Skulk Hunter ( Another Gun Model )

ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
this will be a lmg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    That looks interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Looks like a Steyr aug mixed with a Grease Gun. Have you not done the handle yet or is there not supposed to be one? Anyways nice model. Good work.
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    a very little modification ........but the quiestion of the million is.....who can help me to animate n skin <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I think the end of the gun is way too highpoly, remember that the enguine is ugly, and won't let you enjoy your highpoly model.
    Anyway, really cool model.

    -GF
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    It doesn't look like that clip would hold powerful Bullets. But that can be worked out. Pretty cool.
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    another modification of this gun..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • Jerry1Jerry1 Join Date: 2003-06-18 Member: 17453Members
    I like the 2nd one best.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->another modification of this gun..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    MUCH better
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    indeed!! get it skind and animated and I will love you
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Second one is much better. Only advice is that it cuts off too short at the end of the gun. maybe a short stock or sumin.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    The Middle is like to big in my opinion. Like not size but like..hmmm Like Separate it a lil bit see how it looks like?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Hi there GMAX user !
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    <!--QuoteBegin--Shloom+Jun 23 2003, 03:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shloom @ Jun 23 2003, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> indeed!! get it skind and animated and I will love you <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol thanks but i have a little problem..........i dont know how to skin and animate !!!!!!!! ROFL
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    can u help me browser ?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    <!--QuoteBegin--ayumbre+Jun 23 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ayumbre @ Jun 23 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can u help me browser ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    To skin it, (not sure about HL 'cause I've never skinned an HL model), you gota have one single texture with all your gun pieces (min 256X256 resolution but again I've never modeled for HL) and use a combination of the Material Editor to assign it to your model and then apply an UVW Unwrap modifier to apply each faces with the problem skin coordinates.

    Are you planning to release this for HL ?

    If so, there are no plugin exporters in GMAX for that (unless one of the Maxscript guys have done something).

    You could however, export it as Quake-3 MD3 format. That plugin comes with the Tempest gamepack. You could simply copy that plugin from the Tempest plugin folder, to the GMAX plugin folder. That way you won't need Tempest to do MD3 models. Then once you are satisfied with your model, export it (frame 0 no tags) and use NpherNo's MD3 compiler to fix the normals (MD3 exporter bug), then use MilkShape to fix the texture paths (another MD3 exporter bug). Sorry for the MD3 bugs but TiCal the creator of it is nowhere to be found and his last version (which I have a copy of the source code thanxs to him) is for 3d max only. The GMAX MD3 is an old version. I'm trying to fix this but things are extreamly slow because of communication problems (with TiCal and Discreet).


    P.S. : remove all faces that will never be seen by anyone. These faces are risining the poly amount of any model and are useless. For example the other end of your cannon that enters the gun part, might have faces (polygons) at it's end.
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    very dificult to me im a noobie <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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