Latest Changelog - Thoughts

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">What do YOU think?</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added blood feedback when marines are hurt, and when alien structures are hurt. Alien structures no longer spark for any reason. I made this change happily, and I don't feel like it compromises the vision of NS in any way.
O Fixed location names on ns_caged
O Increased skulk health from 75 to 90
O Reduced sentry cost from 10 to 5
O Reduced xenocide damage from 240 to 200
O Rework spores to be able to hold off groups of T1 marines, but fall to HMGs even while defending a hive (currently they can hold off tier 2 marines with enough lerks) (Details: increased area of particle effect, to more accurately represent their area of effect. spores do the same damage, but they do it more often, and they don't stack)
O Map gamma now gets set properly for HLTV spectators
O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)
O Can no longer create a hive if one is currently building
O Never add parasite or Scent of Fear blips for Commander
O Redemption no longer redeems dead players. Redeem now will pull you back to a hive, even if you're close to it (better then dying).
O Play redeem sound on both ends so attackers know what happened.
O Slow down Onos a bit when digesting a player (to allow rescues)
O Increased gorge armor from 50 to 75
O Increased lerk gestate time to 28
O Increased sentry damage from 10 to 12
O Increased sentry health from 1000 to 1200
O Increased offense chamber spike velocity from 1500 to 1800 (to lessen marines running by them)
O Added new sprite for hives in hive sight and removed extra hive text (thanks Frogg2!)
O Fixed up tooltips so regular HL messages can be displayed, and error messages still display when cl_autohelp is 0, also added server MOTD (you're welcome, Voogru!)
O Reticle help and player names show instantly instead of fading in
O Oriented bile bomb properly
O Spectators can no longer hear players talk in-game
O New version of veil (no more placeholder visuals)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I love all of this, but what's your opinion?
I'm especially happy that marines finally have blood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Also Flayra seems to be trying to make sentries more widley used, which is nice.

Comments

  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Wow sentries cost only 5 res compared to the 19 they cost now???
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    The big changes here balance-wise look to be a significant boosting of turrets (damage 10 to 12 and cost to 5 is a big difference) and also a major boost to skulks.

    Looks pretty cool. Personally, I'd think that the # of turrets a tf can support should be capped to reduce situations with horrible lag in turret farms on pub servers.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    OMG !
    YOU EVIL LITTLE....
    YOU POSTED THIS 7 MIN AFTER FLAYRA !
    THAT MAKES MY 9 LOOK BAD !
    ...
    Well you just copied and pasted
    I'll blame that
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited July 2003
    all good stuff here... lets hope it is not uber blood like the metamod plugin...

    O Can no longer create a hive if one is currently building

    that will slow down the aliens allitle maybe to allow the rines to get better tech before 3rd hive... it probably would also mean less multi-gorges but enough to put up defenses and such..

    Edit: shhh there is an owl outside my window <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)

    I smell massive marine deaths with this fixed
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    <!--QuoteBegin--Jasp+Jul 2 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Jul 2 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Removed last momentum given to players with hit with various attacks (notably, skulks don't ever knock marines back any more, die bug die)

    I smell massive marine deaths with this fixed <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah, I don't know. If you want a reason why marines could theoretically get slaughtered, check out skulk health chance. Nice to see sentries cheap so they'll actually be used. With the electrified TF, it's BYE BYE rambo-skulks who single handedly take out TFed outposts like in 1.04. Which is great. Though... I'm a bit worried, because there hasn't been any limits to the amount of turrets, so people could carpet whole areas with them and that would make REAL 1.04 turret farms look like s*it compared to these new babies...
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    <!--QuoteBegin--Jower+Jul 2 2003, 07:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Jul 2 2003, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG !
    YOU EVIL LITTLE....
    YOU POSTED THIS 7 MIN AFTER FLAYRA !
    THAT MAKES MY 9 LOOK BAD !
    ...
    Well you just copied and pasted
    I'll blame that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You've gotta get up early in the afternoon to beat me!
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added blood feedback when marines are hurt, and when alien structures are hurt. Alien structures no longer spark for any reason. I made this change happily, and I don't feel like it compromises the vision of NS in any way.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thought it would never happend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Rework spores to be able to hold off groups of T1 marines, but fall to HMGs even while defending a hive (currently they can hold off tier 2 marines with enough lerks) (Details: increased area of particle effect, to more accurately represent their area of effect. spores do the same damage, but they do it more often, and they don't stack)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nooo i was looking forward to stacking spores...but mabye it's for the best.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    All is good from what I have seen. I'm going to love ns 2.0
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Added blood feedback when marines are hurt<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A lot of people who believed to understand the "NS vision" better than Flayra need to eat their words and thread locks now.
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    <!--QuoteBegin--The Real Quasar+Jul 2 2003, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Jul 2 2003, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Can no longer create a hive if one is currently building
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wait a second, I thought we were trying to help make the double gorge more viable. The main point of any competent two-gorge-team is to get hives up quicker, any single gorge can put up two hives in the time it takes to complete one.

    So now double gorge is only for combat/defence purposes? *tsk* Contradictory.

    As for all the other changes, they are more than welcome, I like Froggeh's idea of new hive blip. The spore rework idea is good too, focus on area of effect instead of max damage making it harder to evade.

    Good job to the team and the playtesters!
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    The only thing I'm worried about is <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> farming/spamming, which will reduce my already horrible fps.
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    It looks like an awesome version of NS, I am going to have sooo many LAN parties to celebrate the release!
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Wow, Skulks are being boosted pretty nicely.

    -Blood effect lets Skulks know when they hit (and is pretty scary for marines)
    -Biting won't knock marines back
    -90hp for Skulks

    Maybe finally Skulks will kill marines as much as marines kill Skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--Dread+Jul 2 2003, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Jul 2 2003, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, Skulks are being boosted pretty nicely.

    -Blood effect lets Skulks know when they hit (and is pretty scary for marines)
    -Biting won't knock marines back
    -90hp for Skulks

    Maybe finally Skulks will kill marines as much as marines kill Skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't forget that the hitbox buggs are fixed too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    *screams like a little girl* No more crouch h4x???
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    what i think will happen is that most games the marines wont be able to secure any hives. The skulks will ambush and outmanuevered at every turn, unless they are very competent. All i see this doing is spelling an easy compartmentalization of marines for the kharaa, wheras the marines will be forced to dig in with sentry turrets, and then batter themselves against kharaa defenses while they get fades and then come back and own.
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    It will be interesting, no doubt about it!
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    <!--QuoteBegin--TalShiar+Jul 2 2003, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TalShiar @ Jul 2 2003, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what i think will happen is that most games the marines wont be able to secure any hives. The skulks will ambush and outmanuevered at every turn, unless they are very competent. All i see this doing is spelling an easy compartmentalization of marines for the kharaa, wheras the marines will be forced to dig in with sentry turrets, and then batter themselves against kharaa defenses while they get fades and then come back and own. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, yes, at first. In 1.04 start days, marines got owned nearly every time in publics. Servers had like 70-80% win ratio for aliens. Then marines evolved and figured out JP/HMG (introduced by clanners a month after release I think) and then ratios changed to 70-80% marine wins.
    Now, kharaa will probably get a lot more wins (lots of new players), but after marines get used to all the changes and learn good teamplay, win ratios will hopefully be 50/50 like they are supposed to. This time, however, we have many "veterans" who have played 1.04, but quit and now return so the change might not be so drastic. I wouldn't paint too gloomy picture for marines when 2.0 gets released, because of the veterans around...

    Anyways, practice your skulking now, your going to need it! I know I am. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    As long as I can still pwn the marines with clerity and carapace I will be happy ^-^
    <img src='http://www.rucentre.com/superskulk.gif' border='0' alt='user posted image'> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited July 2003
    Well carapace makes you slower now..
    And seeing how silence now makes you totally silent you might wanna go for that instead of celerity...
    Oh, 1.1 how I want thee... 2.0....
    I still say we go back to 1.1...
    has a nicer ring to it...
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i want cloaking w/ silence <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> very deadly

    but im just wondering why alot of these sudden balances are being done within the last 28 days??? 28 days later (never saw that movie yet) neways i just hope that balancing it alot right now is waht they need....otherwise it looks awesome
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--briguy992+Jul 3 2003, 10:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Jul 3 2003, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im just wondering why alot of these sudden balances are being done within the last 28 days??? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uuhm
    They've been doing similiar changes at least once a week for the last month...
    hehe
    It's not like they've accelerated
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    well if they add all these changes isnt there a chance a new bug may pop up??? cause they were doing a lot of tweaking with stuff.... maybe they will just release more bulds to compensate :\
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    I'm going to miss the barbelers. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Other than that I think it's going to completely
    own.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Jower+Jul 3 2003, 05:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Jul 3 2003, 05:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well carapace makes you slower now.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not any more.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed carapace slow factor<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->From the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=35165' target='_blank'>1.1q Changelog</a>.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--//KEm1KaL\\+Jul 2 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (//KEm1KaL\\ @ Jul 2 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait a second, I thought we were trying to help make the double gorge more viable. The main point of any competent two-gorge-team is to get hives up quicker, any single gorge can put up two hives in the time it takes to complete one.

    So now double gorge is only for combat/defence purposes? *tsk* Contradictory. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try to avoid wild speculation untill you've actually played it ok?

    Current 1.1 games are seeing a hell of a lot more than 2 gorges - there are more things for gorges to build than hives.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--briguy992+Jul 3 2003, 10:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Jul 3 2003, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well if they add all these changes isnt there a chance a new bug may pop up??? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yup
    That's the bad part...
    We'll just hope they sort it out

    And I'm so sorry I forgot they've removed the slow-factor... ( note, a lil sarcasm here )
    all these builds are messing with my head...
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