Hoping The Cpu Usage In 1.1 Is Indeed Low
Weedkiller1
Join Date: 2002-12-17 Member: 11015Members, Constellation
Been trying to convice one of Europe's larger server providers, Burstfire.net, to host some NS servers for ages now. Make it a point to wander in and remind them every once in awhile now about 1.1 but they're remaining pretty stubborn about it due to the fact that in it's current form NS wrecks the other servers on the box. Of course if all else fails AngryMonkey from X-Tended Play has already stated for 1.1 he'll be hosting "millions" of servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Anyway, anyone else ran into these sort of problems with server hosts?
Comments
I'm proud to say that when 1.1 comes out, Roob's server may even become 2 servers...
You heard it here first.
Roo
The euro server (when it was up) i pinged 45 to it, thats with ISDN
Roo
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
I would not recommend running an NS server with <i>multiple</i> CS servers. Maybe if your CS servers never have any traffic, lol.
ReD skulkpit was running 75% CPU utilization on the latest stripped version of ns_tanith (~14 players). Boobs told me that was typical for CPU utilization.
I don't know ReD's specs... but the server has been having huge spikes lately and I'm pretty sure its on its own box. Boobs says the current build is the issue. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Really am hoping that 1.1 will be good enough to let us shift the two other boxes up to 16 or 18 publics. They are just 1.2ghz systems but struggle with anything over 14 players at the moment. 6v6 is really as much as they can handle. Connection and ram is not an issue, as they are all in prime slots on a national exchange, so really it's just CPU usage that is needed.
Still a lot of servers are kinda quieter these days, so looking forward to a surge of fresh players in 1.1.
JayK.
I don't know ReD's specs... but the server has been having huge spikes lately and I'm pretty sure its on its own box. Boobs says the current build is the issue. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Not 100% sure, but i believe boobs has been having some technical issues as of late with his connection, but thats just what i've heard. FoR seems fine running a cs and ns server o.O
This means sharing your NS server with other servers is bad because there is no limit to the cpu usage of NS.
I hope that the cpu usage is reduced enough to allow GSPs to use old equipment to run a single server.
The other server is a 2.4GHz Xeon with 2Gb of DDR RAM. This machine purrrs nicely. I have monitored the CPU usage closely, and its actually related a lot more to the amount of players current in the game than the length (for my machine anyway). Typically, a 4 player game on ns_hera (standard, non-stripped version) will run happily at 0-3% usage all the time, even if we arse about building stuff all over the place for hours.
However, with each player that joins, the usage slowly creeps up by about 3-5% per player. A full game of hera usually runs at about 65-80% throughout the game (not counting the very start when everyone is RR).
TBH, I think that the game uses far more usage tracking players than it does handling the map and structure entities.
Just food for thought. I might be totally wrong, but thats what I deduced from watching my usages. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->