Chrome Usp Match
Jaeger
Join Date: 2002-11-28 Member: 10202Members
<div class="IPBDescription">With super-transparent kung fu action!</div> After speaking with Maus and Jamil in IRC a week or so ago about transparent overlays, I got to thinking: It worked for knives, what about other things?
I had been converting the Desert Crisis USP when my permission request was denied, so now I had an open spot for a new project: Shrike and Lonewolf's USP Match. I was toying around with bluemetal textures, and testing brushes when I thought "Hmm, I got this new tool here, why not make the slide chrome?"
So I did. Added a transparent overlay (which doubles the polycount on the slide) that simulates a chrome reflective texture. This is an on-going project of mine to get the *perfect* chrome overlay, not just for pistols, but for everything else (brand new nice and shiny comm chair, for example), so expect later updates and reskins. I may throw up stuff for all you HLMV users to toy around and generally mess with. I want to keep this open.
So without further ado...
<b>Chrome USP Match for Natural Selection
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Model: Shrike
Skin: Lonewolf
Conversion/Chrome overlay: Jaeger
----------------------------------------
Notes: Must have <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664&hl=transparent' target='_blank'>new transparency DLLs</a>
to work properly in-game.</b>
<b><a href='http://www.wrestlinghaven.com/gg/Jaeger/USPMatchChrome.zip' target='_blank'>Download Here.</a></b>
I had been converting the Desert Crisis USP when my permission request was denied, so now I had an open spot for a new project: Shrike and Lonewolf's USP Match. I was toying around with bluemetal textures, and testing brushes when I thought "Hmm, I got this new tool here, why not make the slide chrome?"
So I did. Added a transparent overlay (which doubles the polycount on the slide) that simulates a chrome reflective texture. This is an on-going project of mine to get the *perfect* chrome overlay, not just for pistols, but for everything else (brand new nice and shiny comm chair, for example), so expect later updates and reskins. I may throw up stuff for all you HLMV users to toy around and generally mess with. I want to keep this open.
So without further ado...
<b>Chrome USP Match for Natural Selection
----------------------------------------
Model: Shrike
Skin: Lonewolf
Conversion/Chrome overlay: Jaeger
----------------------------------------
Notes: Must have <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664&hl=transparent' target='_blank'>new transparency DLLs</a>
to work properly in-game.</b>
<b><a href='http://www.wrestlinghaven.com/gg/Jaeger/USPMatchChrome.zip' target='_blank'>Download Here.</a></b>
Comments
Aside from that it looks friggin nice! And I want those heavy arms!
.....or do I have to view it through NS to see the actual effects? And where do the .dll's go! ns/dlls or valve/dlls?
And the DLLs go under your Half-Life folder. If you have DoD 1.0, do not do anything. Those DLLs are already included.
And once you start getting a few turrets in one outpost.... well.... your FPS are gonna take a MAJOR hit.
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also I think hl chrome works only in accordance with some animations?
nicely done.
please give my lowpoly sentry turret a chrome effect.
Ollj: I'll try that. Barrels and feed chute only, or do you want the whole deal?
I went into HLMV and changed the fingers so that they would not be green anymore...
when I did that, the chrome effect totally changed, now it looks <b>REALLY</b> chromey. Compare this screenshot with the first one...
Note how theres like a little black triangle at the front, that's because of the chrome... when he does the "idle" animation, ie tilts the gun a little to the side, it looks SO_AWESOME it's not even able to put into words... woa..
the only thing I knew how to do was transport the skin; for some reason the skin texture on the model had green fingers, so I changed them. But if you are looking to, for example, change CS hands into NS hands, I hear it is easy, but I don't know how. And you cant just change the skin because they are entirely diff models.
BTW if you want this handgun... uh.. you'll have to give me the hosting bc I dont have any <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
and I am not taking credit for it, I have NO idea why the chrome got awesomer when I changed the hand, but ... uh, well all the credit goes to Jaeger. ...and the original modellers/skinners of the model too, cant forget them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
My only guess is HLMV somehow recompiled the transparency effect when you saved the new model. That chrome effect does stand out, but I was trying to avoid that because then you wouldn't see the skin detail on the slide <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I'll try to replicate this and see what happens. If anything, I'll put up a fix from mine with the default hands for those who want them.
And if you need a host... comviper@hotmail.com, I'll put it up.