What Is Wrong With Sense Chambers

necrosislnecrosisl Join Date: 2003-06-24 Member: 17662Banned
<div class="IPBDescription">seriusly i get kicked out of games becau</div> [FONT=Times]OK,so im in some game and join the marines,and after abuot ten minutes we have heavy armour and everything and were doin great.then after about another twenty min later the game ends, and i rejoin the marines needless to say the aliens whip us and so i join the aliens for a change everthings going kinda slow you know like were getting hardly any res and skulks keep leavin the hives un defended so i decied "screw their only one gorge rule and start building TONS of stuff you know offense cham everywhere and stuff and everything gets pretty even,but then the marines start to get thier act together and start takng down our stuff so im thinkin to myself "better get some upgradse up and runnin"so i set up a sense chamber 'cause there so usefull {cloaking} and we needed the element of suprise so as i build the third one the team {alien}starts to argue about wheter i should of built them or not so in the end everyone left seen as the server was on my side SO i want people who disagagree to <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> give me a good reason why!
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Comments

  • EmseeEmsee Join Date: 2003-05-23 Member: 16644Members, Constellation
    I'm not sure if this is just flame bait or you're actually serious....but wth.
    Sensory upgrades are agreed upon by 90%+ of the community to be the worst upgrades. This is because the only worthwhile upgrade(Cloaking) only offers a reactive stratagy to the skulks. The skulk has to hide somewhere and cloak hoping the marines pass by. We all know the key to alien victories are no allowing the marines to gather res and expand or tech up. Sensory dosn't help at all here. DC's give cara, the extra 50% or so damage you can take helps in any situ, redemp, good for getting a gorge out of trouble vs rambo lvl 1 marines and regen useful for hit and run. MC's have celerity for closing the distence quicker or waddling away at speed for the gorge and Adren for unlimited(almost) lerk spikes and flight and heal spray for the gorge.

    In the game you described the marines had already built up alot of momentum and sense would do nothing to help the team counteract that.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Agreed with the poster above. Plus, going gorge and wasting res like you did would have **** me off had I been on your team.
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Yes, the wasting of res on offense chambers probably **** me off. But from the way you describe it, the team sounded pretty moronic and you may have needed them.

    As for the sensory chambers, I'm willing to give them a try in public games. If for nothing more than to spice things up. However, they are not the best first upgrade to get in my opinion. While cloaking can be useful, the actual chambers are completely useless. Your entire team skulks are an extremely mobile pack of combination sensory/offense chambers. If they are good and have voice, they should know exactly what the marines are doing. Since they should be providing you with all the "sensory" and "offense" that you need, you should be placing "defense" to help them out.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Emsee+Jul 5 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emsee @ Jul 5 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We all know the key to alien victories are no allowing the marines to gather res and expand or tech up. Sensory dosn't help at all here <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sensory helps there so much its not even funny.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Emsee+Jul 5 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emsee @ Jul 5 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In the game you described the marines had already built up alot of momentum and sense would do nothing to help the team counteract that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do agree with that. Im the senosry master. U can only use on maps with only a few routes, and if you use it RIGHT AWAY before the rines can expand well.

    P.S. I am possible the only person ever to be banned for building D.C.s first. I swear it was an accident.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Lt. Hendrickson+Jul 6 2003, 04:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 6 2003, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Emsee+Jul 5 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emsee @ Jul 5 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We all know the key to alien victories are no allowing the marines to gather res and expand or tech up. Sensory dosn't help at all here <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sensory helps there so much its not even funny. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only way sens might help is if you put them on res noz. Other than that NO. Ok you can ambush some marines, but what if you need a fortified area down? Good luck on that one, 9 lmg bullets and you go down. Also, if you get the 2nd hive (not gonna happen) are you going to put DC or MC? If you put DC fades lerks are pretty useless, if MC lerks are useless and fades not very good.
    Don't forget, MT overwrites cloaking pretty much. Now have fun with your sens...
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Usually the only time I see sensory anymore is huddled in a corner at the third hive, or spammed by some llama who promptly gets kicked...

    Scent of Fear is useful to find that last marine, but that's about it for me.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Silence>Sensory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--XCan+Jul 6 2003, 05:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 6 2003, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lt. Hendrickson+Jul 6 2003, 04:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 6 2003, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Emsee+Jul 5 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emsee @ Jul 5 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We all know the key to alien victories are no allowing the marines to gather res and expand or tech up. Sensory dosn't help at all here <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sensory helps there so much its not even funny. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only way sens might help is if you put them on res noz. Other than that NO. Ok you can ambush some marines, but what if you need a fortified area down? Good luck on that one, 9 lmg bullets and you go down. Also, if you get the 2nd hive (not gonna happen) are you going to put DC or MC? If you put DC fades lerks are pretty useless, if MC lerks are useless and fades not very good.
    Don't forget, MT overwrites cloaking pretty much. Now have fun with your sens... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How are rines suppose to fortify a new base if they can't leave thier old one? If you use sensory you got to make sure you drop it early enough to contain them.
    And also. Lerks and fades own even without adrenline. And if you contained them right, then you surely wont need it. Never get mc second though. Itll be to hard to finish them off.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    All it takes is one observatory and you're stuck with skulks that die immediatly and can't cloak either.

    It's been discussed to death already and you all know this, or should know. The consensus is that in certain specific cases with certain teams sensory can be useful, but even in those scenarios D or M would be at least as good. In 1.04 sensory is for fun only.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited July 2003
  • EmseeEmsee Join Date: 2003-05-23 Member: 16644Members, Constellation
    Maybe it's just because I play in 32bit colour, but cloaked skulks aren't that hard to spot in plain sight and if you aren't in plain sight (hiding above a door or something) why would cloaking help anyway. The marine shouldn't see you and if he is looking at you cloaked as soon as you move to attack he just needs to twitch the trigger and down you go. Anyway as soon as I hear the first alien cloak I forgo getting an arms lab and get mt straight off, thus rendering the aliens upgrade chamber completly useless.
    Cara does a much better job of keeping marines contained, distence is the marines greatest advantage and sense does nothing to help close it.
    Have a couple of skulks camping the marines exit and kill them as they leave, cara gives you and almost 100% in the probability of killing a marine 1 on 1 and seeing as how most stay in a close group a much better chance vs 2 or more. Build a dc or 2 near there for them to run and heal and you can with a bit of luck (and depending on the map) keep them contained almost indefinatly.
    While if you cloak in a corner near some place you're just hoping that the marines are going to come that way and if they don't you might aswell be afk for all the good you're doing the team.
  • necrosislnecrosisl Join Date: 2003-06-24 Member: 17662Banned
    SORRY i took so long to reply but.....god i have to say it u people who disagree with sense need to be shot...a couple of times........for good measure.lets see hmmm what example should i use oh i know,ok so i am playin some clan match and some thick marine all decked out in h.armour and h.mg walks by me in tanith you know the elevator near one of the hives,anyway so he walks by and of course looks striaght at me and keeps o walkin so i rip him to pieces and his noob friends over and over till they figure it out.so this course of action won us the game SOOO i would like to hear again why u didnt use sense proporly
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    In a clan match? I don't buy that honestly. If you're actually having a clan match and the marines have HA/hmg and a group walks right past you that clan needs to dissolve NOW.

    If you were a skulk with sense only I don't beleive you could've killed 1 HA/HMG let alone multiple ones.

    Sense is not an effective 1st hive chamber. 2nd ok Ill let it slide...3rd ya well thats all you can do then eh? =P

    Also necro tip please use paragraphs or some form of separation and capitalization. Its hard to read your posts.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited July 2003
    <span style='color:green'>Wow, the reason why they probably kicked you was because of you going gorge, wasting res like a rich fat man spending money on food at a resturaunt, not for building sensory, which also certainly didn't help, you wasted all that time building useless crap, they most likely already had motion tracking. And now your saying at a CLAN match, which they don't let random people join, unless the teams are uneven, which is still unlikely that they would pick you, they usually only pick regulars, with SKILLED CLAN MEMBERS, going in GROUPS, with HA/HMG, and you killed whole groups of them (groups could be only 2 people, but I think you mean more than 2, although 2 is still ****), only using cloaking. Either you were speed hacking, they were total n00bs and should be kicked out of the clan (doubtfull, or they woulden't be having a clan match), or your acting like an immature child who wants comforted by people, so you make up **** stories that noone belives.</span>
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    two things poster above..... wow teh color and.... ouchies harsh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Emsee+Jul 6 2003, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emsee @ Jul 6 2003, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    While if you cloak in a corner near some place you're just hoping that the marines are going to come that way and if they don't you might aswell be afk for all the good you're doing the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If your just hopping they come by you surely dont have the slightest clue what your doing.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    edited July 2003
    Dont forget that the rines can hear you from miles away when u cloack/decloak!
    Also, how are sensory suppose to help take out a locked down hive?

    A good advice: Always build defence chambers, unless most of the team agrees on sens or move.
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    <span style='color:green'> First off I like the color.

    2nd perfect points. Love you green man! =P </span>
  • ElloEllo Join Date: 2003-01-08 Member: 12017Members
    <!--QuoteBegin--Lt. Hendrickson+Jul 6 2003, 11:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 6 2003, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your just hopping they come by you surely dont have the slightest clue what your doing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Could you enlighten us to your Uber133t cloaking tactics then?
    I always thought you couldn't move while cloaked...but maybe i'm wrong. Aside from helping you camp in a dark spot outside their base what else can cloak do?

    Also you still havn't told us how cloak still rocks even when they marines get MT 4 mins into the game.

    And necrosisil, I'd have to agree with the other poster, if you were playing a clan match and you managed to kill more than one HA marine with just cloak the clan you were playing against need to be disbanded right now and obviously weren't good enough to even qualify for a league. Was it the [NO-CD] clan by any chance....heh.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--necrosisl+Jul 7 2003, 12:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (necrosisl @ Jul 7 2003, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SORRY i took so long to reply but.....god i have to say it u people who disagree with sense need to be shot...a couple of times........for good measure.lets see hmmm what example should i use oh i know,ok so i am playin some clan match and some thick marine all decked out in h.armour and h.mg walks by me in tanith you know the elevator near one of the hives,anyway so he walks by and of course looks striaght at me and keeps o walkin so i rip him to pieces and his noob friends over and over till they figure it out.so this course of action won us the game SOOO i would like to hear again why u didnt use sense proporly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They have ha/hmg and you have only sens, and still you manage to kill several of them? That's the worst lie I've ever heard. And btw, which grade in school were you on again?
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--Lt. Hendrickson+Jul 6 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 6 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Stoneburg+Jul 6 2003, 02:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 6 2003, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All it takes is one observatory and you're stuck with skulks that die immediatly and can't cloak either.

    It's been discussed to death already and you all know this, or should know. The consensus is that in certain specific cases with certain teams sensory can be useful, but even in those scenarios D or M would be at least as good. In 1.04 sensory is for fun only. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wow you dont read well do you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Err..? You claim you can contain marines with sensory. Observatories negates cloaking, as does scans. What am I missing here? Or did you use invisible ink to make another point that I missed?


    And how made up is that example with the HA? A cloaked skulk gets the jump on a HA. Ok, you need to get 10 bites in assuming he doesn't have any armor upgrades (yeah, right). He has to get what, 5 shots in on you with a HMG... 5-6 skulks might have had a small chance. Made up anecdotes aren't really valid arguments.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    just yesterday we won with sensory first. Fun.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    Hey, all who win with sensory first multiple times:

    Please tell us where you play so you get more credibility to your claims (and so I can come there for easy kills, heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Hey I've won with sensory first too, and yes, it was a lot of fun. If we had gone D we would have won a lot quicker and easier though. And that is the point. Yes, you can win with sensory, and yes, it is fun. But it is a LOT easier to win with D or M.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited July 2003
    Yes, sensory is possible to win with, you just have MUCH less of a chance if you use sensory instead of movement or defense. Especially if they have an observatory up, and their comm has any common sense to scan where his marines are dying.

    [Offtopic]I can't use color anymore, comprox told me not to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.[/Offtopic]

    EDIT: Damn you beat me to it Stone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
  • EmseeEmsee Join Date: 2003-05-23 Member: 16644Members, Constellation
    I've won with sense too, but generally it's not going sense 1st that wins the game if the fact that the marines are suffering from in"comm"petence" or "comm"fusion and we would have won whatever chamber we went with. It is alot o fun but in a match with a 1/2 decent comm the aliens are going to get prawned hard
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited July 2003
    My uber short guide to winning with sensory.
    When to use it:
    - if the marines are waiting a moment before they leave spawn, or if the marines relocate to grouped together and are setting up a new base with no more than 1 wanderer wandering around.
    - and if the marines base has limited exits
    - prefferable a 8 o 8 size team as to cover more areas.
    Example:relocation generatos on ns_cages. All marines camping gen hive setting up base. Only 2 base exits. Front door and back door. First forks in the road are way down at the big room before the hall to shipping tunnel and the other fork is past marine start. Basically no forks for a really long ways.

    What to do: DROP SENSORY RIGHT AWAY. 1 Tower to start with. Dont worry about three till later.Camp and Contain. Cloak spread out along both exits along places where youll blend in better with your only 90% cloaking. Preferibly on the Ground around corners or in darker areas. Beware of steam map effects and such. The plan is kill anyone who leaves base. If they travel in groups wait till they are in the middle of the most amount of skulks first then attack preferebly with the furthest skulk from their base attacking first in their faces so other skulk can attack their backs. With this kind of containment you can prevent marines from getting much res, ( in the case of generators no res for a long time) and in the meantime your gorge caps res and throws up a hive.

    Why counters dont work well.
    Obsevatories: Well they only uncloak you for vary limited range. If there a ob in gen for example, it wont auto uncloak the other side of gen. MT is cost 45 res. Thats alot a res for a team with limited res but still yes it is your worst enemy. However if you hold positions well and don't move often most likely only 1 will get caught and have your blue dot location remembered and killed. Scanning doesn't work as well as one thinks cause if you picked a good map to camp on, it would take quite a few scans to scan an entire area. You stay spread out so limited amount are unconvered per scan. And scanning is very expensive when rines have limited res. With all the money spent on observatory stuff they rines probably wont have enough money for more than 1 or 2 other upgrades by the time you get second hive. The DCs go up right before the rines get organized and save up enough money to brake through the lines. If they do brake through o well, you have a second have with vanilla marines running around vs your new cara and in a few minutes fades. Pwnage.

    Jetpack: At first sign of jet pack, your lines of cloaking aliens should shift slightly to places jps would go I.E. someone hop in the vent or to the smallest tightest passages of the exits. If there a door the jp must open, make sure its closed kill him when he opens it. Simple as killing the jp as h flys by. Sounds tricky but suprisingly easier then you may think when they dont know where you are. U should have a hive going up by the time of an attemp at this. And any attemp of this will be done most like with a couple lmgs jp or at most 1 hmg jp with level 0 bullets.

    Gorge: should drop 1 sensory tower ASAP if you decide its a good situation. Cap only about 2 rts more, drop last towers anytime you got excess res and throw up the second hive asap.

    If the line of containment fails early, then if you got good figting skulks then try and fight them back in to containment. That can be hard, so its usually better to drop to a more defensive position and camp the hive areas u want/have.

    following this simple strat is Very Very effective.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited July 2003
    O heres a tip, if your gorge ever crosses the area your camping, have him drop an a far side a a room, preocupation with kiilling an oc can leave a group of rines discrated enough to pounce on them easilier. Preferebly places so the marines much choose to either a. be shot by ocs while looking for skulks, or b. shoot the oc, then be ambushed by sskkulks.

    Another tip is use baiting if you need to. 1 skulk runs in the distance annoying with parasiting, marines get distracted, bam ambush.
    Or the MT ambush. skulks stand perfectly still. one person keeps moving showing up on MT, marines get distracting trying ot keep track of blue circle, bam ambush.
  • necrosislnecrosisl Join Date: 2003-06-24 Member: 17662Banned
    edited July 2003
    <span style='color:white'><b>Last warning for you. (Before you ask, yes, I know this is your first). This is intolerable, and will not be permitted on these boards.</span></b>
This discussion has been closed.