Tell Me What To Change

RivalRival Join Date: 2002-09-02 Member: 1264Members
<div class="IPBDescription">early shots</div> Here are a couple of early shots of a steam engine I'm making for my map with no name. There will be steam once I figure out how to use this env_particles_custom.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Almost everything here will probably change. I'm having a hard time coming up with something I like.
<img src='http://home.comcast.net/~sroyboy/map1.JPG' border='0' alt='user posted image'>

<img src='http://home.comcast.net/~sroyboy/map2.JPG' border='0' alt='user posted image'>

Comments

  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Shot number one looks good. The only thing I feel you should change is the lights above the computers. They just dont look right.

    Pict #2 I would change the diamond_floor texture into more of a support looking texture. Other than that its looking good.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited July 2003
    It looks wrong to use that bluish non-slip metal texture looks wrong used like that, I suggest you re-texture those bits.
    The rendermode solid mesh on the ceiling just stops, it would look nice with some trim.
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    edited July 2003
    I changed what was suggested, and turned down the lights a bit. I finally got my steam working, and just for kicks added an rt to see what it would look like.

    here it is...
    <img src='http://home.comcast.net/~sroyboy/map3.jpg' border='0' alt='user posted image'>
    (I was uing some bad gamma setting tools, so it looks a bit brighter then it really is)
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    What I'm seeing here is a bit of a mish mash of textures and colors. Here are meh comments in image form (it would be best):
    <img src='http://www.parkway-capital.com/steve/sigs/map1.jpg' border='0' alt='user posted image'>
    1a) Whats happend, the ceiling texture has changed. Keep it the same as the other one (above you as stood there).
    1b) I like the detail here.
    1c) This light seems badly placed, how about one small white one central abocve the computers.
    1d) This shiny texture seems very out of place.
    <img src='http://www.parkway-capital.com/steve/sigs/map2.jpg' border='0' alt='user posted image'>
    2a) These pipes are in total limbo. Intergrate them more smoothly (ie, wall brackets, a machine they go into) or get rid of them.
    2b) I like the use of a door texture as something else entirely.
    2c) This is what I want to see more of, what your pistol is blocking. It looks like a more organised section, with the lights simple and in their own area. Develop that into a theme and I'd say your getting somewhere good.
    2d) That vert texture is a no-no

    Also some general taking screens tips. Don't be marine when your taking screens, be at the very worst - observer mode. Really you should be no-clippin'. Also have a look in your graphics card settings for 3d-anti aliasing. It makes all the difference, and if all your doing is taking screen shots you dont need to worry about choppy frame rates.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    feel free to ignore the post above. its a nice style you can improove on yourself.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    damn, chubbysteve hit exactly on everything I was going to comment on. That's kinda creepy. Otherwise, Lookin good bro.
  • LextalionisLextalionis Join Date: 2003-06-07 Member: 17073Members
    It's kinda wierd, but I'm with ChubbySteve on this one as well. (A strange sentence. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )

    Aside from that, I'd like to offer some criticism of the new screenie. First off, your lighting has dramatically improved. Thumbs up, soldier! Texturing too, though some surfaces are too tiled (the paneled supports and sloped ceiling) and others are too stretched (the overhead metal plating those pipes feed into).

    I'd really like to see other sections of this map, like that hallway in the distance.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Good work on the map Rival <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it is looking really quite good. You definitely have some talent, and I foresee by the time you have almost finished this map, you will be really good at mapping, and will probably want to go back to this area <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    and Good work to chubbysteve for doing such a complete crit of the map shots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> its always nice to have someone give honest feedback, with examples on what they think needs working on.
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    edited July 2003
    Thanks for all the feedback. Thankyou chubbysteve for pointing out all the mish mash. I'll get working right away on what was mentioned.

    There aren't really any other section to the map yet, well, none worth showing anyways
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Chubbysteve made some really good points there. And yes, it's true. You better experiment it for yourself, see which combinations fit together, post it here for people to comment... Good luck!
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