Eclipse Commanding Tips,post Em Here

AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
My tip,try to get to that comm chair,drop down ip and armoury,nothing else in case of start rush of skulks,look for their hive by looking for sounds of hive/res/skulk walk.Then Drop Down Observatory at base,wait until got 45 RP,Upgrade MT,now you should command your marines by squads of 2 to take Horseshoe,Triad,And the one node near marine base,but put TF only at triad and horseshoe(in case ya need check point),get one hive,make Pg's,make 2 more res,try get second hive locked down and make pg there,now ya can make arms lab at your base and a TF(in case skulks try to make you distracted and get marines out of hives)and couple turrets,now upgrade armor,yes armor upgrade it first up,then make Prototype lab,research Jetpacks and Heavy armor,drop down 2 Jetpacks for marines and 1 shotgun and 2 welders,tell them both guard the hive with vents/2 entretances (depends wich one of 3 you take),now get first weapon upgrade,call all Light armored marines to base,drop down HA to each of them,welders,and 2 Shotguns and rest HMG's(Hmg's for hive,shotguns for skulks gorges lerks etc).Upgrade weapons still,your assault might fail.

Comments

  • LachdananLachdanan Join Date: 2003-06-04 Member: 16995Members, Constellation, Reinforced - Onos
    relocate to maint *else if hive there stay a base and make jp welder shotti rush
    defending the marine start rt alone as comm
    having 3 rts a little bit guarded by ur soldiers *marine start, horseshoe, maint
    making up observatory and motion
    *comm died and marine start is going down
    maint guards to southloop, 2 a horseshoe, --> having 3 rts
    if aliens attacking are strong enough i dont try to make 2nd hivelockd down u need the 100 and more res for ur upgrds
    if start hive is eclipse, i try the hivelockd
    if aliens weak i just build pg mines and no tf to lock it down ,perhaps 1 or 2 marines

    theres no perfect strat couse it depends on if u have counterstrike players or really "i know what i do NS-Marines"
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    JETPACK HMG RUSHZORZ!
  • big_fat_c0wbig_fat_c0w Join Date: 2002-12-30 Member: 11595Members
    edited June 2003
    IF ec is not hive
    2IP's armory
    station acess alpha rt with 2 marines gurading it(1 marine on 6vs6)
    EC (not killable by jpers) pg-tf 3 turrets)
    triad/arms lab(what comes first)
    1 wep 1 armor
    hmg
    proto -jp's..
    2 kits killing CC and maint..

    all the time 2 gurading EC 2 SA ... 1/2 gorge hunting killing enemy RT's and etc.

    if EC is hive
    relo maint
    3 ip's +armory
    sl tf 3 turrets and 2 packs of mines..
    upgrading sl ===> siegeing CC..(tf is on the side closer to CC.)
    all the time 1 marine taking marine base horseshoe..
    all other gurading sl and w8ing for upgrades..(armor first)
  • TotalNooBTotalNooB Join Date: 2003-05-21 Member: 16563Members
    We got a quick victory on eclipse when the hive was in comp core. Comm just dropped a shotgun for everyone and ordered us to shoot the hive. Took two runs to take it down (the second time we just used LMGs). It was fun for us, since normally it's the skulks that do the rushing.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--James H4xwell+Jun 13 2003, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (James H4xwell @ Jun 13 2003, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JETPACK HMG RUSHZORZ! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah. I think he asked for a map-specific strat.
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    trying to follow a set strategy on any map would probably fail. The one listed above, for instance, really depends on the skill of both sides as well as what the aliens do.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    <!--QuoteBegin--James H4xwell+Jun 13 2003, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (James H4xwell @ Jun 13 2003, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JETPACK HMG RUSHZORZ! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMGZ0R YESZ0R WE MUST DO TEH "elite" JPHMGZ0RZZZ
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Skillzilla_+Jun 13 2003, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ Jun 13 2003, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--James H4xwell+Jun 13 2003, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (James H4xwell @ Jun 13 2003, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JETPACK HMG RUSHZORZ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMGZ0R YESZ0R WE MUST DO TEH "elite" JPHMGZ0RZZZ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    oh yes we must spam in this topic to boost postcountzorz! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Eclipse is a rush map
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    If you have a competent marine team then do a mad dash as soon as the game starts to keyhole and relocate there (if maint is hive all the better, just drop an armory and mine the place up). From there you should be able to keep relative control of maint, horseshoe, and south loop res nodes and are only a short hop away from computer core. I've played with and against this strategy numerous times and it hardly ever fails unless the marines are not quick enough to take cc. Another fun thing to do is to relocate to that big room across from powersub. Nothing upgrades there (bugged) and powersub is almost impossible to keep up due to the vent above it. Have fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    <!--QuoteBegin--Skillzilla_+Jun 13 2003, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ Jun 13 2003, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--James H4xwell+Jun 13 2003, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (James H4xwell @ Jun 13 2003, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JETPACK HMG RUSHZORZ! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMGZ0R YESZ0R WE MUST DO TEH "elite" JPHMGZ0RZZZ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    leet speak sarcasm coming from a guy who calls himself "skillzilla"
    I think I've seen it all now.
    If I were some idiotic internet tool I would say that I just "pwned" you probably. God I wish that "word" would die. I actually ran across some kid the other day who said "powned" over voice comm rather than "owned". I wanted to shoot myself =(

    Aaaaaanyways, eclipse is a pretty easy map for marines to win as long as you have 2 guys who are decent with JP/HMG. CC is one of the easiest hives on any map for marines to kill because of that vent, unless there's a really smart gorge who blocks it and even then HMG's should be able to bust through. I can't remember the last time I've seen a 2 hive lockdown fail on eclipse....
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    2 ips, amoury
    capture and defend horseshoe, station access and triad - 4 res nodes = more than enough (easiest if hive is cc)
    upgrad armoury
    armslab, protolab, lvl 1 wep, jps
    send marines down to south loop, cap maintenace and sl, and put pressure on cc
    capture powersub
    give marines hmgs, jps, shotties etc
    send marines into cc, drop an armoury, place loads of mines, destroy hive
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--altairian+Jun 21 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (altairian @ Jun 21 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't remember the last time I've seen a 2 hive lockdown fail on eclipse.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it does fail

    played this game a few nights ago, ended up lasting about 1 1/2 hours with 2 teams of good players. i was on alien

    start hive: maintenace
    everything's going well, marines are contained in base and have only the base res node. they manage to grab triad and save up enough res for some upgrades.
    in mid game, they have locked down eclipse and are keeping us contained in the hive by constantly attacking it from the upper platform with lmgs. another squad manages to build up a siege in keyhole despite our best efforts. they siege the hive, but not before we get computer core up. one of us has enough res to go fade and does so with redemption.

    they move out the back of cc (they still have very few res nodes) and manage to get a pg and a siege up. we manage to clear eclipse and their main start so they relocate to outside cc. this was were it started to go wrong. they siege cc hive but eclipse is on the way. at this point, we have defence (form maitenace) and movement (from cc) when eclipse goes up, we got some more dcs and begin attacking them again.
    we destoy all thier res nodes and manage to clear maintenace so we get that hive up. the rest of us are attacking at their base, carapaced skulks with celerity means that the turrets are useless. the tf goes down beacause a blindspot was opened and from there on its only about 1 minute until the game is over.

    at one point in the game they technically had a three hive lock down - maintenace was still in danger of being sieged, they were outside cc and there were still some turrets in ec

    the main reason the marines lost was becasue of the map bug that meant you cant do anything in the commchair. that and the fact that only a few of the marines actually did what the comm wanted.

    it swung both ways a number of times, yet was only considered epic by the aliens. the marines just found it tedious.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Ecplise i:

    Never rebase.
    -Always send suicide squads to apply hive pressure/gorg hunt.

    Gather the safe res.

    eG: the hive is eclipse ill send most me team to grab main res, leave one behind and rest grab southloop. Mine base send base def to grab horseshoe. Hold those points while main gets one TF and 4x turrets (at this stage there a deterent, skulks rarely rush untill later game with lv3 cara).

    With 4 RT your well on the way to winning the game, get arms lab, fuk phase gates for now.

    Grab/fight over CC. Success is not garunteed but neither is it vital. Send rines to grab power sub junction res. Keep upgrading then place 2 more turrets at main. Grab res outside CC and rush ecplise. Keep aliens dieing to protect your res income!


    Note 5 RT will win the game! Just keep upgrading. The pitfulls to avoid is DOTN WASTE RES ON BUILDINGS THAT KEEP DIEING LIK TF PHASES ETC! Who cares if u dont lock down a second hive or dont seige base hive!.

    Get HA! Turn your lmg into "elite" lmg with lv3 attack!

    Fades will die!
    Fades are few and far between!
    4HA with hmg vs one hive HA will win 9/10!

    res+ upgrades and hive lockdowns a distant 3rd!
    MT is a luxery, skulks are noisey!
    phases? nice but not necessary ill rather have lv 2 attack than 2 phases!

    I havent lost ecplise since i had lv3 lmg who still couldnt kill base skulks lol.
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    Maintenance is a very bad place to relocate. If you want to relocate, do it to Keyhole or CC.
    Once again the marines go Maint. Our hive is Eclipse. I gorged, took Triad, Marine start, Station acces, Power sub junction and CC with a single skulk as a part time bodyguard. When I arried to CC, I had full res and the owerflow was <b>huge</b>.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Don't take my advice about command ever! but for my 2p worth...
    If the aliens are in eclipse :- Take CC hive then south loop/maint. Get res and tech up.
    If the aliens are in Maint :- Try for CC, if the aliens are good the best you'll manage is to disctract them while you send 1 or two good men to get eclipse, triad, station access and sub juction res points. Lock eclipse down good (build clustered round the res point to avoid the bug) and tech up.
    If the aliens are in CC :- unlucky! but try getting maint and southloop plus any other res you can grab, then push into CC whilst letting them take eclipse hive. This gives you time to (yes you guessed it) tech up while they rebuild the hive.

    All this coming from a guy that cant remember winning a game since 1.04 came out <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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