The End Of Bite Push?

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
<div class="IPBDescription">could it be?from the most recent changea</div> From the most recent changelog in the Beta Forum:

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Is that what this means?

/me prays

Comments

  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Well, we will see.
  • Cal1Cal1 Join Date: 2003-05-29 Member: 16847Members
    edited July 2003
    I think its where you get bit and if you jump backwards, you almost fly away. its really annoying on a skulk if you bite a marine and he flails back 50 feet and pops you

    Watch said model:

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    *jumps backwards while getting bit*

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ------------------> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> *dead skulk*
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Marines are lunch, gg.

    The ironic thing is that with res-for-kills, I'll be spending a lot less time as a skulk in 2.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited July 2003
    <!--QuoteBegin--MagiTek+Jul 2 2003, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Jul 2 2003, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines are lunch, gg.

    The ironic thing is that with res-for-kills, I'll be spending a lot less time as a skulk in 2.0  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe, me too. Maybe after a month and a half I can check out what its like at the marine side when they have learned to teamplay and all, but before that I'm gonna skulk and onosify marines... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    The alien side seams to be even more tempting to play not just because they are cool but now they acualy seams to be able to fight back and bite where it feels-
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    <!--QuoteBegin--MMZ>Torak+Jul 2 2003, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jul 2 2003, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From the most recent changelog in the Beta Forum:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Is that what this means?

    /me prays <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think thats what it means, I was reading another post that said the same thing about Marines not getting pushed back.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Skulks with a bit more health, and less hoppy marines, is nice, but don't forget that carapace is much less affective (it used to double or more than double number of hits taken)
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    Yes, and now it also takes away from the speed of the skulk...
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited July 2003
    <!--QuoteBegin--Vash7h3Stampede+Jul 2 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vash7h3Stampede @ Jul 2 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, and now it also takes away from the speed of the skulk... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not any more.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed carapace slow factor<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->From the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=35165' target='_blank'>1.1q Changelog</a>.
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    apparently no more push <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> that is definetely a good thing
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Vash7h3Stampede+Jul 2 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vash7h3Stampede @ Jul 2 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh (slaps self) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whee, I've always wanted to see Vash abuse himself! Do it again... please.
  • oblivion_is_at_handoblivion_is_at_hand Join Date: 2002-11-02 Member: 4250Members
    I'm going to miss the comical value of a marine slamming into a wall 20 feet away after getting chomped by a skulk though. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--oblivion is at hand+Jul 3 2003, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oblivion is at hand @ Jul 3 2003, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to miss the comical value of a marine slamming into a wall 20 feet away after getting chomped by a skulk though. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That was not comical, it was sad. I hate seeing a hard-working skulk getting cheated of his well-earned kill and going through the lmg-meatgrinder.
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