Ayumi: Hive 1
DrunkenMonkey
Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Feedback is fun :)</div> Here's a couple of pictures from the first (alomst)finished hive, from one of my two NS-map-projects(the other one is ns_naide). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Tell my what you think!
<span style='font-size:8pt;line-height:100%'>Note that the lightning changes a bit, depending on if the hive is built or not.</span>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive1.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive2.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive3.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive4.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive5.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive6.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive7.jpg' border='0' alt='user posted image'>
Tell my what you think!
<span style='font-size:8pt;line-height:100%'>Note that the lightning changes a bit, depending on if the hive is built or not.</span>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive1.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive2.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive3.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive4.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive5.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive6.jpg' border='0' alt='user posted image'>
<img src='http://medlem.spray.se/mkse/bilder/ayumihive7.jpg' border='0' alt='user posted image'>
Comments
keep up the work.
one thing i do like is the arcitectur <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (sorry i suck a speeling <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
Have you need keeping up with the changes on the way in 1.1? If the marines manage to put an electrified res-node in there it'll fry any hives built there.
I get the same feeling as the other people who've posted, it too clean, well maintained and brightly lit. If those are your own custom textures I suggest air-brushing some low-opacity (~10%) infestation over your infested textures, it will help the overlay look more natural.
@ChromeAngel: Have you ever seen a gorge build a hive next to a marine res node?
I mean: Maybe this precaution isn't necessarry. *pullsoutcalculator* hmm with a damage of 25 healthpoints a hive of 6000 hp would need 240 bolts to become fried. If it is one bolt per sec and the hive hp haven't changed that makes 4 minutes for the aliens to cope with da threat. Ok if the res tower was there before no gorge would build a hive before the rt is history. If the hive was there first it would take some time to upgrade the res tower so the aliens have time to eat it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- This is alien infested area, in my opinion the lighting doesn't match that and it's far too light. I think having it darker, some red highlights would vastly improve the ambience. I associate alien infestation with... err well destruction, things not working and dark gloomy lights and that just isn't it.
-Picture 3 shows it as quite cramped. Again this is another issue of personal preferance however i think tight hives are just cruel and things get quite ugly when the marines starting popping up. You could copensate for this by having some more shadows on the ceiling so skulks have somewhere to hide and it won't feel as claustrophobic. (unless you wanted that in which case well done)
Ahh brilliant. Having just read through everyone elses comments i've noted all these points have been covered. Rather than being pedantic and looking for something different to comment on i'll leave you with my thoughts as i wrote them first. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Other than that, I like it.
I mean: Maybe this precaution isn't necessarry. *pullsoutcalculator* hmm with a damage of 25 healthpoints a hive of 6000 hp would need 240 bolts to become fried. If it is one bolt per sec and the hive hp haven't changed that makes 4 minutes for the aliens to cope with da threat. Ok if the res tower was there before no gorge would build a hive before the rt is history. If the hive was there first it would take some time to upgrade the res tower so the aliens have time to eat it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, yes I have. Sometimes you just have to.
I aggree with the others: Put up more infestation. especially on the floor and ceiling. The infestation you have on the walls so far looks really good though. Also make the lighting a bit more creepy. It's not about dark but the contrast of generally dark and some bright spots.
I also would have liked to see some shots of the entrancers to that hive, maybe put in some vents?
Oh, and the suggestion about the broken architecture, it's a good idea!
And about the size of the hive, maybe I should have said this earlier, but this map is designed to be quite small and to suite 6-12 players, and it isn't really as small as the pictures makes it looks like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ChromeAngel: To be honest, I haven't though a second about the "electrified res node"-thing. I'm not too familiar with the changes in 1.1, and I'm glad you pointed it out. But as this map most likely won't be release until long time after release of 1.1, I will definately do some beta-testing, to see if this is something that must be fixed or not. Anyway, thank you for pointing it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<span style='font-size:8pt;line-height:100%'>Sorry for my bad english, but I hope you guys understand...</span>
Ok, here comes the stuff you want, the pictures:
That's all for now.
SCRATCH ALL THAT gj didnt relize theree was a second page.
Now if only we could make it so piles of infestation appear when the hive is built, and disappear when it's destroyed. Maybe make them a func_door that moves through a clip/illusory portion of the floor on hive build, and moves back on hive destroy? That's the best I can think of right now.
More chaos, that's what it needs.
they look good!