Map Converter

LordLestatLordLestat Join Date: 2003-06-03 Member: 16976Members
<div class="IPBDescription">bsp->map/rfm</div> Right now im using winbspc map converter.... and i tried to convert a NS map.. but the program keeps crashing...

so anyone know another map converter? name?


(just wanna chech how some stuffs are made.. so much easier then post a post)

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its called DECOMPILER and SEARCH FUNCTION.

    NS maps are too complex for all crappy decompilers.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    another problem is maps which have had wad files embedded into the bsp
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--LordLestat+Jul 3 2003, 09:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordLestat @ Jul 3 2003, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (just wanna chech how some stuffs are made.. so much easier then post a post) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The finished maps are always way too complex for beginners to get anything from them. The best way for you to learn is from the basics. Like I and many many many other mappers did. Work, sweat, experiment, swear, work, bang your head against the wall, experiment, you've done it! All it takes is time. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS maps are too complex for all crappy decompilers. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Decompilers aren't really 'crappy' now. I can understand why you've said that - they don't output anything usable or even nice to look at, but they do pretty well considering the task at hand. All your world geometry gets compiled into the bsp as one big lumped worldbrush. This means that finding the areas to split it up again is a very difficult task - proven by the fact no program is able to do it well.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    If you only need the entities in addition to the 'visible' map you can use QuArK. Atm it loads BSPs with their entities and all the faces. Selecting an entity will select all its faces but not the other way round. It could be better, but its better than nothing at all.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    In Quark you can 'backtrack' from the face to it's owner entity the same way as with any other map file, just like when you are making a map. I don't really see how it could be better either, it gives you virtually all the information available in the .bsp file.
  • KazaQKazaQ Join Date: 2003-06-24 Member: 17667Members
    <!--QuoteBegin--RPG_Jssmfulhud+Jul 3 2003, 04:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG_Jssmfulhud @ Jul 3 2003, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--LordLestat+Jul 3 2003, 09:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordLestat @ Jul 3 2003, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (just wanna chech how some stuffs are made.. so much easier then post a post) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The finished maps are always way too complex for beginners to get anything from them. The best way for you to learn is from the basics. Like I and many many many other mappers did. Work, sweat, experiment, swear, work, bang your head against the wall, experiment, you've done it! All it takes is time. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Man you forgot the saying OMG THAT WAS THERE THE WHOLE TIME!! when you look at the top left corner and see the grid size.


    Before i found those buttons I used ctrl+m to move the brushes up and down # values to resize them inside the 64x64 grid.

    When I found those buttons I just about threw my computer threw a wall I was so frustrated...
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Lol, but you eventually DID find the buttons. That's a good start. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.