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CronoSergeCronoSerge Join Date: 2003-03-02 Member: 14228Members
<div class="IPBDescription">Self Explanatory</div> These forums don't like to touch on heated topics. For example, I opened the thread asking why the vets only talk about balance bugs instead of trickier client-side bugs, and this hinged on angering a clique, so it was closed promptly. I'm glad you guys are finding the best way possible for the general public to have fun, but sometimes you have to trust the public to decide for themselves if something feels balanced. Maybe 1.1 could be released soon in its current status for public **** such as myself, and the incessant change necessary for organized play could continue under its current status.

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    First off, we don't choose what we would like to do, we're told what to do, as of now we're working on gameplay issues and general aspects of the impact of the changes. Technical bugs come at a later time, and Flayra has a list of what bugs exists. Once gameplay issues are dealt with, then bugs are addressed.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm glad you guys are finding the best way possible for the general public to have fun, but sometimes you have to trust the public to decide for themselves if something feels balanced<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Veterans and Playtesters are the general public also, we've played NS long before we were vets or playtesters, I played since the day of the release of 1.0 all the time after my classes. Long before I was a playtester. However, Instead, I'm going to ask you to trust us to do what we feel is best. There are different personalities and ideas across the board representing all types of the non-playtesting groups.

    Frankly, your opinion is just that. An opinion. 1.1 will be released when it's ready and not a day less. Don't think that I enjoy not playing with my best friends all the time, hearing them constantly ask when it's going to be released so we can all play together once again, I want it to be released as soon as possible, but I wan't to make sure that once it is, I'm positive that we did the best job we could.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Flayra pretty much finds all the bugs himself. We just play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    It is of my opinion that the correct order of testing should be bug testing and then play balancing. Bugs often affect the balance. (ie. crouching hitbox bug; metabolize forever bug)

    But it seems that both are going on at the same time. 1.1 will get here either way.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited June 2003
    Not as true as you may think, balancing testings demands more coding, whereas bug finding only repairs problems rather than make new ones.

    So if you could imagine, Flayra having to fix things off and on rather than all at one time.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Balancing only requires more coding if you add new features. (ie. electrical upgrade) Otherwise it's just changing numbers. So, it's feature implementation -> bug testing -> play balancing.
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    I think the reason all the 1.1 threads keep getting closed is that every day for the last month, more or less, there has been a "Where is 1.1?" thread or comment. I, at least, get tired of reading the spam. This new trend of opening a new thread to discuss the locking of the old thread is becoming tiresome also.
    I would rather never read either again. The horse is dead.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    There's no such thing as bad publicity; beating the dead horse to a bloody pulp is better than losing interest in it altogether.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Trust Flay, guys. Please.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Coil, I do. I respect every move he's made even on the rare instances I disagree with it. I believe he'll pull together the best possible NS it could be.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2003
    <!--QuoteBegin--coil+Jun 27 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jun 27 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Trust Flay, guys.  Please. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Since when don't we?
    [edit]By that I mean MOST of us. There are those who don't, but they are an outspoken minority. Rah-rah, Flayra![/edit]
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--PseudoKnight+Jun 27 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Jun 27 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is of my opinion that the correct order of testing should be bug testing and then play balancing. Bugs often affect the balance. (ie. crouching hitbox bug; metabolize forever bug) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Should a bug occur that's big enough to truly obstruct balance testing, it is resolved as soon as possible. Those are however sparse. Most technical bugs mean slight inconviences, not all out balance changes.

    By the way, next time you decide to criticize a lock, <b>do so via PM</b>.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    The reason many recent threads have been locked appears to be because certain people can't help but flame. Why shouldn't the mods lock threads that have descended to the bowels of indecency? We're trying to improve our forum image, not ruin it.

    Roo
  • CronoSergeCronoSerge Join Date: 2003-03-02 Member: 14228Members
    <!--QuoteBegin--cri.tical+Jun 27 2003, 02:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jun 27 2003, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra pretty much finds all the bugs himself. We just play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is the most correct thing I've heard during the entire PT process. It's nice to see I can put more input before a mod locked this thread, and I'll have to do a search for those threads complaining about previous threads being locked. Much like the Simpsons, every post imaginable has not only already been posted, but it's been posted at least a dozen times.

    p.s. Flayra is a one man army isn't he? Onos vs. Flayra, I say Flayra obliterates the oversized cow.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I'd just like to point out that you have only a meager understanding of what goes on during the PT process, just like I have a meager understanding of what the development team is thinking.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--CronoSerge+Jun 27 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CronoSerge @ Jun 27 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--cri.tical+Jun 27 2003, 02:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jun 27 2003, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra pretty much finds all the bugs himself.  We just play  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is the most correct thing I've heard during the entire PT process. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Resist... urge... to flame... I believe that was sarcasm, you... person... you.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I have to admit, when I saw that Flay caught a bug where changing from marines to aliens then going fade caused the server to crash, I realized how damn good of a programmer Flayra is.


    The bugs are minor to him at best. They are fleas. Insects. <b>Completely Insignificant</b> to the larger issues at hand, which take far more time and are impossible more complicated to implement correctly. The larger issues I speak of are of no doubt the balance issues. Once balance is achieved, Flayra can work on the cosmetics to make it look nice and dandy for the public.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--CronoSerge+Jun 26 2003, 11:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CronoSerge @ Jun 26 2003, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These forums don't like to touch on heated topics. For example, I opened the thread asking why the vets only talk about balance bugs instead of trickier client-side bugs, and this hinged on angering a clique, so it was closed promptly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well when the Vets first started PTing we were specifically told Dont post about bugs unless its a crash bug, because Flayra already knows about it. Whenever we start playing a new build and there is a new bug Flayra gets bombarded with 'Hey this is bugged' by every new person that joins.

    Moral: Never tell Flayra about an obvious bug.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    cri.tical is correct; Flay wants us to *play*. He wants to know how the game feels, wants to know what's unbalanced, what we like or don't like. He can take care of the bugs, but we are there to make sure the game is fun. Just because we're not bughunting (and we do do that anyway) doesn't make the job less important (or less strenuous).
  • CobraChaosCobraChaos Join Date: 2003-06-19 Member: 17527Banned
    edited June 2003
    Sorry for this but I just hope and pray to the god up above that it WON'T go clear to 1.1z.

    Sorry just had to get that out.You know how some people say that 1.04 is unbalanced? therefore a unfinished product <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lol and I think that it will be the same for 1.1,Things which ya all seem to think it's ok no problems and then when the public gets ahold of it all heck breaks loose. lol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    this is NOT a flame or whatever but actually the public can find much more stuff wrong than the vets and pt's.Are you guys really Playing or "PLAYTESTING"? quicker it goes the quicker the pub gets 1.1.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--CobraChaos+Jun 27 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CobraChaos @ Jun 27 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry for this but I just hope and pray to the god up above that it WON'T go clear to 1.1z. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1.1z is only five builds away.
  • CobraChaosCobraChaos Join Date: 2003-06-19 Member: 17527Banned
    Yes a civilian 5 builds away which means we may have to sit through another dang month for it to be released but I'm thinking right now since Flayra said 1.1t will be both a server and client update I believe it's gettign VERY close to being released....hopefully.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    All in all if you people remember, Ns v1.0 was not released as a beta much like Cs or Do but rather as the complete version 1.

    We can all complain about certain exploits such as crouching hitboxes whatever, ut some of you might forget that had Flayra released NS as a beta then having to keep having to go back to fix this, tinker with that etc, NS would pobably not be anywhere near as good a game as it is now. Or as far ahead as it is now for that matter.

    We all waited a looong time in anticipation for 1.0 to come out but it payed off. With its first release, NS was already up to par with mods that had been in deveopment for years such as Cs or DoD.

    Im sure we will all be significantly delighted once again when 1.1Comes out. Id rather (for any game) the people in charge take their time and do it right then to release early a build with problems and glitches that should/could have been resolved with a little more time.
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