My Second Model
irus
Join Date: 2003-06-29 Member: 17788Members
<div class="IPBDescription">Its sids assault rifle!</div> My second model is Sids assault rifle that I found in his concepts. Those are good to learn modeling for me! Here it is...
Comments
1. Try to make the whole thing more rounded.
2. The gun doesnt really look that cool, next time start modeling something that just plain looks cool.
3. You did a pretty good job on the barrels, just try and make them look like their integrated a bit more. Especially the bottom one, which looks like a pipe attached.
Overall, its a very good start for someone who hasnt done much modeling before. Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Top work for one of your first goes, treat this as a learning experience, learn to bevel the edges properly and give it a more realistic look, keep tweaking it as you learn new skills and in the end you'll have a pretty sweet looking model since it seems from the start you have the knack for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm still learning how to model myself, so i'm afraid i can barely help. But what program are you using to model this? I might be able to help if you're using 3DS.
I fear, as far as milkshape goes, you might just have to survive without the bevel tool that 3DSMAX has. But what i might recommend is delete the corner vertices and manually add your own vertices and faces to build the shape you need. Someone else might have a slightly more sane suggestion however.
At present i'm working on a human head, fairly low-poly one, but it's my first ever organic model, so i'm learning milkshape and gmax at work in my spare time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh, and how do I make my own shapes...I tried doing the faces thing but it keeps screwing up. Let me go toy around with it some more.
1.) its too wide
2.) its made entirely from primatives, i'm not trying to be rude cuz i have this problem too, round it and shape it and it'll look good.
p.s put a sling on it for effect, for those of u whove actually held a gun u'll realise how fuxing heavy they r, and how much a sling helps
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
make it a bit more ergonomic..i dont want to hurt myself using it
"beveling" is simply extruding a face (usually the top/bottom, but sometimes rear faces too, like on grips) and scaling it slightly down.
And one great way of learning is decompiling a good .mdl that you like, and picking it apart in milkshape. Figuring out how the creator made it.
I went ahead and made an example of a model similar in shape to yours using nothing but primitives and extrusions/scales. Just take the time, and if you don't think it looks good, well your in control. Keep working with it till you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
How the hell do you crank this stuff out so quickly?
Takes me most of a day to extrude a few blobs..<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Edit: btw, that's good advice about decompiling existing models you like. Gives you a good feel for how it was created, also shows you how all the various bits ( faces, bones, qc file,animation smd's, textures etc ) all fit together to make a finished model.
I'm not trying to hijack the thread or anything, just trying to give virus inspiration <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you haven't checked out the video tutorials yet virus, by all means try them, its what got me started. They're here. It covers making a weapon from scratch and can be done in an hour or so, and is much easier than reading text tutorials.
<a href='http://www.planetquake.com/polycount/cottages/blackboard/tutorials.htm' target='_blank'>http://www.planetquake.com/polycount/cotta...d/tutorials.htm</a>
"beveling" is simply extruding a face (usually the top/bottom, but sometimes rear faces too, like on grips) and scaling it slightly down.
And one great way of learning is decompiling a good .mdl that you like, and picking it apart in milkshape. Figuring out how the creator made it.
I went ahead and made an example of a model similar in shape to yours using nothing but primitives and extrusions/scales. Just take the time, and if you don't think it looks good, well your in control. Keep working with it till you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*cough* pure ownage <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->