Ns_botany
enf0rcer
intrigued... Join Date: 2003-03-16 Member: 14584Members
<div class="IPBDescription">design inside</div> I've always wanted a map with some more green to it. I kno that indoors is better for NS atmosphere but a map with a greenhouse was the closest you can get to plantlike without ruining it. The marines start in a Large round greenhouse on a raised platform overlooking the vegetation. you can see out of the windows out of the top and the room is well lit. Most of the corridors around the base are well lit also and as you move towards the hive you get more flashing lights and it becomes quite dim. I wont go into more detail because im tired 2:30AM and i have to sleep <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> . Here is the design for you to ponder over. The actual mapping details for atmosphere can be dealt with later. I'm considering learning to map because althogh hard it seems quite rewarding. Anyway take a look at this and please give some feedback
e/ the brighter blue means a raised level. This is still being designed so i'd be happy if you helped out.
<span style='color:red'><span style='font-size:12pt;line-height:100%'>Updated the picture.</span></span>
e/ the brighter blue means a raised level. This is still being designed so i'd be happy if you helped out.
<span style='color:red'><span style='font-size:12pt;line-height:100%'>Updated the picture.</span></span>
Comments
Uhm, the layout looks good for me, except for that the paths between the hives are too shot, but that's been said already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Everything else looks good IMO.
Well, GL with mapping, hope it doesn't kill your nerves, I find it easier than modelling, so... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
e/ I'm probably not going to map this because A) i don't kno how to map and B) Even if i did get the hang of it i'd leave this till later so i do a good job. so anyone that would like to help me in making this i would love your help. It'd be a great map for sure.
and the pic can now be found above
<a href='http://peakman.virtualave.net/ns/ns_amalthea22.jpg' target='_blank'><img src='http://peakman.virtualave.net/ns/ns_amalthea22_t.gif' border='0' alt='user posted image'></a>
Since the NS texture set is doesn't have any plant textures at all (barring alien infestation textures, which are probably better used in the Hive areas) and the HL texture set has textures with mostly dirt with small amounts of grass in them. That doesn't seem to fit with the lush environment you wanted to create. So I went searching on the net for textures and couldn't find much more than grass and ivy. So, if you want to do this particular theme you'll have to have better luck finding textures or make your own (maybe using the NS textures as a base and adding green stuff to them).
Secondly, large parts of your layout (especially near the marine start) are rotated 45 degrees. Since Half-Life rounds every brush endpoint to the nearest whole unit, it makes constructing the rooms much, much, much harder. If you look at the layouts for the official maps, not a one of them has angled rooms like you do -- they're all square with occaisional slanted walls and such. I'm guessing the reason is that it's way more trouble than it's worth.
Other than those two issues, the layout looks great. So, if you can resolve those two problems you're well on your way to making a great map.
Something like this. with bars that go over the glass in a grid like pattern as shown in the smaller picture.
Ahh thats why I love QuArK. It has its advantages. Not saying that I could make it look great just that it can be done easier then in worldcraft.
BTW. I like the layout and wouldnt mind tackling it except.... It would probably take me 3 years to complete considering the size and the number of rooms to detail and the fact that I would problably run into max_leafs and max out the texture limit. But hey thats just me. For the most part your layout looks better than I can map anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Futhermore, two of the hives are absurdly easy to siege, while one is seemingly unsiegeable.
I might make a smaller less complex design with a simlar theme for you guys to try. Thank you those that did have a go mapping it, i am a noob to mapping and have no idea of the limitations so i just went all out.