Cs Conversion
Chackle
Join Date: 2003-01-24 Member: 12672Members
<div class="IPBDescription">please! this is a request</div> I was wondering wether anyone could convert this?
<img src='http://skinshack.counter-strike.net/images/leetarab.jpg' border='0' alt='user posted image'>
here is the download: <a href='http://www.fileplanet.com/dl.aspx?counter-strike/skinshack/player/leet/cs11-leetarab.zip' target='_blank'>http://www.fileplanet.com/dl.aspx?counter-...11-leetarab.zip</a>
<img src='http://skinshack.counter-strike.net/images/leetarab.jpg' border='0' alt='user posted image'>
here is the download: <a href='http://www.fileplanet.com/dl.aspx?counter-strike/skinshack/player/leet/cs11-leetarab.zip' target='_blank'>http://www.fileplanet.com/dl.aspx?counter-...11-leetarab.zip</a>
Comments
one good tip Assign VERTEXES not Faces!!!!!!! AND DO NOT MOVE THE BONES WHAT EVER YOU DO!
it will take a few times to get it perfect! but wen it compiles right, u'll be a happy chappy!
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Or ignoring that! re-name every single animation SMD file in the CS model, like the way you would convert a gun!
i havent tried this yet, but it may work...... tell me if it does i would like to know!
Look at the eyes.
looks weird... in fact... I don't like it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but gj to the conversion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
looks weird... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oui, that's because it's a CS model ... in NS! Of course it looks bad. :/
Any ideas how this would turn out?
On topic, That jetpack actually matches the skin there, it's quite funny XD
disclaimer: NOT!!
could you reskin the jp slightly? doesnt go well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but great job! release?
I'll MSN it to you later.
ok ive just tried that on a dif CS model, but how do u mean with NS anims, that means re-naming the cs anim surely?
what i did was import cs model, export it as marine ref, then imported the jp marine, exported it as the erm JP marine, copied the QC anims from the CS model to the NS soldier QC, copied the texturs and compiled it, then tested it, but all the anims are fooked?!?!!??
ok ive just tried that on a dif CS model, but how do u mean with NS anims, that means re-naming the cs anim surely?
what i did was import cs model, export it as marine ref, then imported the jp marine, exported it as the erm JP marine, copied the QC anims from the CS model to the NS soldier QC, copied the texturs and compiled it, then tested it, but all the anims are fooked?!?!!?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Copy the ref.smd and textures from your CS model into the folder where you decompiled the NS soldier. The open the soldier.qc file and look for a set of lines that look like this:
$bodygroup marine
{
studio "marine"
studio "marine_jetpack"
}
Change the marine and marine_jetpack to the names of your CS ref.smd e.g.
$bodygroup marine
{
studio "arab"
studio "arab_jetpack"
}
Then recompile. I didn't think this would work but it seems that NS and CS models have the same skeleton.
Btw Chackle there are plenty of much better CS models that would be better for marines than this. I'll convert a few more and let you see what you think.
Oh, and you'll often find that vertex assignments around the pelvis and knees need a bit of tweaking, but that's simple to fix.
so windy send it hear and ill syick it on my site, if ur finsihed that is
cheers guys. just found me a way so i can fix my player model that will be in my pack.