About Marine Kill Counts...

HitokiriDHitokiriD Join Date: 2003-06-17 Member: 17439Members, Constellation
I was playing today and somebody said there was a command to show your kill/death counts (as Marines), could someone please tell me what it is?

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Press and hold the tabulator key (TAB). Anyway, the score count is going to be invisible in 1.1.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Type status in console. It shows everyone's kill count however not their death counts.
  • HitokiriDHitokiriD Join Date: 2003-06-17 Member: 17439Members, Constellation
    Thanks guys. Just curious as to why 1.1 would get rid of scores... that's part of the fun (though I do see that in the end it only matters who eliminates the other team)...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Hitokiri-D+Jun 18 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hitokiri-D @ Jun 18 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...](though I do see that in the end it only matters who eliminates the other team)... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the reason. It is usually much more important to destroy a building than kill an enemy, but destroying buildings doesn't improve your score. If people focus too much on their score, they might devote too much energy to killing enemies rather than destroying resource towers. If this can be alleviated by something as simple as removing killscounts, then there's no reason not to do it.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Personally I think they should leave scores in and add score for killing buildings, but that's just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. Well, it's not <i>just</i> me, but that's not the point.
  • TsungfaiTsungfai Join Date: 2002-12-23 Member: 11454Members
    Or just make the scores invisible until the round is over.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--Tsungfai+Jun 17 2003, 09:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tsungfai @ Jun 17 2003, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or just make the scores invisible until the round is over. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that's a good idea...

    removing score all together makes the game in itself... pointless..

    it removes one of the motivators that keeps you playing the game. plus clans look for GOOD players by their score, attitude, etc.

    all they'll have is attitude, then. Since they won't be able to see how little they died, how many they killed, etc.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--MasterEvilAce+Jun 18 2003, 12:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Jun 18 2003, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it removes one of the motivators that keeps you playing the game.  plus clans look for GOOD players by their score, attitude, etc.

    all they'll have is attitude, then. Since they won't be able to see how little they died, how many they killed, etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If I were in a clan and trying to recruit highly skilled players, I would look at more than just the player's score to determine if that player is skilled, because the number of kills and deaths a player has is not an accurate representation of that player's skill.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--a civilian+Jun 18 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jun 18 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MasterEvilAce+Jun 18 2003, 12:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Jun 18 2003, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it removes one of the motivators that keeps you playing the game.  plus clans look for GOOD players by their score, attitude, etc.

    all they'll have is attitude, then. Since they won't be able to see how little they died, how many they killed, etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If I were in a clan and trying to recruit highly skilled players, I would look at more than just the player's score to determine if that player is skilled, because the number of kills and deaths a player has is not an accurate representation of that player's skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, but it is one of the things that determines if you know how to aim, dodge, etc.

    If you're playing as a marine, unless you follow that marine around constantly, you're really not going to know how they play... score gives you one factor to determine that.

    If someone has a score of 50-4... you know he's gotta be good for something.

    Granted, maybe he is a rambo, or maybe he doesn't build ****. but you may not need him to. He can be the guy that guards the guys building.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    I wouldn't want anyone to think twice about getting a death if it really would help their team. I don't want scores to encourage such behavior.

    Likewise, I wouldn't want to encourage people to go off in attempts to raise their kills in detriment to their team. I don't want scores to encourage such behavior.
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--MasterEvilAce+Jun 18 2003, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Jun 18 2003, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're playing as a marine, unless you follow that marine around constantly, you're really not going to know how they play... score gives you one factor to determine that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Believe me, you can see who's good. Especially as commander, but also as a player. After one game with a good player, you know he's pretty good. After a few more games, there's no doubt. It's not hard to see who works for the team.

    Point in no scores is that scores don't matter. They aren't part of the fun, they are opposing the fun. Personal scores were the bane of CS, I wouldnt want them to do the same thing to NS.
  • LuraLura Join Date: 2003-02-10 Member: 13373Members
    the Score Board is the easy way to see someones kills and deaths, but if u notice someone gets lots of kills in the top right kill list, you pick out the goodones easily, if someone makes 3 kills in a row and besides that, kills alot, u dont need a score board to see that someone is good, and another thing is, as a NS player ( mostry alien ) i go for the resnodes and bases, and if i run into marines, i ask for backup, and let someone else get the kills when i'm pulling of some distractive stuff and die

    imagine, 2 skulks in holoroom, 3 marines are comming from reception, i jump past the hallway, all the marines run after me ( i die ) but the 2nd skulk kills all the marines ... it ist killing, but it definetly is teamplay, i pull this off lots of times at caged marine start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> witch is pretty funny, u gather with 3 skulks, 1 distracted, 3 marines go after it, and the other 2 go in for the kill and destroy some base <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    this should be in kharaa tacktics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    my point is, skill isnt diterment ( <- spelled it wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) by kills or deaths, and kills and deaths can also be noticed by the "kill counter" in the top right ...

    Greatings Lura <- mind the nick / signature <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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