2.0w Movement Chambers

MordenMorden Join Date: 2003-02-26 Member: 14045Members
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed misc. movement abilities. Now movement chambers give energy to nearby players, and allow them to teleport to hives, that's it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

This seemed sort of vague when i read it. What does Flayra mean by "misc. movement ablities"? What were these misc. abilities? I've always known about the teleportation and the energy restoration abilities of the movement chamber... but were there more in the beta test?

I can't see these "removed misc. movement abilities" as being the upgrades. Removing the chamber upgrades doesn't add up. Can somebody shine some light on this change log entry for me? Thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    No. The movement also increased OC Rate of Fire and Hive spawning rates. These were what was removed.
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    Oh! Thanks. Those are pretty significant "misc. movement abilities".
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    That's a sign that Flayra thinks the game has reached its "complexity limit" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    no, its a sign that the oc's are balanced and the spawn times don't need messing with anymore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    but that complexity is just what we need to breed more strategies. i want to see gorges rushing movements under each hive location and whatnots <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    oh well, it was probly unfair to ahve a dozen or so skulks spawned in umbra at the same time.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Well, before that change, the movement chambers were the uber chamber. It gave more benefits than any other chamber.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    some of the simplest games in the world have the most complex stratigies.

    We dont need some uber complex game with tons of entangled rules and abilities in order to come up with good, fun strat based fights. I would rather have all 3 towers relativly balenced then have one monolitic tower IE DT from NS1.x
  • UnknownUnknown Join Date: 1970-01-01 Member:
    The problem is, defense chambers were useful for their upgrades, useful for OCs, useful for nearby injuried Alien players, and useful for the hive.
    Movement chambers used to be useful for everything, now they are just for their upgrades, and Gorges/Fades and non-adren Lerks. Why? Because these three are the only with ranged attacks and need a large amout of adrenaline to finish off marines. Still, its better have life regeneration from defense chambers than adrenaline regeneration. But thats just my opinion.
  • EclipserEclipser Join Date: 2002-11-03 Member: 5974Members
    edited July 2003
    My only thought is that MCs no longer have a place in a stand-alone WoL. SCs can cloak the WoL, DCs can heal the WoL, but MCs don't help when put in a WoL.
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    <!--QuoteBegin--[ZAPR]The Thing+Jul 12 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Jul 12 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what a contributive post!!!

    anyways, I'm kinda glad/disappointed at this. I was dissapointed because it would being a nice change. With the Original 2.0 MC, I thought MCs would be used as a first hive upgrade more often and we change change from the traditonal defense chamber upgrade as the first upgrade.

    I was glad because the original 2.0 MCs seemed too godly and Flay probably made the choice to balance things out.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    yeah I want to see the misc movement abilities back in so we can see all chambers in a WoL, maybe they should only increase the OC fire rate.
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    In my opinion MCs should increase the velocity of OC projectile instead of fire rate.
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    maybe MCs became the new 'DCs' so to speak. If you dropped a DC or SC for the first hive, the players went "OMG!!!! MCs YOU NUBCAEK!"....just an idea.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    <!--QuoteBegin--Kuroneko+Jul 12 2003, 01:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kuroneko @ Jul 12 2003, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe MCs became the new 'DCs' so to speak. If you dropped a DC or SC for the first hive, the players went "OMG!!!! MCs YOU NUBCAEK!"....just an idea. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL. Yea. "OMG, you drop SC?DC FIRS?!?!"" OMG OMG F4! Everyone F4
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