Ns Bricks / Prefabs
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">building maps with bricks</div> Im creating a set of ns bricks /prefabs
Its groups of the same texture put in different shapes, most having 2^x size.
Just put togeter the brick groups and you have playable map in a short time.
For example you have a variety of door groups, non-flat wall groups, console screen groups.
Good for really basic mapping, makes your map look like early versions of ns_atomicmass for example.
Its a nice way to build a map: Basic repetitive architecture that becomes more and more detail till each place looks unique while the whole map keeps the same look.
doesit makesense?
Its groups of the same texture put in different shapes, most having 2^x size.
Just put togeter the brick groups and you have playable map in a short time.
For example you have a variety of door groups, non-flat wall groups, console screen groups.
Good for really basic mapping, makes your map look like early versions of ns_atomicmass for example.
Its a nice way to build a map: Basic repetitive architecture that becomes more and more detail till each place looks unique while the whole map keeps the same look.
doesit makesense?
Comments
you should also include entities prefabs, like the computer console prefab you mentioned but with a func_illusionary overlay, wall light fixtures with overlays and so on.
some drive that never got off the ground 'cause im such a lazy sonofa*****...
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Go gorgerush!!
this one is made out of one texture. oh wait the screens facing to the top make no sense...
2,5 "rooms" made of 17 pieces (5 different).
2 variations on a green light.