Good 3dsm5 Tutorials
CaLFiN
Join Date: 2002-11-04 Member: 6909Members
<div class="IPBDescription">Read before locking</div> Firstly, I am aware that there are some tutorials in the pinned "Modeling 101" post, but I have a problem with them. They seem to be done in an older version of 3DSM and I own 3DSM5. In SDSM5 a lot of things seem different to the tutorials and I'm having problems following them and finding what I need. I've tried going through the first couple of tutorials and have been getting stuck at quite a few points not being able to find something it says do.
Could anybody help me and point me to some beginner 3DSM5 tutorials please?
Thanks.
Could anybody help me and point me to some beginner 3DSM5 tutorials please?
Thanks.
Comments
I'm having another problem.
I made a witches hat from www.3dbuzz.com and I exported it as .smd. I set up the compile tools and right click it, it compiles fine and gives me a hat.mdl. When I try to open it in HLMV I get "error post-loading model," what does this mean?
Cheers
Edit: When I set the file up in the Tools > properties etc etc bit, I set it up to the file convention .smd, the tutorial says .qc. But my convertor saves the files as .smd, not .qc.
But I have no idea what I'm doing, at all.
It says I need some .qc files and I don't know where to get them from, the tutorial confused me. Can somebody give me some step-by-step instructions please?
Reference smd = The bones and triangles that make up your model, basically.
Other smd's = Usually animation sequences, there can be any number of these.
Assorted bitmaps = The textures ( or skins ) that are visible on the surface of the models.
qc file = A text file which tells the compiler how to assemble these assorted parts, how many attachments they have, where the origins are etc. I've never made one from scratch, as Milkshape will generate one for you, and if you've been replacing an existing model you probably have the one from when you decompiled the original model that can be used.
Not sure how you'd go about it in Max though.
Have a read at the "Modelling for Halflife" instructions from the SDK, it's in Modelling 101, I seem to remember it's Max based. It'll explain it better than I can.
Edit: Since you're learning Max, you might want a browse through here at some point..not Hl specific, but still..
<a href='http://www.tutorialhunt.com/default2.asp?tree=4' target='_blank'>http://www.tutorialhunt.com/default2.asp?tree=4</a>
I am just not sure how to make my own .qc file, or will this never be needed?