Questions From A Noob

84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
<div class="IPBDescription">transparency and such</div> Yeah well, i wanna make some sort of a biodome, a bit like the entrance thing in hera... But when testing if i try to make a glass wall, it says there's a leak... I understand why, it's a func_wall so it's not a "border" of the word... I wanna know how i can make it into a border, or how i can make a totally invisible border around it. i can't find any tutorials on this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

I'm making my first real map right now, it's like a docking station for spaceships, and guess what, it's infested with lil cute fattehs and skulks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> i want the "deck" to be some sort of biodome, in the middle of the level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> may be a bad idea or so, but that doesn't bother me, just answer my question, thank you very much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    You're correct about the cause of your problem, brush based entities like func_walls aren't 'solid' as far as the compile tools are concerned, so it will cause leaks. If you want a transparent brush that will block leaks, (first make sure you have to latest version compilers, they're available from one of the sticked threads here) you can texture a brush with the texture "NULL". This will make it completely transparent visually but still physically there.

    Keep in mind though, if you have a glass window looking out into void you'll have visual problems, aka the hall-of-mirrors effect. I think what you're really looking for is a skybox for your window to look into, but I haven't done any work with those.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Put a sky around it. Just be aware that you'll still be able to see brushes on the other side of the sky brush, so you may have to make a rather large skybox if you put the glass in the middle of the level.
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    skybox, yes, thats what i wanted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i remember it from back in the days, on cs_militia... bah, CS sux <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    skybox.. ok im not gonna bother you i'll look it up how i gotta do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    wait, if i get this straight i have to place brushes around my complete level andgive them a sky texture? Isn't it gonna give me the error about huge rooms then? or did i misunderstand something..
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You only need to put SKY brushes around your windows to seal them in, not around the whole map.
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    thank you very much all, especially you angel <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ill be mapping now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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