Hbot_ns.cfg Anyone?
Stu
Join Date: 2003-03-19 Member: 14705Members
<div class="IPBDescription">Looking to save some typing</div> Hi,
Does anyone have a config file for NS for the honksbot MM plugin? If you do, could you email it to stuart@skulkrush.com please?
If no-one does have one, I'll try and get one put together later this week.
Stu
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Does anyone have a config file for NS for the honksbot MM plugin? If you do, could you email it to stuart@skulkrush.com please?
If no-one does have one, I'll try and get one put together later this week.
Stu
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Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->h_config world_misc_seperate " .03||. "
#########
h_config team_name "marine1team" "Marines"
h_config team_name "alien1team" "Kharaa"
h_config team_name "none" "RR/Spec"
h_config team_color "RR/Spec" ".07"
h_config team_color "none" ".07"
h_config team_color "marine1team" ".12"
h_config team_color "alien1team" ".03"
#####
h_config team_trigger "All_Hostages_Rescued" "rescued all hostages"
h_config team_trigger "Hostages_Not_Rescued" "prevented their opponents from saving the hostages"
h_config team_trigger "Target_Saved" "saved the target"
h_config team_trigger "Target_Bombed" "bombed the target"
h_config team_trigger "Team 2 has lost." "killed all enemies"
h_config team_trigger "Team 1 has lost." "killed all enemies"
h_config team_trigger "Bomb_Defused" "defused the bomb"
#####
h_config team_triggered "Team %s %s" // %s team | %s event
h_config team_triggered_score "%s %s (.12CT %d. | .04T %d.)" // %s team | %s event | %d score1 | %d score2
h_config team_scored "Team %s scored with %d points" // %s team | %d score
##########
h_config world_trigger "Restart_Round" "Game is restarting: .07sv_restartround" // note: this is not like in the logfiles (time cute off)
h_config world_trigger "Game_Commencing" ".07Commencing game"
//h_config world_trigger "Round_End" "*********** end of round ***********"
//h_config world_trigger "Round_Start" "start of round"
h_config world_trigger "Round_Draw" ".07Round drawn"
#####
h_config world_triggered "%s" // %s event
h_config world_triggered_score ".07%s. (.12CT %d. | .04T %d.)" // %s event | %d score1 | %d score2
h_config world_endofmap "*********** end of map ***********"
h_config world_startofmap "Map %s is now starting" // %s map
##########
h_config player_name "%s.(.03%d./.04%d.)" // %s = name | %d = frags | %d = deaths
// the name will be prefixed with the team_color
#####
h_config player_weapon "siegeturret" "Siege Cannon"
h_config player_weapon "world" "World damage"
h_config player_weapon "worldspawn" "World damage"
h_config player_weapon "turret" "Turret"
h_config player_weapon "trigger_hurt" "No hive"
h_config player_weapon "team_infportal" "Infantry Portal"
h_config player_weapon "phasegate" "Phasegate"
//marines
h_config player_weapon "knife" "Knife"
h_config player_weapon "pistol" "Pistol"
h_config player_weapon "mine" "Mine"
h_config player_weapon "welder" "Welder"
h_config player_weapon "machinegun" "Light Machine Gun"
h_config player_weapon "shotgun" "Shotgun"
h_config player_weapon "heavymachinegun" "Heavy Machine Gun"
h_config player_weapon "grenadegun" "Grenade Launcher"
h_config player_weapon "grenade" "Grenade"
h_config player_weapon "flamegun" "Flamegun"
h_config player_weapon "nukegun" "Nuke"
//rifles
h_config player_weapon "parasite" "Parasite"
h_config player_weapon "bitegun" "Skulk Bite"
h_config player_weapon "leap" "Leap"
h_config player_weapon "divinewind" "Xenocide!"
h_config player_weapon "spit" "Gorge Spit"
h_config player_weapon "healingspray" "Healing Spray"
h_config player_weapon "babblerprojectile" "Babbler"
h_config player_weapon "spitgunspit" "Offense Tower"
h_config player_weapon "bite2gun" "Lerk Bite"
h_config player_weapon "spikegun" "Lerk Spikes"
h_config player_weapon "spore" "Spores"
h_config player_weapon "swipe" "Swipe"
h_config player_weapon "acidrocket" "Acid Rocket"
h_config player_weapon "bilebomb" "Bile Bomb"
h_config player_weapon "claws" "Onos Bite"
h_config player_weapon "charge" "Charge"
h_config player_weapon "paralysis" "Paralyse"
h_config player_weapon "primalscream" "Primal Scream"
#####
h_config player_trigger "Begin_Bomb_Defuse_Without_Kit" "started to defuse the bomb without a defusekit"
h_config player_trigger "Begin_Bomb_Defuse_With_Kit" "started to defuse the bomb with a defusekit"
h_config player_trigger "Got_The_Bomb" "picked up the bomb"
h_config player_trigger "Dropped_The_Bomb" "dropped the bomb"
h_config player_trigger "Planted_The_Bomb" "planted the bomb"
h_config player_trigger "Defused_The_Bomb" "defused the bomb"
h_config player_trigger "Spawned_With_The_Bomb" "spawned with the bomb"
h_config player_trigger "Killed_A_Hostage" "killed a hostage"
h_config player_trigger "Touched_A_Hostage" "grabbed a hostage"
h_config player_trigger "Rescued_A_Hostage" "rescued a hostage"
#####
// h_config player_role "Medic" "Medic" // example for tfc / dod
// ..
#####
h_config player_killed "%s killed %s with .04%s" // %s name | %s name(p2) | %s weapon
// use %-30s for left aligned name, with at least 30 width (like in hlsw)
// use %+30s for right aligned name, with at least 30 width
h_config player_killed_team "%s killed his teammate %s with %s" // %s name | %s name(p2) | %s weapon
h_config player_triggered "%s %s" // %s name | %s event
h_config player_suicide "%s killed dumb himself with %s" // %s name | %s weapon
h_config player_say "%s say: %s" // %s name | %s text
h_config player_say_dead "%s(dead) say: %s" // %s name | %s text
h_config player_say_team "%s say(team): %s" // %s name | %s text
h_config player_say_team_dead "%s(dead) say(team): %s" // %s name | %s text
h_config player_entered "%s entered the game" // %s name
h_config player_disconnected "%s has left the game" // %s name
h_config player_changed_name "%s changed his name to %s" // %s name | %s name (raw)
// h_config player_changed_role "%s changed role to %s" // %s name | %s name (raw) <-- not for cs
h_config player_joined "%s joined team %s" // %s name | %s team
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Now all I need to do is get hbot and amx working together on the same server, without AMX mysteriously crashing when hbot is loaded.
Thanks,
Stu
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