Ns_tribes | preview
Nay
Join Date: 2002-06-09 Member: 741Members
<div class="IPBDescription">A pic of ns_tribes [nay]</div>Hi all i`m making a new map which will be set on a planet and the main base will be built around a canyon type setting <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.nay.cscentral.com/forum/ns_tribes_01.jpg" border="0">
Its only a start i have a planed layout in my head and this is about 30 minutes of mapping <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
[EDIT] before u ask, no i did not use gensurf for those rocks hehe i made them manually!
<img src="http://www.nay.cscentral.com/forum/ns_tribes_01.jpg" border="0">
Its only a start i have a planed layout in my head and this is about 30 minutes of mapping <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
[EDIT] before u ask, no i did not use gensurf for those rocks hehe i made them manually!
Comments
-> lol <-
Looks good though.
it'd be hella fun for a flyer.. hella annoying for a bob though cause half his fun is hiding on ceilings above marines waiting to drop and have lunch...
but from a mapping standpoint, it does look quite good :)
and thanx cyanide...i'm amazed anyone even remembers me around here...alas, sync is no more...it joins the dead hard-drive crash in the sky
Bad, glad to see you're still around, sorry to hear that about ns_sync s:( .
And the probs wit houtdoor areas are: 1. how do you explain the presence of commander mode in an outside area ? 2. Flyers s:/
heres the sky i made in terragen
<img src="http://www.nay.cscentral.com/forum/sky.jpg" border="0">
/me used squares really >lol<
One thing though... It's pretty much completely the opposite of what an NS level should look like. Perhaps it would be better suited for a different mod. It'd be a shame to waste it... As interfector pointed out, there are many problems when outdoors areas are used. But these technicalities aside (anyone could come up with a million excuses, "I'll put clipping or a gravity push thing", "The commander could see outside with satillite links" , etc...) but the fact still remains that it doesn't look a thing like NS. Looks wonderful, but would probably be better suited for a different mod.
<!--EDIT|ken20banks|July 01 2002,18:54-->
Still, dont know for sure, but no one can make it that good, only one way to ind out --> r_speeds plz
If so, look's great! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
That's been thought of too, and Flayra has repeatedly said no to any outdoor areas at all. He was even weary of an indoor greenhouse.
Personally, I don't really like the concept of outdoor areas, although Merk's outdoor area in Hera is soooo pritty.
I had the entrance of an underground research lab in mind with the main entrance as the start for the marines, and a broken vent as the start for the aliens.
Not that I'll ever decently begin, let alone finish that map, but just wondering.
then its nicely done.......
umm, an outdoor readyroom?
dunno......
How do you get the textures to look so good and sharp?
Suggestion: Give glass walkways like ns_hera with places to literally "hang out" outdoors! Fresh air ahhhh!