You need a diffrent install file for retail version, and it appears you will be getting one <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Pugsley, in no way do you need a different install, at least for none of the MODs I have ever played. And it seems as if you never should, as CS retail is still a MODification of HL, and therefore must use and have the HL engine built in.
MonsE, is there anything that really has to be done to make the MOD CS retail compatible beyond the MOD's basic coding?
No really. Just nee to do some silliness with detecting the version (which is different than the hl.exe version stamps per patch) and setting your shortcuts and such appropriately. Nothing much to it.
I think the solution was to put a dummy hl file in their and then change that back to ur norm after install. That's what MonsE said when someone had trouble installing NSTR2 with CS retail.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
I think it's worth getting HL anyway beacuse it <b>is</b> a Great Game <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
What about using Steam to spread the mod now that it has gone public beta? Its got the other main mods (CS, DoD, DMC, Rico, as well as plain HLDM), how difficult would it be to hook up NS with Steam?
you use steam? wow, you're the first one i've met who does. I thought it was just some unused hype machine, as nobody else I have ever talked to uses that crap. :P
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->you use steam? wow, you're the first one i've met who does. I thought it was just some unused hype machine, as nobody else I have ever talked to uses that crap. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
interesting, one of what could be a great breakthrough in game delivery technology and you instantly dismiss it as crap, Steam isnt only for half-life mods if you hadnt noticed, it is a prototype game delivery system for broadband users.
plus, you can test all the new versions of mods before they come out, if thats all that matters to you.
Nothing right now, it's in open beta testing. <a href="http://www.steampowered.com/support/index.html" target="_blank">http://www.steampowered.com/support/index.html</a>
<!--QuoteBegin--Black Wolf+July 13 2002,23:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ July 13 2002,23:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->interesting, one of what could be a great breakthrough in game delivery technology and you instantly dismiss it as crap, Steam isnt only for half-life mods if you hadnt noticed, it is a prototype game delivery system for broadband users.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> no i mean seriously, i really thought nobody used it. I've heard the stuff about how in the future it'll replace buying the product with renting it and blah blah blah, but I've **NEVER** even heard of anybody else actually using it other than the people who wanted to beta test cs 1.4. Nor do I know of any mods besides CS and DOD taking advantage of it for beta stuff...
So how many steam users are there? couple hundred? (seriously, I have no idea, is there any statistic for this?)
As far as paying for a game online and only being able to stream it, count me out. I don't want my ability to play a game be based on my (sometimes undependable) internet connection, or an account/password I may or may not remember. And what happens when (notice i say when, not if) their servers go down? I could see how this would be a great thing to thwart piracy, but then again there's no way to prove you bought it if something happens (like say, their database is wiped, or your computer is wiped and you lose the information necessary to connect to the games you paid for). No thank you, give me a CD to install please.
I've also heard of a possibility of a "pay to play" plan similar to what's in MMORPGs, to make up for the inevitable maintence cost for the steam servers. Gee that sounds great, pay for a game then keep on paying for it. Or even worse, only be considered "renting" the game, in which case the owner can take it away from you any time they want.
I use steam on occasion. I still have and use HL Retail for the most part. But a couple of my friends use it to play DoD since they dont have HL Retail.
One of the coolest things that steam had was a little ICQ-like program called Tracker. It was a IM program and HL game server browser, other people who used Tracker could see what game thier bud was in and join, even send IMs back and forth while still playing w/o leaving HL at all. It was done using the "HL Desktop" being slowly implemented in the latest versions of HL. Pretty slick stuff.
Comments
Already set. You will be able to use CS retail with NS.
MonsE, is there anything that really has to be done to make the MOD CS retail compatible beyond the MOD's basic coding?
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
interesting, one of what could be a great breakthrough in game delivery technology and you instantly dismiss it as crap, Steam isnt only for half-life mods if you hadnt noticed, it is a prototype game delivery system for broadband users.
plus, you can test all the new versions of mods before they come out, if thats all that matters to you.
no i mean seriously, i really thought nobody used it. I've heard the stuff about how in the future it'll replace buying the product with renting it and blah blah blah, but I've **NEVER** even heard of anybody else actually using it other than the people who wanted to beta test cs 1.4. Nor do I know of any mods besides CS and DOD taking advantage of it for beta stuff...
So how many steam users are there? couple hundred? (seriously, I have no idea, is there any statistic for this?)
As far as paying for a game online and only being able to stream it, count me out. I don't want my ability to play a game be based on my (sometimes undependable) internet connection, or an account/password I may or may not remember. And what happens when (notice i say when, not if) their servers go down? I could see how this would be a great thing to thwart piracy, but then again there's no way to prove you bought it if something happens (like say, their database is wiped, or your computer is wiped and you lose the information necessary to connect to the games you paid for). No thank you, give me a CD to install please.
I've also heard of a possibility of a "pay to play" plan similar to what's in MMORPGs, to make up for the inevitable maintence cost for the steam servers. Gee that sounds great, pay for a game then keep on paying for it. Or even worse, only be considered "renting" the game, in which case the owner can take it away from you any time they want.
One of the coolest things that steam had was a little ICQ-like program called Tracker. It was a IM program and HL game server browser, other people who used Tracker could see what game thier bud was in and join, even send IMs back and forth while still playing w/o leaving HL at all. It was done using the "HL Desktop" being slowly implemented in the latest versions of HL. Pretty slick stuff.