Ns_commandmissile
Loodich
Join Date: 2003-07-16 Member: 18201Members
this map is a bit like missilecommand, except opposite, so...i called it commandmissile
marines start on top and aliens start on bottom
its not as blocky as missile command was though, i gave it kind of a theme, building top, building, surface level and hive cave
its been tested at G4B2S server and most of em liked it...
pics cant really say much cause all it is, is those 4 things up there, but heres some pics
<a href='http://www.guns4back2school.com/loodich/ns_commandmissile.htm' target='_blank'>http://www.guns4back2school.com/loodich/ns...mandmissile.htm</a>
and heres the d/l URL
<a href='http://www.guns4back2school.com/loodich/ns_commandmissile1.zip' target='_blank'>http://www.guns4back2school.com/loodich/ns...andmissile1.zip</a>
hope you enjoy
marines start on top and aliens start on bottom
its not as blocky as missile command was though, i gave it kind of a theme, building top, building, surface level and hive cave
its been tested at G4B2S server and most of em liked it...
pics cant really say much cause all it is, is those 4 things up there, but heres some pics
<a href='http://www.guns4back2school.com/loodich/ns_commandmissile.htm' target='_blank'>http://www.guns4back2school.com/loodich/ns...mandmissile.htm</a>
and heres the d/l URL
<a href='http://www.guns4back2school.com/loodich/ns_commandmissile1.zip' target='_blank'>http://www.guns4back2school.com/loodich/ns...andmissile1.zip</a>
hope you enjoy
Comments
<span style='font-size:8pt;line-height:100%'>Maybe you could tone down the colored lights a bit...? This ain't Stroggos, y'know. As depicted by a newbie Quake mapper. With red goggles on. And bleeding eyes. At Christmas-time.</span>
The red lighting fits the sky, and I don't think it should be altered...well, not a lot at least.
I really like the fact that you can see the readyroom from within the map.
Hope expoiting won't be a problem. Wouldn't want to see a gorge in the readyroom...
This has to be the best looking funmap released so far, and I doubt it will be superceeded in any near future.
(Ok, I know I can't spell superceeded, but whatever, you get what I mean, right?)
Would love to see more funmaps like this one.
[edit]
It ain't stroggos? Well, we don't know that, now do we? There is no story yet...
*runs off looking for a bfg*
*tries*
I think you should make the enterance to the alien hive area more complex. That way its not as easy to nade it, because it currently gets whored by naders. Make it turn a few times, give it a longer hallway or something.
(triath)
I suggest you add a hint brush like this on the tower near the top that stretches from sky brush to sky brush... i'll try to explain it in teh text
__________
| |
|------<u>---</u>-----| <--hint brush
| |_<u>B</u>| |
| | | |
| | | A |
| | | |
| | | |
| | | |
|___|__|___|
HIVES
/me hopes it looks correct in forums!
Well i suggest u raise the wall a bit to do this. Add the hint thingy right on the top of teh tower and stretching out to the skies. This will make it so player A can't see player B, unless he is above the line. So everything inside that little dip at the top in the tower will not be seen from A's view.
Wow, that's a seriously tall tower.
I did notice a couple of things though. If you look down from the top of the tower you get faces errors like crasy, because of how much you can see. Maybe you should simply the terrain around the tower just a little. I didn't look at r_speeds at all. Speaking of how tall the thing is, if you jump of the top and fall all the way down you'll hit the velocity cap before you hit the bottom. Also, if you're at the bottom of the tower looking up the elevator is invisible when it's at the top, maybe you should increase the cull distance a bit so that that doesn't happen. It wouldn't affect much else because of how open the level is already. Speaking of e elevator, that elevator really moves. 900 is very fast. Maybe even too fast, HL doesn't like things moving fast. The error is easy to demonstrate. Simply jump while you're in the elevator. If the elevator is going up you'll fall out the bottom, If the elevator is going down you'll 'fall' out the top.
Not to sound like I'm bashing it, It looks good, I can't wait to play it for real.
Gopederick : If you put your artwork in as [CODE] bracketing it will preserve the spacing so that it looks correct. However, what you suggested wouldn't make a lot of difference anyway.
1) Eploys are rendered differently then wpolys, so epolys have very little effect on your framerates. 4000 eploys could be considered roughty equivalent to maybe 100 wpolys.
2) The hint brush would spilt all the wpolys of everything at that lip height, all the crates and the pillars, which would increase wpolys for everyone, on top and at the bottom of the tower. This could conceivably make it worse than it was to begin with.
3) Because of the entity culling, all the res nodes and whatnot aren't drawn at all untill you're half way up anyway. As I mentioned the elevator isn't even visible from the ground, and that's large brush based entity.
and if you can, give me some pointers on how i can change the map a bit for the better, i think i got it pretty much set, im gonna lower the elevator speed from 900 to bout...600?, maybe 500
lower the sky a bit, cause lerks disappear when they are high enough,
i was asked by a few to put a button for the elevator on the marine side...dunno if i want to, most people also dont know that the commander can raise the elevator for em, and, anyone know why people keep getting stuck on the top? is it cause of the high speed?
and im gonna add the marine res node that i accidentally deleted and didnt realize till after the compile
its played on g4b2s still, upon request, i dont think its gotten into the map rotation yet but its usually a full server when its up
a fun map that doesnt look like a cardboard box!
not too sure about the size though. Looks huge
Just one problem, as far as i kno this has only happened to me randomly 3 times so far. I freeze when I'm in the comm chair and i have to hit teh reset button. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->