Vehicles

MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
<div class="IPBDescription">why is it unfeasible?</div> I'm not talking about gameplay at all here, so don't quote the FAQ. I realize that vehicles are pretty much impractical in the tight corridors of most NS maps. I'm just wondering why vehicles are "impossible" to put in NS.

Here's a possible implementation: When a marine gets in a vehicle, replace both the marine and vehicle with a vehicle-with-marine model. It would be similar to the way a normal marine instantly becomes a HA marine. What's the problem with this implementation?
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Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Because a vehicle would have the worst physics in the world, would look appalling, would ruin the atmosphere and can you <b>really</b> see a skulk taking down a TSA tank, them marines on their own are hard enough.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    BECAUSE YOU PLAY IN A SPACE STATION

    period
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Not much of a vehicle, is it? It's just a different model.

    Vehicles can't move realistically in the HL engine... Multi-passenger vehicles suffer from lag online... there's the issue of clipping/hulls... the list is long and boring, frankly. HL doesn't like vehicles.
  • Cal1Cal1 Join Date: 2003-05-29 Member: 16847Members
    Yeah, that sounds like a great idea, I could see it now. The commander can spawn in one of those 2 people per bikes. That way when you roll into the maitence hive on eclipse you can drop down, grind the rail and ollie over the res node. </sarcasm>

    Seriously, CS tried vechiles on that one level.......wrong....so very very wrong. but if we were to put a new something into the game, why not let it be a flamethrower or a goose that hovers without flapping or something everybody likes.

    "OMG COMM I SAID A HUFFY A HUFFY!!!! NUB CAEK!!!11one EJECT EJECT!!!"
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    here's the other issue, all the hull sizes are taken. HL has a limited number of hull sizes for the characters and NS uses all of them. A vehicle would have to be made to the size of an onos to work.
    I believe there are only 4 hulls sizes available, NULL, skulks size, marine size, onos.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Why stop at normal vehicles, lets get a skateboard in there!

    Tony Hawk's Pro Natural Selection. 10 Pro skaters take on the hives of the Kharaa.
  • Cal1Cal1 Join Date: 2003-05-29 Member: 16847Members
    Maybe we should get one of those hovaring skateboard from Back to the Future! So the marines can hovar without flapping (I hope I am not starting something here). I wanna see teh fatteh on a skateboard! Slide into base and drop some babblers and kickflip on out!
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    The problem is that the HL engine does not treat vehicles as entities. Rather, a vehicle in HL is part of the map that moves. A controllable vehicle is a section of map that has been designed in a special way.

    When a vehicle moves in HL it requires massive recalculations on both servers and clients thus causing the problem of lag. Because of the lag issue, hulls of vehicles must be thick to prevent clipping of walls and players (I am sure everyone here has seen a jeep on de_jeepathon2k that appears stuck in the ground/floatin/or with a player stuck in it somewhere). Any vehicle would then appear blocky and fake. (besides not that useful)

    Eventually you may come across a map maker who makes a custom map with a vehicle in it but do not expect to see one in an official mapset.

    Lag + ugly models + buggy performance + not useful = no vehicles in NS.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    nah nmo offence buy veichles in ns would be uber cool BUT HL as some 1 said dont like vechiels
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    Give the commander an option to upgrade his comm chair, he will be able to move about and run over skulks and gorges. (I'm kidding)
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Vehicles would be good to have for those "fun maps" but not regular that would just plain out suck.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem is that the HL engine does not treat vehicles as entities. Rather, a vehicle in HL is part of the map that moves. A controllable vehicle is a section of map that has been designed in a special way.

    When a vehicle moves in HL it requires massive recalculations on both servers and clients thus causing the problem of lag. Because of the lag issue, hulls of vehicles must be thick to prevent clipping of walls and players (I am sure everyone here has seen a jeep on de_jeepathon2k that appears stuck in the ground/floatin/or with a player stuck in it somewhere). Any vehicle would then appear blocky and fake. (besides not that useful)

    Eventually you may come across a map maker who makes a custom map with a vehicle in it but do not expect to see one in an official mapset.

    Lag + ugly models + buggy performance + not useful = no vehicles in NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, how about making vehicles an entity? It can be built like a building. After being built, a single marine can jump onto it, go to the driver's seat, and hit the use key. Then both the vehicle and the marine would be replaced by a vehicle-with-marine model. This vehicle would be just like a marine, except it would have different acceleration, different max velocity, and a capped turn rate.

    So vehicles with a single marine could be implemented this way, correct? Obviously a vehicle transport cannot.

    And to all those that are thinking I'm suggesting vehicles: there's a reason why I didn't post this in S&I...
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    HL vehicles suck in general, and the biggest thing you'd fit through any of the corridors is a moped. Can you picture a HA marine riding a moped? Even that would have to have some amazing talent for climbing ladders, like sticky tires or something.

    If we have some official outdoor maps (doubtful, or at least a long way off), then there might be some merit. Outdoor fighting doesn't really fit in though. How could marines <i>not</i> win?
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--taboofires+Jul 15 2003, 10:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jul 15 2003, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If we have some official outdoor maps (doubtful, or at least a long way off), then there might be some merit. Outdoor fighting doesn't really fit in though. How could marines <i>not</i> win? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah marines would win everytime.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Just to add a bit of irrelevant trivia...I seem to remember in one of the Aliens movies, that they had this really BIGASS truck/tank vehicle that they drove around corridors. Or maybe they just used it to attack the base...I dont' know. It didn't seem to make much sense to me buHEY WOW COOL EXPLOSIONS!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Vehicles may not be possible but if you wanted to make a plateform move around the map, you could do that, it would be set in a track and you could use it kinda like the trains in the Single player, but nothing more than that would be possible.
    I have yet to see a NS map where you can ride a platform around a map, to get from one side to the toher without walking.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    They should have a turret gun that a marine can jump into to defend the base, it of course would cost a ton of res.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Vehicles wouldn't really make sense unless you're fighting battles on epic scales, like BF.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    edited July 2003
    upgrade the com chair with wheels for fast relocation <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    ps forget vehicles give marines rollerblades gg
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin--Maian+Jul 15 2003, 11:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jul 15 2003, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wizard: The problem is that the HL engine does not treat vehicles as entities. Rather, a vehicle in HL is part of the map that moves. A controllable vehicle is a section of map that has been designed in a special way.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, how about making vehicles an entity? It can be built like a building. After being built, a single marine can jump onto it, go to the driver's seat, and hit the use key. ....

    So vehicles with a single marine could be implemented this way, correct? Obviously a vehicle transport cannot.


    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I understand a bit what you are suggesting, but then it wouldnt be a vehicle at all but rather a new character class: The Mechanized Marine. The only problem with this is that it really wouldnt behave like a wheeled/tracked/hover vehicle but just a fast marine wearing a motorcycle costume.

    This could work... In theory. But again draws us to the problem that it wouldn't 'fit' into NS. The halls are narrow, floors uneven, and corners are sharp. It would be like driving a motorbike in somone's house.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    edited July 2003
    So it IS possible, right? This "vehicle" can act like a "like a wheeled/tracked/hover vehicle" by just tweaking acceleration, max velocity, and max turn rate values. I'm NOT suggesting that vehicles be put into NS - I'm just wondering why it's so unfeasible to implement. If vehicles were put into NS, aliens would need to be revamped to regain their mobility advantage.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Make a mod for Battlefield 1942... which imho is better than anything up to and very close behind NS...... and it would be da bomb.....

    6 people controlling a TSA tank, and 3 onos chasing the said tank up a hill towards the TSA controlled base, while everyone in base man's the stationary guns shooting the onos's and a TSA bomber bombs the 3 other onos coming up the other hill...

    Can you say ALAMO??

    Itd be sweet as hell
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    Leave vehicles for hl2.
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    <!--QuoteBegin--CaL_FiN+Jul 15 2003, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 15 2003, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leave vehicles for hl2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yea I just said ok, when NS goes to HL2 lets hope for vechiles then cus its going to be suported by the HL2 engin from the movies.
  • Xerxes_v_3Xerxes_v_3 Join Date: 2003-07-15 Member: 18175Members
    Perhaps a map could be made to include one of the trams of halflife they are not too bad.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    even though i dont agree with having veicles in NS i DO in fact would like to see a viecle jsut parked and not usable jsut for decoration <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> like in dod_caen u see a tank in axis spawn 1/2 in a tunnel why not have one of those in a map like ns_eclipse where you see the BACK of the APC so it looks like the marnes came out of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited July 2003
    <!--QuoteBegin--::esuna::+Jul 15 2003, 11:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Jul 15 2003, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and can you <b>really</b> see a skulk taking down a TSA tank, them marines on their own are hard enough. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Vehicles will be far easier to impliment in HL2 as others have said. But yea I dont think it would do well for the ambience of NS.


    But yea it would have its moments. Location: empty underground mineshaft on some abandoned moon/astroid mining colony.

    Imagine 4 marines huddled into some sort of jeep with the driver flooring it and 2 marines shooting frantically out the back shoutng "GO GO OMG HE'S GAINING!"

    With a Huge Onos charging after it like in Jurassic Park.

    LoL Maybe in NS2: The Return of the Kahraa

    but not here or now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aaron-Just to add a bit of irrelevant trivia...I seem to remember in one of the Aliens movies, that they had this really BIGASS truck/tank vehicle that they drove around corridors.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea they had an APC but it was WAY to big use to go into the hallways. Although Ripley did drive it into a huge indoor access garage/way at one point and then ram into the wall to save the marines.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Dude...in ns_bast, you know the tram access tunnel? Make a map that has a whole god damn transit system. I can see it now...marines boarding the Q train to go 5 stops down the block, kick some ****, stop at the local Dunkin Donuts, then take the Q Express back to their homely little base.
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    yea why the hell hasn't someone made a joke map with vehicles in it yet? I would like to see a map like jeepathon (vehicles in cs are great, driving them off ramps and raming into each other). So why not make a map just like that, but for ns?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Maian+Jul 15 2003, 01:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jul 15 2003, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So it IS possible, right? This "vehicle" can act like a "like a wheeled/tracked/hover vehicle" by just tweaking acceleration, max velocity, and max turn rate values. I'm NOT suggesting that vehicles be put into NS - I'm just wondering why it's so unfeasible to implement. If vehicles were put into NS, aliens would need to be revamped to regain their mobility advantage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is, technically, possible, but the end result would be rather dire, to be honest, so not worth the effort.
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