Starcraft Ghost Rifle
Deronok
Join Date: 2003-03-17 Member: 14613Members
<div class="IPBDescription">Found one</div> Well earlier I was searching through the forums for the Zerg hud for aliens, and found it but also ran across <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=29736' target='_blank'>this</a>. It's an already modeled ghost rifle, just needs a few things, theres even a download for the model in the thread, anyone wanna take a shot at it?
Edit: The download is on the 4th page
Edit: The download is on the 4th page
Comments
*agrees*
*agrees* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*double agrees*
oh yeah and *BUMPercars*
After I finish work on the Skins for The FoMK mmorpg contest...
i started working on it Jamil started working on it Maus started working on it... there will someday be 3+ versions...
i'm working on the mutalisk first... then i'll work on this one...
just a little note, working on this model is a pain, there are no back faces, so nobody can make p and W models very fast or easily...
EDIT: If you need the w or p model ill make it
EDIT: I think the sheath should be removed. Who are you trying to camo anyway and why would you need a sheath in a space station <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
That sheath is gonna make my eyes bleed. And it's gonna kill the polycount.
I'd suggest removing it alotgether, or making use of the masked transparency and fusing up those holes while lowering the overall detail. You <i>can</i> have it, but now it'll be a practical eye-candy piece and not a framerate killer.
thats my opinion.