Alien teamwork

CMEastCMEast Join Date: 2002-05-19 Member: 632Members
<div class="IPBDescription">Impossible to beat?</div>As far as I can tell the marines are the ones who need to work together and the aliens dont seem to bother as much and this makes it a close game. Does that mean if a group of marines were all working closely together and a group of aliens were too (presuming both teams are even in skill level) then the aliens are gonna win?

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    No, that kind of stuff is (or will be) tested and tweaked during the development process until the game is balanced enough so there's no chance for exlpoits such as that. If it turns out to be an issue, it'll certainly be "fixed". Good thinking though.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Oh, and I think it's also important to note that alien teamplay is not <i>entirely</i> discouraged. Actually, it's very ENcouraged. Just in a different way. Rather than sticking together as a group like the marines, you spread out and do things on your own. Though when a hive is under attack, or when trying to attack the MARINE base, working together is almost necessary. They wouldn't have include the hivesight in there if they didn't have alien teamplay in mind. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|ken20banks|July 01 2002,23:41-->
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    I think what he means is :
    Marines travel together but even then if they meet even one tiny they have problems, but if they meet 2 tiny's and a handful of class 3 or 4, the only thing they can be guarenteed is they will be getting a quick death (usually within 30sec's or so  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The teamplay vs. DM play difference more rests on the Commander... as a marine, you've got this higher-up lookin' over you, helping you out and stuff.  As an alien, there's still teamplay... but it's more incidental.  You see a couple other aliens heading in X direction, and you say "hmm... that looks like fun" and go help out.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I think on alien side its more like in Counter Strike... i think....
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    its like ummm... i cant think of a mod with teamplay is the most important? so Xmod-CS  NS is the way of the future but we all knew that  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> DIE  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> = X|
  • MegaMickMegaMick Join Date: 2002-06-26 Member: 824Members
    Hey Imperial Fist, congratulations on you English! You were terrible a week ago! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    ...

    hard to imagine 5 marines surviving against 5 aliens (imagine 1 or 2 tinys, a couple of 4s...poor marines <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->)
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    But you see, 1 marine with a jetpack and a platform above ground level is invincible against a level 5. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As far as I know, the level 5's have no ranged weapons...
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    yeah but my point is, most of the time you presume the aliens are alone and if they meet up they kill everything before splitting up again.
    But what if they stay together all the time? If so you have a group of people just as the marines do except they are stronger and faster!
    The commander almost makes up for it except you dont need a commander as an alien.
    A guy with a jetpack and high ground maybe immune to a lvl5 but how about a lvl5 to scare him into the air and 2 lvl3's?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    The main thrust of the issue is, the Marines are specifically designed that teamwork enhances their whole side, whereas the Aliens get no such bonuses.

    (Uninformed non-playtester hearsay-fed opinions follow.  All information subject to change.  Not available in all areas.  May be carcinogenic.)

    Take the Resource model, for example.  The Marines share a pool of resources earned together, which then goes to purchase upgrades that can be doles out to any member of the team (or upgrade buildings or whatever).  On the other hand, you have the Aliens, who get a little trickle from their resource-tower-earned pool, but for the most part have their own resources, used for Evolving and the like.
    On the gripping hand, there are (most likely) simple built-in weighing factors on the Marines' side to both enhance the teamplay factor and to reward playing so; even such things as reload times on firearms weigh into this (ie, it's better to have someone covering you while you reload your Grenade Launcher than to stand there like an idiot pushing cartiridges back in while those two Bobs saunter over to chew on your dangly bits).
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    (Besides, if you have one lone guy against a L5 and two L3s, he =should= die.  That's just... overkill.)
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    That also works vice versa plaugue, if your a level one running around the corridors and you bump into 5 marines, your nothing more than a mess on the wall in 3seconds time.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    I'm not challenging that.  Though I've heard tales of experienced (and vicious) alien players taking down as many as three Marines singlehandedly.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    sorry, my lvl5 and 2 lvl3's was misleading. I meant that they should win against 3 marines. In general everything said so far suggests that marines only win by outnumbering the aliens so if the aliens patrolled like the marines are forced to do then the only thing the marines can do is have more guns... ie hide in the base behind turrets.

    Im sure the team are gonna make this game incredibly balanced but that doesnt mean I cant mention things that worry me... for all I know I could be right and some guy could be reading this think 'OMG, I think hes right, wed better check'. They then check, discover any problems, correct them and it becomes more balanced.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I believe that it is the resource model that will make all the difference. I am making the assumption that only the alien who delivers the killing blow will get the Resource Point for it. If you have ever played sniper in TFC, you cant tell me how many kills you have stolen from your teammates <b>just</b> to pad your score. In this game you are REWARDED for getting the kill yourself as an alien. It makes more sense to try and get the drop on the marines where you can hog all the kills, whereas marines could give a rats *behind* who gets in the last shot, thusly promoting teamplay.
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