What Are You Looking Forward To The Most
MEShootHere
Join Date: 2002-11-05 Member: 6975Members
<div class="IPBDescription">in 1.1</div> Just a really quick thread cuz im wondering what you peeps are drooling over when hearing of 1.1.
Don't go "everything" cuz that cant be it.
O I'd say that for me the rotating skulk model is gonna be *THE* biggest cool thing ever!
O Close number two I'd have to say the big chance of marine hitboxes getting fixed. So much frustration will just VANISH!
O The scorpian that can hovar without flapping!
Don't go "everything" cuz that cant be it.
O I'd say that for me the rotating skulk model is gonna be *THE* biggest cool thing ever!
O Close number two I'd have to say the big chance of marine hitboxes getting fixed. So much frustration will just VANISH!
O The scorpian that can hovar without flapping!
Comments
2. Rotating skulk model. The fact that I no longer protrude from the wall like a stick will make it SO much easier to hide. Or so I hope.
2. All the expoit fixes
3. Propper VAC support
Can you tell im a die-hard anti-cheater?
That's just cynicism talking, don't mind me.
For the aliens: Umbra around the hives
[chanting]De-fence! De-fence! De-fence![/chanting]
I look forward to:
1. rotating skulk model
2. fixed bugs/exploits
3. new maps that probaly are alot better that all those user made maps like missilecommand and ninja_fall
4. the new blink seams fun
lol, I still have trouble with the current ones.
I can agree with you that the vents in some maps can be "quite" hard to learn. But after spending some time in them you learn the best ways to go.
almost forgot that spores can stack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Apart from that, the umbraified hive/spawn should be good, plus the interesting changes to lerks.
1 no more obscuring bite/nozzleflash
2 better comm interface
3 the hmg cone being narrowed to counter unlimmitted range fades
4 anti cheat thingy's
-jps, especially when you have 2 hives going up, they kill one, then regroup and come back only to kill it when you just put it back up.... or just kill your first hive
-CHEAT/EXPLOIT PROTECTION!
-being able to build sens without being abused by people which all they can do is run into bullets(hence they need cara)
-just general balance changes, such as cheaper res nodes, oc's, etc...
-HTLV (good to watch awesome clans battle it out)
¤ VAC sucks CD rocks (Dunno why I put that there)
¤ Easier comm interface.
¤ 3rd-person marine reload anims
¤ The new GL model
¤ NEW MAPS!!2
All Vets and PTs to agree the game is balanced
and after I hear that...
a release date.
I'm not quite sure I'll EVER here the first one so I'll settle for the majority <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Properly oriented skulks.
Devour.
As Alien: Using Devour
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I wanna be eaten! EAT ME!
Movement/sensory at first hive
Clan matches
HLTV
Scaring the bejezus of some poor sap who doesn't know about the area cloaking effect yet, by latching onto his face. I'm talking so that when I bite him the first time, I'm the only thing he can see. Nothing else, just massive skulk jaws knawing at his nose.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<li>Rotating Skulks
<li>Electricity!!!
<li>Better Commander Interface
</ul>
<li>New Cloak (Ooh, I love that)
<li>New tactics (and the discussions that go with it)
<li>no More bunnyhopping
<li>fixed hitboxes
<li>elec, comm interface, self healing buildings etc
<li>The new silence (imagine the possibilities (sp?) of cloak + silence)
<li>No more screaming "We need def stat" (I hope)
</ul>
that was about it, ROCK ON FLAYRA
<li>32 player slots - hopefully - without any lag <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<li> 1.1 being released this year <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
</ul>
The skulk rotation should be cool also.
I've held back posting .. "I'm bored with 1.04" .. but now, I am bored with 1.04 as each game/map is rather repetative in regards to tactics by each team..
one aspect I am looking forward to in Natural Selection 1.1 is team humping/stacking being fixed..
- The new silence, maybe now I can hear "OMG! MOVEMENT FIRST! NOT DEFENSE YOU NUB"
- JP nerf
- Better comming
- Skulk rotation
- Onos AT FIRST HIVE!!!
- FADES AT FIRST HIVE
- New lerk flying engine (not, i'm pretty good at flying as lerk)
Also hoping for more combined arms actions (IE better balance between the marine/alien tier 1/2/3 units).
<li>Fade Blink
<li>Lerk Spores
<li>kill stealing
<li>not being able to traverse outside 90 degree angles
<li>defence chamber still being used as first upgrade chamber
<li>the FAQ rules being broken by the dev team; and the community
<li>more n00bs. (n00bs are jerks that destroy the quality and fun of NS, and generally p i double s everyone off be doing stupid stuff; not to be confused with New players (new players = good players; n00bs = bad players))
<li>still not being able to have my veiw rotated like AvP
<li>the ping of death
</ul>
OH! oops. i thought that this was the things i wasn't looking forward to in 1.1. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
What i am looking forward to in 1.1 though is 1.1 itself; that is, all the balancing, bug fixes, etc.