Why Comms Need To Stop Copying Strategies
VeNeM
Join Date: 2002-07-13 Member: 928Members
Join Date: 2002-07-13 Member: 928Members
Comments
I myself never relocate tho, not because of being afraid to fail, but more that relocating atm is too unbalanced. The advantages gained are faaaaar greater than the disadvantages.
another thing that i do is get upgrades at marine spawn for about 10 minutes, while getting rt left and right, then i send my WHOLE team to their hive, locking it down while relocating right inside / right outside =p
Placing buildings in a relocated base is an art though. The Room with Things needs an insane amount of mines to be defended , as opposed to the hive room itself. Maps like Nancy promote turret farming at relocated bases (be it mother , subspace , port engine or noname)
I personally like Acidic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
a: he has no idea what he's doing.
b: he is an experienced comm who thinks he can pull off a non-relocation
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The only exception, meaning times I pretty much always do relocate, is:
Bast - I reloc either to Main Aft (good!) or Atmos (not so good). Because the base is extremely hard to defend at the start due to the vent.
All the other maps starts are ok and a good COM will usually do better without relocating. Relocating is a way for COM's that aren't very good at keeping track of the team and/or newbie teams that can't find their way or work together.
Relocation puts you behind in time and resources, plus there's the risk of screwing it up, it stands to reason that you don't do it unless you have to or there's a massive gain (like on bast, where everything BUT the Marine start is a good place).
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My point:
Personally, I prefer outposts over actual relocates, pg/tf/the whole package.
Relocations like Cargo are gah <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
So boring, hence, go Foreboding! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (don't ask why, don't flame, it's just something new and different ^_^ )
Only a couple of weeks left, and then we can see a whole new line of tactics in 2.0, so just try to be original meanwhile <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Try that idea you've had in your head for the past months, "wondering if it would work", try it!
Cheers
I was a skulk and me and some compadres had just taken down the TF. Marines are really on the ball and are just *flooding* the Phase Gate. Which is placed quite close to the rim...
I was too busy lauging hysterically to actually do anything when the Marines where just coming through in waves, jumping straight down into the acid.
*cough*
Anyway...
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So , Thing , are you sure that Foreboding is that good ?... a few buildings blocking their spawn and the marines will go splat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Oh , and I had the most hardcore relocation ever on cargo (Tanith) : instead of putting the CC on the wall , I dropped it right next to the RT , and made 2 IPs on the crates. The cara skulks started relentlessly flooding the room... the fight never ended , it was total carnage. Unfortunately , I barely had the time to stay alive once respawned so we were without a comm most of the time. Mines , turrets , nothing could secure the place - the skulks were litterally enraged. We were rebuilding IPs many times between 2 skulk rushes , unable to significantly upgrade weapons. We had lerks , gorges , everything. I made the error of giving a welder , since the last player died with it.
Moral : never drop IPs on top of the cargo crates. The added confusion helps the aliens greatly , so they can break your relocation before you have the ressources to turret farm and mine it.