I was wondering is the 2.0 shotgun still got the improved rate of fire or have they got rid of that? I have looked in the changelogs but have not been able to find it.
I honestly dont know. I can't even remember how fast the 1.04 shotgun is as I havn't touched 1.04 since 1.1 testing started.
The 2.0 Shotgun though, is a .. sergical weapon I suppose. You need to hit your targets or your screwed. It does have a pretty high rate of fire, but its certainly not the be all end all of the marine weapons. If you miss a skulk with only a few pellets in close range, your pretty much dead.
A shotty has the range of Bill Gates' throw. I doubt an increase in damage could make it overpowered. A fade or lerk could take down a marine with a shotty with almost pathetic ease. And the speed in the CS shotty is almost unrealisticaly slow. Why the hell would you want the pull back the shotty, pump, then aim it back?
its not overpowered because you have to land pretty much every pellet in order to kill something in one shot - and the delay between blasts, although it doesn't seem like that long, only let you get 2 maybe 3 shots off (if your a horrible shot) before your over run by a skulk.
You have to be good with it. Its not something like a HMG where you can just hold down the trigger and kill things.
TBH i luv the shotty in its current form able to kill allmost any skulk/lerk in 1-2 shots. And also the reason i hate HMG as i cant aim for **** with it good for killing fades useless for skulks/lerks at close range (well thats my opinion).
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2.0 shotgun is a BEAST
The firing rate is roughly double 1.04 levels, and pellet damage is also slightly higher. They cost 10 res.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Very good news for us shotgun lovers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Jasp+Jul 15 2003, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Jul 15 2003, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And also the reason i hate HMG as i cant aim for **** with it good for killing fades useless for skulks/lerks at close range (well thats my opinion).
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you have bad aim, you'd most likely do better with a HMG than a shotty considering you can "spray 'n pray" with a HMG and have to actually aim with a shotty.
Useless for skulks and lerks? We playing the same NS?
Nope my aim with HMG is crap due to the masive fire cone and the fact i hate the gun, i can kill like 5 skulks in a row with shotty but i die at once with HMG its just not my type of gun, shotty has a nice fire cone at close range and a smaller muzzle flare then the HMG due to the fact its 1 shot reload instead of constant fireing.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you have bad aim, you'd most likely do better with a HMG than a shotty considering you can "spray 'n pray" with a HMG and have to actually aim with a shotty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i never spray its the fact i lose the target with the massive muzzle flare and the fact once comm gets MT i have blue dots on the aliens nomatter what happens that are a secound behind were the actual skulk is making it very hard to see him/it/thing. With a shotgun i tend not to lose the target asmuch.
Mmmm shotty.... I can see many great things in its future... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
One thing all skulks need to get in their heads is the timing of the shotgun. Once you have that down, your chances of coming out on top against a shotgun weilding marine increases dramatically. From there you just have to learn the art of sporadic movement (aka. bouncey bouncey bounce mode).
Just FYI. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> oh for the love of all things Beeblebrox!! sorry bout that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looks like you accidentally stumbled upon TeoH's "aternative" user account <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I would much rather have a SG at the start then a LMG. Skulks down in 1 point blanker, Gorge in 2. I am also much better with a SG then a HMG. I am one of the Brave (foolish) who run down Fades as they retreat! HMG just doesn't give you the same satisfaction that a SG does when you get a kill!
It won't be as easy to run down fades in 2.0. Blink is a lot easier to use. Of course, you won't be playing with mostly veterans so who knows <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
KenichiThis is not a pie.Join Date: 2002-11-01Member: 2941Members, NS1 Playtester
<!--QuoteBegin--Applicator+Jul 17 2003, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Applicator @ Jul 17 2003, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It won't be as easy to run down fades in 2.0. Blink is a lot easier to use. Of course, you won't be playing with mostly veterans so who knows <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lol yeah, we are getting the hardcore ns treatment :/
Comments
hmm
I honestly dont know. I can't even remember how fast the 1.04 shotgun is as I havn't touched 1.04 since 1.1 testing started.
The 2.0 Shotgun though, is a .. sergical weapon I suppose. You need to hit your targets or your screwed. It does have a pretty high rate of fire, but its certainly not the be all end all of the marine weapons. If you miss a skulk with only a few pellets in close range, your pretty much dead.
The firing rate is roughly double 1.04 levels, and pellet damage is also slightly higher. They cost 10 res.
sounds like the autoshottie from CS.. i'm definitely gonna be throwing these down!
Just FYI. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
not really otherwise they would be used alot more...
You have to be good with it. Its not something like a HMG where you can just hold down the trigger and kill things.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2.0 shotgun is a BEAST
The firing rate is roughly double 1.04 levels, and pellet damage is also slightly higher. They cost 10 res.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Very good news for us shotgun lovers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you have bad aim, you'd most likely do better with a HMG than a shotty considering you can "spray 'n pray" with a HMG and have to actually aim with a shotty.
Useless for skulks and lerks? We playing the same NS?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you have bad aim, you'd most likely do better with a HMG than a shotty considering you can "spray 'n pray" with a HMG and have to actually aim with a shotty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i never spray its the fact i lose the target with the massive muzzle flare and the fact once comm gets MT i have blue dots on the aliens nomatter what happens that are a secound behind were the actual skulk is making it very hard to see him/it/thing. With a shotgun i tend not to lose the target asmuch.
Just FYI. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
oh for the love of all things Beeblebrox!! sorry bout that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
DUHN DUHN DUHN!!!!!!
this img seems quite off topic here. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Skulks down in 1 point blanker, Gorge in 2.
I am also much better with a SG then a HMG.
I am one of the Brave (foolish) who run down Fades as they retreat! HMG just doesn't give you the same satisfaction that a SG does when you get a kill!
lol yeah, we are getting the hardcore ns treatment :/