Ns_odlers - layout update

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">So there...</div>here you go....what sucks and what sucks more?

Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    The resource node placement is too close, but thats just my opinion.   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    zazi, I value your opinion...at least you replied!!! <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    It's a bit deceptive cause if you can imagine the whole grid in worldcraft - my map takes up the whole thing...  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • BIGman10inBIGman10in Join Date: 2002-05-15 Member: 618Members
    The max build area really isent all that big, I have had to make some maps go out side of the max build area. Your lay out looks nice though.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm, u cant make maps outside the grid area.......

    back to topic, nice layout, and ya, the resource nodes seem close to each other.... but dunno how much this can inflict in the gameplay of the map coz i never played ns <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    nice work, keep it up
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