Wad Limit?
CWolf
Join Date: 2003-01-19 Member: 12483Members
I'm curious to know how to keep the number of used .wads down in a map.
When I was reading some data I read that if I use textures from more than 8 different .wads strange and unpredictable things can and will happen in my map. Is there any way I can keep the .wad limit down or any way I can create my own .wad containing all the textures I will be using?
When I was reading some data I read that if I use textures from more than 8 different .wads strange and unpredictable things can and will happen in my map. Is there any way I can keep the .wad limit down or any way I can create my own .wad containing all the textures I will be using?
Comments
If you use custom textures, you should put all of them in a custom wad that should
ship with the map. Makes life easier for those poor devils with 56k. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
not everyone has (those you've downloaded, those you made etc. etc.). Thus, you won't have
any duplicates unless whoever dls the map has lots and lots of dled custom wads. You seem to be
thinking backwards here. Or maybe i'm misunderstanding. Textures aren't that big, and you usually
won't use an overwhelming amount of custom ones. But since there are all these custom wads
available, of which you just use a few, it would be a good idea to gather all custom textures you use
in a single .wad, to make sure no unnnecessary textures are in the wad(s). The alternatives would be
to:
1. Use no cusom textures, make the player stare at what s/he has seen already.
2. Make the map ship with ALL the downloaded custom wads.
I guess 1. isn't that bad. But alternative 2 will make the dl file HUGE.
What do you mean when you say it is a bad solution? Please explain. A regular custom wad is not very big.
<b>and</b> all the .wads that comes with HL. After all, HL textures usually look out of place in an NS map
(theres some earth-theme city map using HL-textures in development (looks...well, not so good)).
Mostly, you'd probably use a few .wads (I use ns.wad, halflife.wad, and a custom wad with my custom
textures (that makes 3)). I find it very hard to hit 8 wads, since I only use 2-3 of the ones that ship with the
game, and I put all my custom ones in a separate one (only a few 100 kb atm). And if you take a look at the
ns.wad...count how many textures there are in there...several hundred, right? now, do you really think
anyone in their right mind will sit down and make several hundred custom textures for a single map,
and really <b>use</b> them? I don't think so. I'd say maybe a few dozen, if you decide to use mostly
custom textures.
here's the wads that come with HL:
*cached.wad : useless
*decals.wad : useless
fonts.wad : useless
gfx.wad : I can't find any use for this one.
halflife.wad : a few you might need here. clip perhaps.
liquids.wad : water and stuff. You might want something here. Might.
*pldecal.wad : useless.
spraypaint.wad : good luck with finding any good use for this one.
xeno.wad : xen in ns? yay! not...
That makes 9. Of which are 1 useful, and 1 neccesary (almost).
(slight miscount there shadowics)
here's the wads that come with NS:
*cached.wad : useless
*decals.wad : useless
ns.wad : You guess.
ns_bast.wad : bast textures...
ns_eclipse.wad : eclipse textures.
ns_hera.wad : hera textures.
ns_nothing.wad : nothing textures.
ns_tanith.wad : tanith textures.
*pldecal.wad : useless.
9 ones there (3 useless). I don't think you will use all.
(You got a problem counting shadowics?)
* = nothing to see here.
Now, show me a map that uses all the ns and hl wads and ill give you..eh...i'm broke...emh...a cookie!
*EDIT* Snipermarine, why didn't you just use the EDIT function instead of adding another bs post?
Geez...
Eh what was the topic? Wad file limit... hmm ok. Might I repeat the best solution in short?
In Hammer make sure you only load up to 8 WAD files and you can't do anything wrong.
Or... if you use my favorite, hard to configure map editor QuArK you can load as many WADs and QuArK will only add references to them in your map if you are actually using them. (So it is up to you not to use textures from more than 8 WADs)
Also there are some textures that should not be used. For example the hera logo. The designers of these textures did not make them for public use but accidently they were included in the ns.wad. Maybe someone knows where I read this?