Cool Strategy But...

p4lp4l Join Date: 2003-06-18 Member: 17461Members
<div class="IPBDescription">did it work because aliens sucked?</div> I was on eclipse during the wee hours of the night/this morning (I see my family off to work in the morning I feel like such a jerk hahaha) and this comm hopped in the chair right at the start of the round, and immediately told everyone to stay in the base for about 2 minutes while he 'setup'. I didn't like the sound of this but everyone else stayed, so I saw no point in heading out alone. Before we'd even left, we fended off the initial skulk rush and dealt with a couple of pairs/trios trying to come in again. That comm dropped at least 20 mines, maybe 25, and sent us out to take the two closest RTs (the ones left, and center, from marine start). He TF'd both, told one guy to stay at each one and build turrets and sent the rest of us LMG'ing against the hives.

Well, 4 rushes later, he was supporting his terraforming with fresh RTs and TFs at each. The thing is, our simple LMGs, no upgrades at all, through sheer attrition killed their hive. We literally walked past RTs, a DC, skulks, and he told us not to shoot at ANYTHING but gorges/hives. Despite my initial doubt, we were never in any danger of losing. He never dropped a PG, never upgraded, never nothing. The aliens never had a chance.

I'd say it was a fluke, but we used the same strategy the next round on ns_nothing, we just took RR and waste and abandoned our initial base. It worked out perfectly again. The stipulation though, is that most of the players who were marines last time were marines that time, and most of the aliens the same. So, is this a viable strategy, or is this aching doubt I have that the aliens were just really bad valid?

Comments

  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Your commander took advantage of constant pressure and the fact that hives heal themselves slowly to keep hitting them and not let the hive stay long without giving it more damage (good strats).
    However, without upgrades, against a more formidible alien team, I'd say you had luck and possibly their lack of skill on your side. The turrets and mines, if not killed by the aliens would have certainly given your marines enough res to get upgrades though.
    However, I have to agree with your first suspision that the aliens were probably not the most skilled at countering any kind of marine rush.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    stuff like this typically works well on public servers... skulks are usually out and about RT hunting or just seeing where the marines are, never really expecting an attack at their jugular. I've seen 4 shotgun marines support each other on the way to a hive, and when they got in all 4 of them just blasted it with like 5 shots each and it died. it was evil <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    I'm just glad to hear (read?) that something besides JP-HMG rush was used. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    It worked because the marine rush is strong, and the alien team most likely did a poor job of defending against it.

    The mines and turrets had nothing to do your win, and going without them (Using the constant pressure on the hive to keep the aliens off your back, rather than relying on excessive and expensive defence) would probably have led to an even more decisive win.

    Also, pub alien teams aren't likely to heal spray a hive :/
  • SpideyTSpideyT Join Date: 2003-06-18 Member: 17467Members
    I think a team with a bit of sense would have got the gorge to heal the hive, and then got carapace. If they had carapace and you were still beating them, then yes, they are noobs.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    It does seem that even though the tactic itself isn't bad, the reason for the easy win was the deficiency of the alien team. A good alien team with carapace should be able to stop Marines from entering the hiev at all, especially unpgraded Marines, and put some dents in the TF's/RT's as well, especially with gorge/DC support.

    To be honest, what was the point of the RT's and TF's if your team could just wander in unupgraded and kill the hive?
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    This does seem like it would work, and was not a fluke. But, I must add that I wouldn't try it too often, it doesn't seem like it would be a consistent winning stradgey.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Maybe the aliens were just tired???... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Still a good strat though, play against the aliens in the wee hours and reflexes will be terrible. hehe just kidding but still they sounded pretty crap or maybe ur teams shooting was good. I'd say that u got lucky more like it.


    - RD
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Sorry, but it was because the aliens sucked. They should have 1) Killed you off each time you rushed before you shot the hive _too_ much 2) Had a gorge under the hive building dc's and health spraying it 3) Sent a gorge out cap a few RTs and save for a second hive.

    If they had done that, you would have been pummeled.
  • p4lp4l Join Date: 2003-06-18 Member: 17461Members
    Correction Scarface121: if they'd done that we would have changed our plan ;-)

    TeoH: Well the turrets and mines did see some action. The thing was that some of the aliens met us part way to the hive, but a bunch of them I guess were still hitting our base and dying because of it. Also, by the 2nd coordinated rush of all the skulks on the map, the mines and turrets are what kept us alive I think.

    Oh and you'll note I mentioned what the comm did "and he told us not to shoot at ANYTHING but gorges/hives". Their gorge was heal spraying. He just died before he could do much of it. We ran into the first gorge our first rush, he was out capping and he was soon dead. That rush did very little damage to the hive. On the 2nd rush their new gorge attempted to run in and heal too early, and got popped.

    I still think it's because the alien skulks skill level was just too low though hehehe. Like some others said, better DC placement would have helped them out alot. Their DC was in some 'hidden' spot, so I guess they figured better to keep that alive then have it healing the hive. They did have carapace but again, I think their skill level was kinda low so it didn't work.

    After hearing what most people say I think this: The strat in details isn't golden, but the marine push is devastating and after playing today and yesterday some more, I think so too. I comm'd myself for the first time, even without voice communication, and we won the three times I comm'd because I just told everyone to keep pushing them and I had one person act as my builder, and while they kept the skulks occupied he built up plenty. I did use alot of TFs, but I don't care what anyone says about them being for noobs... I enjoy them hehehe
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Carapaced skulks with any skill whatsoever + DCs nearby + marines without upgrades = marine goulash.

    The skulks must have been drunk.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    LMG rush is incredibly easy.

    The rine team masses and rushes. Theyll NEVER face the entire skulk pack allowing them to pick em off. THne they camp the hive and kill the slowly spawning skulks.

    The remaining skulks will return to save the hive but arrive piecemeal and are picked off.

    Hive dies and everyone says GG.

    The main problem is IMHO rines can build multiple IP and beacon to boot. Aliens with one hive are just 'outproduced'/spawned.

    Half my comm games these days are won by just a few of my lmgers i assign to 'hive pressure'. Even if they eventually lose the attrition battle with skulks it doesnt matter because ill have capped 2 hives unoppossed!
  • p4lp4l Join Date: 2003-06-18 Member: 17461Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The rine team masses and rushes. Theyll NEVER face the entire skulk pack allowing them to pick em off. THne they camp the hive and kill the slowly spawning skulks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah that strategy is unfortunately TOO viable, at least in pubs. Since marines can mass up, they become a little patch with bullets streaming out in every direction. An equal number of skulks just gets ripped up. If the marine team actually watches each other, too... I mean, someone always looking back, someone checking vents, etc. etc. etc. (which is rare in a pub, but it happens for me alot more than aliens really stratting together) then those skulks have no chance.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Well you see I would employ your strategy, excpet without turrets, and without as many mines. All you need is one guy on defense with mines, one guy capping nodes, and the rest pressuring the hive. You shoot ONLY the enemy units, and leave the structures for now because once the aliens are all dead, you can easily spawn camp. Well, you might want to go after the DCs but still your main priority is to get all the aliens in the spawn queue. Once you reach that point, you can choose which building to kill at your leisure. Go after the initial RT first, then the hive. If you want drop an armory in the hive room and dorp mines too. If eventually the marines die, no biggie, you've bought your team valuable time and the aliens won't even have the 2nd rt up before jp/hmg comes into play.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    All these are called inbalance and is hopefully fixed in 1.1.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    a gorge healing, 3 DCs and skulks will tear marines apart if they arent many and camping in a hallway or similar...

    but if you can turret your way to the hive and stay in Turret cover while advancing it might work
Sign In or Register to comment.