Should Global Chat Be Disabled When Game Starts?
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Join Date: 1970-01-01 Member:
<div class="IPBDescription">Some points here... read.</div> Maybe it shouldn't be completely removed, but there should be at least an option for the admin to turn it #on or #off. (If there already is, please forgive my ignorance and please tell me how to turn it off)
I rarely ever see good use of global chat. Most common uses are:
1. Binds like "visit my clans homepage" or "I pwn j00" and other useless stuff
2. OMGZ WE LOSTZ NOOB GORG PUT SENSORY FIRSTZZ WE R D00M3D!!!11
3. (after killing someone from the other team) You suck!
4. 2 Clanmates chatting like if the were on IRC.
5. People whining about how much their team suck.
6.(For the people who would like more atmosphere in NS) Its not like the Kharaa speak human languages anyway.
In case I didn't make myself clear, I don't want it to be completely removed from the game, just an option any admin can turn it #on-#off.
I rarely ever see good use of global chat. Most common uses are:
1. Binds like "visit my clans homepage" or "I pwn j00" and other useless stuff
2. OMGZ WE LOSTZ NOOB GORG PUT SENSORY FIRSTZZ WE R D00M3D!!!11
3. (after killing someone from the other team) You suck!
4. 2 Clanmates chatting like if the were on IRC.
5. People whining about how much their team suck.
6.(For the people who would like more atmosphere in NS) Its not like the Kharaa speak human languages anyway.
In case I didn't make myself clear, I don't want it to be completely removed from the game, just an option any admin can turn it #on-#off.
Comments
There is always the ready room, and probably would help to improve the game some...
My thoughts exactly.
Chat/Spam/Whine/Complain in the Ready Room, and pick a team to PLAY the game.
You think global chat is needed, just like many more people do.
Thats why all I am asking is a server-side variable.
You said it yourself, you don't pay attention to it unless it has your name in the lines. But when someone talks to you in global, It can't be about anything useful to the team, probably just gossip. It takes up space. On people with slower computers, running on 640x480 resolutions, half their screen's space is taken with useless text.
Sometimes with the spam/flood/gossip going on a note from the commander/gorge goes unnoticed.
There are many reasons I can think of to include a "noglobalchat" variable, but I can't think of any reasons not to.
KEKEKE ^_^
Maybe the admins don't want the aliens whining at global chat OMGZ N00B GORG PUT SENSORY WE ARE D00M3D!!!11 thus making marines research motion tracking right away?
The problem isn't global chat. If you take global chat away, it won't change the "problem" as you see it.
It's kind of a necessary evil. :/
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Acutally in 1.1 sensory would be the perfect counter to the marines building a seige cannon outside your base/hive. Drop a sensory around the corner from the marines. Then you could simply walk up to the seige or the tf unnoticed and most likely get of 4-5 good bites in if not more before the marines even notice you. Or better yet, just kill the marines building there. Assuming you were talking about 1.1 If so situations like the one you describe probly will be close to non existant since in 1.1 there will be no best starting chamber (or theres not supposed to be anyway). I really dont see any big enough issues to warrent putting in a server side cvar.
We disagree on what, one thing.
Forgetta about it
Same way I like to taunt or brag when making a kill.
It's always a shame when someone abuses chat or annoys other players.
But that's players, not the game...shame really?
PS: Isn't there a command to ignore text chat? There should be like a.. "/ignore DOOManiac" command. (Even if only for DOOManiac <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
It would ignore all text/voicechat/whatnot. May already be in there...just don't know about it.
An obscenity filter wouldn't hurt, either (sadly).
KEKEKE ^_^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thar ya be, <b>ME<--ShootHere!!</b>.
hud_saytext_time 0 would eliminate all text messages team and global. Then turn down voice communication. Easy as pi.
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Let me tell you ... it's ALOT better than having text that is hard to read. TONS better. *tries to think of a word bigger than "tons"* It's uber-tons-alot-more-better. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> *shuts up*
I well admined server will not put up with people spoiling the game.