Shotgun Cost

JackazzJackazz Join Date: 2003-05-09 Member: 16170Members, Constellation
<div class="IPBDescription">to increase usage...</div> How much dose the shotgun cost in 2.0? The cost seems to be the biggest reason it isn't used much. It is definitely powerful, but not so much more so than the LMG, therefore it is not worth much investment of res. Maybe if it only cost 4-5 res it would get dropped a lot more often?
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Comments

  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    The shotty gets used now. (I don't have ns on my work computer otherwise I'd tell you the cost, but the point still remains. It's used now, and seems to be at about the right cost, what ever that may be at the moment)
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    shotguns where once as rare as ono's in swiming suits , but now i think there used much more as a alternivtive to HMG rushes because it stops alot of moaning by the aliens and is faster to do. shotgun is my seond frav weapon (1st is heal spray) and i hope its cheaper in 2.0 because it means i can drop more for my little peons...err mariens.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It costs 10. ( Almost positive ) But it's still not used that much. The LMG can be just as good with no trade offs.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    I see them get dropped if somebody asks. That's just my experience, which can greatly differ from somebody elses. I also see them used, occasionally as a cheap alternative to the HMG in a HA rush. That's if your strapped for cash though.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Maybe shotguns should need less skill to use? Maybe LMG should be worse in close range? Maybe HMG should be longer ranger weapon and suck at close range? Maybe GL should be more needed to destroy WoLs? Maybe I should shut up?

    All these questions will be answered after a little break. Stay tuned.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    i LOVE shotgun... i get moaned at alot on jp/hmg rushes when i ask for shotty..


    while they fanny about firing alot of ammo at lone skulks i jet in and pump one cartridge at them and muhahah
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Shotguns kick the crap out of non-cara skulks, and cara ones too if the marine is decent. As a frequent Alien player I can tell you that Skulks fear nothing more than an early game shotgun, but the majority of marines don't seem to realize their usefulness.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I think the shotgun should cost three or four and maybe lower its power a tiny bit so its widly used. O, I just remembered my idea for the ideas fourm, I'll cya guys later!
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Your forgetting that if a shotgun cost 4 res, a comm could just drop his entire team shottys first thing in a game. Since the alien team has no DCs yet, one well aimed shot or two not-so-well aimed shots will easily kill a skulk.

    What i'm trying to say is, if you made a shotty really cheap, then everyone would moan at shotty marines taking over the whole map while the skulks have almost no hope of killing them all. Trust me the only way to kill a shotty marine early on is either to get the drop on him, or just wait for him to reload (or be really good like some people <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    yes shotguns cost 10, and i dont think theres much of an issue with them being underused, their a low tech weapon and they do get used for early rushes and/or to fend off alien rushes, they are also the best counter to gorge gangs at the moment. Like i said i don't think theres any real issue with their effectiveness/cost at the moment, they get used a lot as it is.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Dread+Jul 9 2003, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Jul 9 2003, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe shotguns should need less skill to use? Maybe LMG should be worse in close range? Maybe HMG should be longer ranger weapon and suck at close range? Maybe GL should be more needed to destroy WoLs? Maybe I should shut up?

    All these questions will be answered after a little break. Stay tuned. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    pretty much all of this is in 2.0...
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    I love the shotgun, I'm a shotgun ****. I rarely use one since the comm is always, "Shut up. HMG pwns Shotgun. Go before I give you nothing anymore." When I do get one and I kill like 3 skulks and 1 gorge on one run the Comm is speechless. :lol:
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    the shotgun is great.... but the comm's don't give it to the marines unless they ask very nice and the comm isn't a ****. they can make quite alot damage to fades to and are doing a great work when you go duck hunting <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • TrancerTrancer Join Date: 2003-01-14 Member: 12302Members
    From what I last seen. That shotgun was upped a little in damage on the beta version of 1.1. I am not sure if that has changed since. I don't really like the shotgun. For some reason, I can aim dead on to a skulk and miss at point blank. Other times I could misaim and hit a skulk. I just don't get it. Stupid netcode. I get more kills with knives and welders! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    edited July 2003
    The shotgun is great...but the real problem isen't the cost price....it's the comms. Comms rarely hand out shotguns. You should be able to chouse between a lmg or shotty if it was up to <b>ME</b>
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    IMO the LMG should have a tighter spread but a little less damage, so it's generally slightly weaker but stronger at range. Then, the advantage of the shotty at close range is emphasised. Apart from that, the shotty is getting a big boost in 2.0 so I'm sure we will be seeing more <3 for teh shotty.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    The shotgun is hardly EVER used and from what I see in the beta forum it's the same thing. So when you think about it, the weapons that are really available to the marine are:

    -HMG

    Yes I know the GL is there but again, not used very much IMO maybe at a ratio of 1 to every 10 HMG's. Why bother have a GL when the HMG can do the job and keep you alive if any alien rushes as well.

    As for the shotgun.. I'd say 1 in every 4 -5 rounds. It's silly to have a weapon that's never used. What's the point? might as well take it out or make it a more attractive weapon to have and get those coms to drop them.
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    Actually a choice between a shotgun or lmg when spawning sounds reasonable.

    Might really throw off early game balance though.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    The past two games I've commanded, when res was getting tight but the game dragged on, I dropped shotguns instead of HMGs for my HA squad since we were on a budget (that's what I told them, too, and they accepted it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->). It works reasonably well. You don't need an entire squad of HMGs, you need maybe one or two HMGs, a GL, and the rest might as well have shotguns.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    The shotgun right now has a very short effective range. It's only a little longer than the knife. Shoot any further and the caraed skulks just laugh at you! The damn spread is too wide.
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    JP+Shotgun=Deadly. Fly by shootings. Fly by a fatty and pump 1-2 shots into it and its gone. Same with skulks. I had 1 fade jump right at me and I jumped back a little and pumped a shotgun into it and RARRR! I win. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Dr.Strange+Jul 9 2003, 10:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Strange @ Jul 9 2003, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JP+Shotgun=Deadly. Fly by shootings. Fly by a fatty and pump 1-2 shots into it and its gone. Same with skulks. I had 1 fade jump right at me and I jumped back a little and pumped a shotgun into it and RARRR! I win. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    JP+Shotty is mad fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    I love the shottie. From what I've seen commanders on the servers I play on don't mind handing them out to the people who request them. These people usually ask for them because they can actually use it decently, as well as the added bonus of them being nice and cheap.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    There was a really good suggestion <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=37647' target='_blank'>here</a>, which could encourage shotgun use without raising the cost (adding a knockback effect), which I think was brilliant. Read it thoroughly, and you'll see that it's an amazingly good idea, with the counter-arguements a civilian has/used.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    Spawning with shotguns being an option was already shot down in this thread before it was suggested... you would be retarded to spawn with an LMG when you have a one shot kill weapon before D chambers get up, that locks aliens to the D first unless they want to get pwn'd all day in one or two shots. Marines traveling in groups would be untouchable... please see sYn shotgun demos for examples of the horrible massacres that shotguns create. Personally I'm a big fan and I hope comms take the price drop as enuff incentive to drop us more shotguns.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    if you get the comm to drop you one and you let him see you can use it well, next round he will drop one to you again, you need luck to get one tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Shotguns are used frequently. As COM I always ask if anyone is good with a shotty, since I like to hand one or two out early. As Marine I usually ask for a shotty at the COM's convenience.

    They are perfect right now as they are.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--Stoneburg+Jul 10 2003, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 10 2003, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As COM I always ask if anyone is good with a shotty, since I like to hand one or two out early. As Marine I usually ask for a shotty at the COM's convenience. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    me too


    If the comm won't give me one I tell him to go see my stats on italian servers (they are tracked) about my shotgun kills. If they go, next round they will give me one 97% of the time and start asking if anyone else is capable of using it.

    I use skill proof to my advantage (NOT to praise myself), every time this succeeds I'm glad that a comm has just learned the boomstick powa
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    the shotgun is an interesting weapon, and really its power scales up MUCH more based on player skill than say the LMG or even HMG. Basically what I mean is a skilled shotgunner is nearly unstoppable. I think a cost decrease would be nice for the shotty, but at the same time if you lower it enough to make handing out shotguns standard procedure in the beginning of games, I might see a balance problem.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    It's already extremely cheap. If you can't get a shotty from teh COM then that's a COM problem, not a game issue.

    And I agree, shotgun is definetely the most skill-dependant gun in the game, which is what I like about it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Anyone can put a HMG to use, but a person with no shotty skill will be useless with one, while someone who knows how to handle it will rival the much more expensive HMG with it.
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