How Do You Want To End Your Ns Games?

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">Perfect NS games</div> I decided to ask this and see what kind of games community likes, so just tell what kind of games you would like to be played.

I would like...
15% of the games to be several hour battles where both are on top of their tech trees. They are fun but tend to get boring if every game lasts for hours.
55% average games where both sides are fairly even. Games last from 30-60mins.
15% to be won by rushing. It's refreshing change and a fair tactic. Games last from 5-10mins.
15% domination games where other side clearly controls the map. Games last from 30mins-hours depending on a) Dominative sides will to finish b) the other sides will to struggle(and maybe make comeback). I think these are a part of ns and as much as I hate dragging the games I really enjoy the possible comebacks.

So...how do you like your ns games served?

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    IMHO 75% of the games should be in the 30-60 minute range with the last 25% being epic. Rushes are only indicative of poorly matched teams or poorly thought out strats.
  • TeddyBearTeddyBear Join Date: 2003-06-07 Member: 17089Members
    tbh you should check those perecentages ...


    15% to be won by rushing. It's refreshing change and a fair tactic. Games last from 5-10mins.
    15% domination games where other side clearly controls the map. Games last from 30mins-hours depending on a) Dominative sides will to finish b) the other sides will to struggle(and maybe make comeback). I think these are a part of ns and as much as I hate dragging the games I really enjoy the possible comebacks.


    those 2 make up all of 75% of all games I play
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I prefer large games where teams are constantly taking and losing areas, with tonnes of res on both sides and all 3 hives/upgrades.
    Great fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I like any game as long as it doesn't turn into a stale JP/HMG rush...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Oh boy. This is my own interpretation of the thread title, by the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    The map was Eclipse. It was my first time comming an entire game. Ever. We had been fighting for nearly 20 minutes, and finally pushed the aliens back. We held All hives but maintenacne, which we were taking care of in short order. When I saw the hive go down, I assumed that we had won. Perhaps i shouldn't think....

    Anyways, I ended up placing a phase, in celebration. I had planned on wasting all our res on buildings. Why? Can't say. Then I placed another. Actually, I filled up the entire South Loop with side-to-side Phase gates. For one reason or another, my grunts decided to BUILD them. A marine jokingly asked if I was attempting to rip a hole in space...

    Now for the bad part.

    Somehow, the aliens had managed not only to take Comp Core back, but Eclipse Command as well. Hives went up in short order (mind you, this was during my massive PG-frenzy).

    Then came the fades.

    My marines, with absolutely no resources or upgrades were angry. Oh yeah. They were also angry about the migraine-inducing, FPS-killing, lagpit that South Loop was. I was ejected in short order, and continued playing among a hail of curses and insults.

    Eventually, I broke out in tears and left, just as the Oni were coming. 'Nuff said.



    <i>The moral of the story? sometimes let me comm. Or you will lose-lose Dubb-Style.</i>
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--TeddyBear+Jun 30 2003, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeddyBear @ Jun 30 2003, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...
    those 2 make up all of 75% of all games I play <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hence "I would like" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    Guerrilla game.

    If alien, i love to mess up nme soldiers parasiting from distance and retrating. If marine, building a hiodden ST in a vent is amazing.
    I hate face to face rushes, there is no real "fight", skulk kills lmg, hmg kills skulk, fade kills hmg, ha kills fade and so on... stealthy games are really funnier!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Epic. Nevermind rushes or all that crap. The real game starts when the aliens get the second hive up. If the marines have HA at this point, and the alien team can coordinate enough to prevent a welder train from simply walzing into the hive and welding the thing down, the game will be long, furious and action-packed, with both sides surging back and forth, taking and losing ground, getting wol's and sieges up, losing them again, desperately battling for marine spawn and that last hive. THAT is the game I want. Furthermore, at this point it is sometimes possible to surely say who's going to win (until one side has the other one pinned down), so they also offer the most fairness. They're more newbie-friendly too, as a new player will actually have a chance of SURVIVING an encounter with an opponent if he is encased in the mini-mecha that HA is, or has evolved into the ghastly ghastly fade.
    Nevermind I will only play two or three games per session this way, I'd rather play three long, cool games than playing 8 short games. Finally, even the losing side usually has had a great time in these epic battles.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Yea a few epics games are nice.

    If anyone was there in Roob's server the other day....

    Aliens had one hive with the marines having 2 hive lock down and full upgrades everything.
    After a 2 hour game the aliens came back and we won. After a long span of killing res nodes and making the marines run out of money.

    omg victory tasted so sweet!
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I love epic games with both sides at the top of the tech trees. My favourite games were before 1.04 when the Fade was very, very powerful compared to now. Some battles in the hive rooms between the Fades and the Heavies were immense, bullets and bile bombs flying everwhere.
  • XPDaveXPDave Join Date: 2003-06-29 Member: 17790Members, Constellation
    funny story Dubbilex heheheh
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I think I would have to agree with the orginal poster - I would want about the same percents. Although I would adjust it a little to exclude rushs -- they are ok if you really want the win *like a clan match* but on public servers, where the object is to have fun, they are boring.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited June 2003
    The "everyone plays as they should" Epic games.

    Marines move in a group, lerks umbra, ppl listen, comm is excelent, etc etc.
    Basically a game where everyone is good, and does as they are told with tons of communication/action/etc.

    ...

    Or me being the only one left with Heavy Armor, a Shotgun, full uprgades, MT, welder, and full HP/Armor/ammo with TONS of weldables in the map for me to use. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    I love how the term "rushing" replaced the words "offensive strategy". In reality, I would like to see games based on skill. If one team is better, they're gonna win. If both teams are close to the same level(which is rare, but happens), you end up getting the close "epic" games where 15 minutes into it, every move has as much impact in changing the game as it does in the first minute.
    If someone is going to adopt a defensive strategy where they sometimes attack the opponents and each team builds up to massive tech and it's an onos on HA battle, it's not specially epic, but a better play if they got their without camping in base for an hour.
    (this is what i'm feeling for 1.1 there's no way i can say the same for 1.04)

    I agree with maveric here. The "play as should" games usually end up the best.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I wanna be the one who kills everyone, oooh gorges just wanna have fuuun.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    <!--QuoteBegin--E-Th33ph+Jun 30 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E-Th33ph @ Jun 30 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love how the term "rushing" replaced the words "offensive strategy". In reality, I would like to see games based on skill. If one team is better, they're gonna win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yea, but surely this is a way of thinking better suited to matches? Public play should be about trying to have fun while allowing others to have fun, to expand the game a little bit, to play for the sake of playing. Not to just decimate the other side because you can. That sort of thing just creates bad attitudes.
  • Nova_bladeNova_blade Join Date: 2003-07-01 Member: 17827Members
    Definitely 50% epic and 50% 30 - 60 min. The problem with epic games is that they can crash. Played a game where we had to relocate twice from fades, then proceeded to use HA-welder-HMG combo along with siege turrets to slowly grind thru the enemy. The server crashed from all the rt's and turrets.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited July 2003
    Flay's aiming for 15-30 minute games top with 20 minutes games being the average. Sorry for all you "epic" game fans, but mind numbingly long doesn't sometimes equate fun.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i would like my NS games to be (ideally) 100% random and different, every time.

    i like variety, i like change, i like adapting to it. i like seeing new tactics, strategies, etc. i hate tedium and repetition <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    Like this <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • GhostlyPeaGhostlyPea Join Date: 2003-03-12 Member: 14431Members, Constellation
    <!--QuoteBegin--MMZ>Torak+Jun 30 2003, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jun 30 2003, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO 75% of the games should be in the 30-60 minute range with the last 25% being epic. Rushes are only indicative of poorly matched teams or poorly thought out strats. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Word
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    give everyone a welder at the start and go bbq some skulks whilst sneaking res tbh
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