Alien teamwork
CMEast
Join Date: 2002-05-19 Member: 632Members
<div class="IPBDescription">Impossible to beat?</div>As far as I can tell the marines are the ones who need to work together and the aliens dont seem to bother as much and this makes it a close game. Does that mean if a group of marines were all working closely together and a group of aliens were too (presuming both teams are even in skill level) then the aliens are gonna win?
Comments
Oh, and I think it's also important to note that alien teamplay is not <i>entirely</i> discouraged. Actually, it's very ENcouraged. Just in a different way. Rather than sticking together as a group like the marines, you spread out and do things on your own. Though when a hive is under attack, or when trying to attack the MARINE base, working together is almost necessary. They wouldn't have include the hivesight in there if they didn't have alien teamplay in mind. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|July 01 2002,23:41-->
Marines travel together but even then if they meet even one tiny they have problems, but if they meet 2 tiny's and a handful of class 3 or 4, the only thing they can be guarenteed is they will be getting a quick death (usually within 30sec's or so <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->)
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hard to imagine 5 marines surviving against 5 aliens (imagine 1 or 2 tinys, a couple of 4s...poor marines <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->)
As far as I know, the level 5's have no ranged weapons...
But what if they stay together all the time? If so you have a group of people just as the marines do except they are stronger and faster!
The commander almost makes up for it except you dont need a commander as an alien.
A guy with a jetpack and high ground maybe immune to a lvl5 but how about a lvl5 to scare him into the air and 2 lvl3's?
(Uninformed non-playtester hearsay-fed opinions follow. All information subject to change. Not available in all areas. May be carcinogenic.)
Take the Resource model, for example. The Marines share a pool of resources earned together, which then goes to purchase upgrades that can be doles out to any member of the team (or upgrade buildings or whatever). On the other hand, you have the Aliens, who get a little trickle from their resource-tower-earned pool, but for the most part have their own resources, used for Evolving and the like.
On the gripping hand, there are (most likely) simple built-in weighing factors on the Marines' side to both enhance the teamplay factor and to reward playing so; even such things as reload times on firearms weigh into this (ie, it's better to have someone covering you while you reload your Grenade Launcher than to stand there like an idiot pushing cartiridges back in while those two Bobs saunter over to chew on your dangly bits).
Im sure the team are gonna make this game incredibly balanced but that doesnt mean I cant mention things that worry me... for all I know I could be right and some guy could be reading this think 'OMG, I think hes right, wed better check'. They then check, discover any problems, correct them and it becomes more balanced.