The End Of Bite Push?
MMZ_Torak
Join Date: 2002-11-02 Member: 3770Members
<div class="IPBDescription">could it be?from the most recent changea</div> From the most recent changelog in the Beta Forum:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Is that what this means?
/me prays
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Is that what this means?
/me prays
Comments
Watch said model:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
*jumps backwards while getting bit*
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ------------------> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> *dead skulk*
The ironic thing is that with res-for-kills, I'll be spending a lot less time as a skulk in 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The ironic thing is that with res-for-kills, I'll be spending a lot less time as a skulk in 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hehe, me too. Maybe after a month and a half I can check out what its like at the marine side when they have learned to teamplay and all, but before that I'm gonna skulk and onosify marines... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Is that what this means?
/me prays <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think thats what it means, I was reading another post that said the same thing about Marines not getting pushed back.
Not any more.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed carapace slow factor<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->From the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=35165' target='_blank'>1.1q Changelog</a>.
Whee, I've always wanted to see Vash abuse himself! Do it again... please.
That was not comical, it was sad. I hate seeing a hard-working skulk getting cheated of his well-earned kill and going through the lmg-meatgrinder.