Changes For Us Mappers
Papercut
Join Date: 2003-01-23 Member: 12656Members
<div class="IPBDescription">In 2.0, wishlist?</div> Okay, heres a thread to drop all of the new/modified entities or whatever you would like to see in 2.0.
Ill start it out. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
func_weldable able to give the marine like 10 or 20 res on being welded, this way you can make small objectives on the map, besides owning the aliens.
trigger_hurt being able to target a specific team.
Thats all I can come up with now, just these 2 would make for some pretty interesting new maps, IMHO...
Okay, flame away! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Ill start it out. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
func_weldable able to give the marine like 10 or 20 res on being welded, this way you can make small objectives on the map, besides owning the aliens.
trigger_hurt being able to target a specific team.
Thats all I can come up with now, just these 2 would make for some pretty interesting new maps, IMHO...
Okay, flame away! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
i think thath woud own
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
It can't take much to add a marine/alien trigger which is set to both by default on a lot of entities!
BTW, the Spirit-HL sourcecode is available, and free of use.
This is a serious topic.
So on with the stupidity!
I'd like to see some sort of bear. A bear in a pink shirt, and if you build 3 DCs and an OC on top of him you win the game. Except that's the condition for the marines, the aliens must build a TF and half a tub of "Extra Smooth" ice cream on his left shin to win the game.
Also, the winning mechanism is random, only 1 out of 3 times it will work, the other 2 times it will result in all of your team having no legs, and therefore, unable to walk.
The only changes directly relevant to mappers I can think of off the top of my head are as follows, only one in code:
X - Modified info_location behavior (z-axis independent)
X - New fgd
I need only point you to Beta Discussion to explain why there is so little as far as new toys.
So on with the stupidity!
I'd like to see some sort of bear. A bear in a pink shirt, and if you build 3 DCs and an OC on top of him you win the game. Except that's the condition for the marines, the aliens must build a TF and half a tub of "Extra Smooth" ice cream on his left shin to win the game.
Also, the winning mechanism is random, only 1 out of 3 times it will work, the other 2 times it will result in all of your team having no legs, and therefore, unable to walk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ahhh, thats clever, so what youre saying is that nothing in this forum is considered serious.
Good to know what kind of attitude this forum has.
The only changes directly relevant to mappers I can think of off the top of my head are as follows, only one in code:
X - Modified info_location behavior (z-axis independent)
X - New fgd
I need only point you to Beta Discussion to explain why there is so little as far as new toys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, but this is just a wishlist.
Im pretty sure I didnt type "IF THIS DOESNT GO IN 2.0 I WILL KILL YOU ALL!!!"
This is just things for Flayra to consider.
So on with the stupidity!
I'd like to see some sort of bear. A bear in a pink shirt, and if you build 3 DCs and an OC on top of him you win the game. Except that's the condition for the marines, the aliens must build a TF and half a tub of "Extra Smooth" ice cream on his left shin to win the game.
Also, the winning mechanism is random, only 1 out of 3 times it will work, the other 2 times it will result in all of your team having no legs, and therefore, unable to walk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ahhh, thats clever, so what youre saying is that nothing in this forum is considered serious.
Good to know what kind of attitude this forum has. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, i believe the point i was getting at, and articulated fairly clearly also, was that any suggestions for NS, mapping or otherwise, go in the suggestions and ideas forum. If you +really+ want to see your suggestion make it into future versions it would be prudent to submit it there, not here.
That's why it's there, y'know.
Hence why i came to the conclusion that this thread is retarded, since it has no real place being here.
My problem which lead to my suggestion only occured about 2-3 days ago, so submitting it earlier wasn't really an option. But i'm patient, i don't mind so much if it doesn't make it into 2.0, possibly 2.1 or something would be nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This feature allows map with higher and lower levels..(and big elevator..).
i'm actually making an nsmap with differents levels, and the lower level is very hard for the comm.
Heh, I noticed that too. The crazy guys.
It'll be interesting to see how many of the requests here will rehash the old, previously webbed <a href='http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=16953&st=0' target='_blank'>FGD request</a> thread that turned into a mapper's wishlist.
I wasn't sure about any mapper requested changes being made in March; don't expect anything that could possibly introduce a bug now <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
*imagines ns_staircase as the next FUN map* *shudders*
Aww, i was really looking forward to some nice mapping bugs. Well there goes MY summer's fun mapping.
(Grumbles about people asking for things they already have.... what, you want <i>more</i> teamspecific entities? Lazy mappers, just do it yourself instead of asking the devs to make it easier)
What we <i>really</i> need is 'movewith'. This single Spirit of HL specific holds so much infathomable power that can't be replicated any other way! Also spirit of HL entities like trigger_changecvar or trigger_changevalue. (trigger_changevalue might allow the commander's viewheight to be changed in-game, depending on how NS likes it, though something like an info_commanderlocation brush that would define the area the commander could move around in would be very nice.)