you guys know i'm not dead <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.

I don't particularly like the lighting in any of these pix, and i know they are VERY undetailed...I'm just trying to get the general floor plan/an idea of my HL limitations before i start adding tons of detail.

So give an opinion if you wish, but keep in mind...this is just a basic layout experiment.

The textures Cliff has done are the base and dish textures on the generator and the gear shaft thingy, and the pod textures.  and other stuff too probably that i dont remember right now (sorry man)

<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210000.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210001.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210002.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210003.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210004.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210005.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/sync0210006.jpg" border="0">
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Comments

  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    I have a question too...is it possible to change the commander height depending on which part of the map you're looking at?  because as the path gets closer to the hive, the hieght gets considerably lower, and this causes my commander veiw to see way too much near the perimeters of the map (killing my r_speeds)
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    How could you be worried about these shots tarnishing your good name, unless I've totally missed some hidden sarcasm?

    Even for a basic floor plan/layout they look good, you should see mine (or rather you shouldn’t, it would mentally scar you).

    The ‘gear shaft thingy’ looks good and I like the broken door, evidence of conflict yada yada yada.

    I especially like the tunnel in the 4th screenshot, it reminds me of something from a film (vagueness = my middle name), if its all twisty spinny and stuff … I’ll shut up now.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Holy ####, that's one gem of a map, besides what gun is that you're holding?
    Really like the map, it's got some briliant architecture, looking realy nice.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Great job!...I probably won't be mapping for a bit considering DOD 2.0 is coming out in...10 hours...Also...please answear me, are you using NSTR2?  Cause if not, then how do u got a gun?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Don't think he is, the "hose" (or how he hell you say that in english) has black mesa printed on it, so it's a gun form hl.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    That would be the displacer from Opposing Force.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i just like the thing you did with the water in pic #6, just looks so real.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Outstanding!  How dare you say those are unworthy! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->  I absolutely love all that visual detail.

    Displacer from OpFor = Temporary welder for NS
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Bah, you learn something new every day. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Architecturally, I must say it looks damn nice. I won't comment on lighting or detail since you already pointed out that it's an early test... but I will say that I really like that second to last shot as-is. From that one screen it already seems to have that NS feel about it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    One thing on the circular passageway, currently fullbright, it looked like? Well, really bright, if nothing else... I can just visualize 2 little support beams running along the top, vertically even with the rails below, shining down below with little spotlights. Add a flicker to a couple of 'em, burn one out, etc... If you know what I'm saying. I think that would look absolutely incredible in there. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> But, again, that's just my opinion, so it probably means nothing.

    Oh, and regarding your "good name..." -- I see mapping as a personal achievement, rather than a forum for recognition. If you get that recognition, it's great, but I'd worry about being able to create something you like rather than worrying about your reputation. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Again, though, just my opinion -- probably means nothing.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    Nice badmofo you are really fast why do you say that you are an slow mapper?
    I sent you the 2 finished textures you used for the generator and the gear shaft thingy last night and you already have posted finished screenies of them here.  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    Really nice badmofo but still along way to go as i know you really well bye now.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Iam going to update the pod texture with the stuff cory requested as he thought they where to clean and not so army like thanks cory.
    Bye the way badmofo can you send me an shoot of the pods inside soon so that i can do the interior texture?
    And did you nead more for the generator?
    Ah crapp lets continou this on email great work man.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I think the "crappy pix" title was just a way to try to get people in here; to take a rare opportunity to poke holes in some crappy map shots.  It looks like we can't make fun of Badmofo today though!

    These shots look really promising.  I love the big tube with the walkway through it, fits the "shared experience" guideline very well.

    I do think the lighting needs a lot of work, but you already know that.  Keep up the great work, it looks like you're cranking!
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    well, thanks guys (and especially you flayra...seeing how in the end, it's your approval <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.

    I forgot to mention...this is the industrial section of the compound.  Hence the HUGE rooms, the generators, the compressors, etc.  I might make an atmosphere generator as well...depends on how much room i got.  I will also have a living/community quarters.

    I'll show you more pix as i get more of the layout done.

    and I agree...Mapping SHOULD be a personal achievement, but if i want to get into the biz (which i do), then i need a good rep too <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.  Anyways...trust me (and just ask cliff)...this is really bad stuff compared to what the map will look like final.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    Looks good. That one reminds me of event horizon (4th down)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    there's no water in the event horizon, love that movie btw, real tense atmosphere never a dull moment, great special fx, good story
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    Looks like its been infused with Evil <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I like a lot. be nice if that circuler corridor rotated <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ok sorry I'll leave you alone with my stupid ideas.

    Story to event horizon was rubbish but it was a cool film visualy - good map material maybe.
  • PhobosPhobos Join Date: 2002-02-06 Member: 171Members
    Yeah Nice job mofo! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    wow.  absolutely stunning.  i have absolutely nothing against this map.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Yeah guys, take a look at Mofo's UP maps, they are nuts...  but this still looks like its going to be awesome.  I was just wondering mofo, are you gonna add some spaces more advantageous to the aliens also?  Everything so far looks straight forward, or in other words no places really for aliens to hide or use their crazy wall jumping.  Just curious.   Looks awesome so far.    Trane
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Hey, I want to get into the business, too -- I just feel I'll let my work speak for itself rather than worry about having a certain reputation. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I look forward to seeing more of this map, too. If these are the early shots, heh... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    I can only say that its very early about 24% if iam not wrong badmofo?
    As both badmofo and i have only bin working on it about a week.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    And iam sure that badmofo is going to add some really freaky hidings for the aliens be patient.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    I came in here hoping to make fun of some really bad map pictures, and instead I find high-quality work! You've really disappointed me, you liars!
  • FiregoldFiregold Join Date: 2002-02-06 Member: 173Members
    wow mofo great map... as always

    just thought i'd register to tell you =P
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    hey phobos and firegold...thanks for the props fellas (they are fello UP forum goers).  And also thanx to trane...never heard of you in the UP forums...go sign up.

    as for you cliff...you're SO wrong <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> - heheheh...the map is not even 10% done.  I'ld say 5.  When i get the layout complete then we can say its about 30% done.  THen i gotta go back and cut corners, put in details, change aspects here and there...etc.

    Anyways - I'm not gonna answer any questions because i honestly don't know.  I unfortunately never plan before i make a map...i'm just making it up as i go with a general floor plan in my head...so this map is at least 2 months off till completion.  (to be completely honest...i have never finished a good map in under 7 months, but i'm really gonna try to push this map out the door for NS's first release)
  • FiregoldFiregold Join Date: 2002-02-06 Member: 173Members
    lol omg if it's not even 10% done i can't wait to see the final one =DD

    btw i used to be on the UP team too =P mebe u don't remember anymore =P
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Absolutely stunning! Nice texturing work... All i can say is the walls/buildings in the first pic seem too low/flat to me. Perhaps some taller buildings and even a tower or two will break up the flatness, if r_speeds allow.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'd tell you how amazing those shots were, but everyone already has.  So instead I'll tell you that you can miss two or three nights of sleep each week and still be healthy and productive.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    Hmm its maybe time for an tiny preview of some ns sync textures again.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    Yust an tiny electrics wall for an type of generator room or something its a bit pixelated as its only 192x192 in size and i tryed to crame in as much detail as possible and you can also see an tiny bit on the floor of another new one.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    I made it in 2 versions.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Since I don't recall anyone actually answering this: There's no way of altering commander height. Sorry. Though it would make sense to impliment this.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Wow.  With all the detail crammed into those textures, a simple box room wouldn't look nearly as awful.  That's some really great work there, Cliff.  I can't wait to see what BadMofo does with those beauties.
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