More Widow

ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Is this better?</div> <img src='http://pcllca.net/kermes/widowtest0065.jpg' border='0' alt='user posted image'>
<img src='http://pcllca.net/kermes/widowtest0066.jpg' border='0' alt='user posted image'>
<img src='http://pcllca.net/kermes/widowtest0067.jpg' border='0' alt='user posted image'>
<img src='http://pcllca.net/kermes/widowtest0068.jpg' border='0' alt='user posted image'>
<img src='http://pcllca.net/kermes/widowtest0069.jpg' border='0' alt='user posted image'>
<img src='http://pcllca.net/kermes/widowtest0070.jpg' border='0' alt='user posted image'>

Bash at will.

Comments

  • Zero3CoolZero3Cool Join Date: 2003-01-04 Member: 11834Members
    Its kewl <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    map looks "elite" cant wait to pt it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hey it's Eclipse! I mean, Caged! I mean, Widow! I mean, buh?!
  • VepoVepo Join Date: 2003-05-11 Member: 16208Members, Constellation
    Very nice screenshots indeed, can't wait to try the map out. Once its completed that is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Keep up the excellent work Zazi
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Looks very, very neat. Keep up the good work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> 'Cookie approved'

    <img src='http://www.lepra.org.uk/cookie.gif' border='0' alt='user posted image'>
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Very Nice. Just why does everybody use that same old texture set? Nice to see a custom map that contrasts it though with the textures found in Bast!(Green ones!)
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Very nice twisted architecture. I mean all those nice 45° angles <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    No need for new textures, though it would make it even better. Just wait for 2.0 and use NS2.wad <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Some destructive criticism would be nice. Constructive will do, too.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Do I hear drewl?

    Indeed.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    You suck, Zazi. I hate you and I want you to die. That good?

    Okay on to the constructive. Maybe make some of the places look a little more unique, to help one get around? It looks kind of hard to navigate.

    Also, a little top-down sketch map or just a map of the place would be nice, to see the layout. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Semi-Destructive Critisism:

    In the first pic, there are four light_spot marks on the ground- where's the source (In case it's not above the player's view...)
    In the second pic, the trim textures are mismatched- one seems to be shifted down or up, depending on which way you look at it. (I crave symmetry.) The texture (I think it's metstrip) also seems out of place with all of the wall_lab looking textures around it.
    In the third pic, the light on the left has a blue(ish) texture, but it's light_spot seems more yellow.
    Fourth pic- what the heck is that green thing?
    Fifth pic- something doesn't look right about that pipe; might be the texturing, or the way it's shaped.

    Meh, I try.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    destructive critisism hmm... the pipes in the third pic look a bit to...squarish if ya
    no wat i mean?
    apart from that is looks really good. keep it up!!
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    omgomg widows back!? when did this happen!? go zazi! pwn.
  • TheEnigmaTheEnigma Join Date: 2002-10-17 Member: 1519Members
    I want my goddamned random spawns. Fo sho.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Will you PLEASE stop hating your work?
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    Do you have an overview? I would realy like to see teh layout <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Zazi i loev the shots. Maybe some bright white light_spots could make it moer atmospheric feeling or just make la bit more contrast with lights. Aqrquitecture is realli nice although doors look a bit too "unreal" to me. Niec work hope to test it at nano.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Constructive critiscism (or so I hope):

    First off - why are you a marine? Take your screenies by no clipping man!

    Shot 1 and 2: I haven't really got much to say about these shots alone, but together - the spot lights just seem abit too small on the floor (increase the angle of light so they are just touching). Also some of the construct architecture seems redudant - those bits dead ahead on shot 1 and to the left on shot 2, don't really like the angles that you've got going. (the bits with the yellow lights).

    Shot 3: The pipe seems to be out of place (the pipe dead ahead that is). Can't really tell why, perhaps it's not long enough across the wall section. Also the way those strut sections keep changing is giving me a head ache. Perhaps one or two designs for different heights? (Instead of three or four, or however many you are using).

    Shot 4: The pipe on the left looks totally out of place. I like the infestation geometry but whats with the green light?

    Shot 5 and 6: These seems fine, but again - computer panels near water - how about crank handles and valves, things that are big and mechanical, that make sense in a water-related area.

    Hmm... hope I've done ya justice for your desire for constructive critiscism. If you want destructive (really) just ask... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    1.) There isn't any redundant architecture. The lighting, supports, etc. all have a purpose. What would you prefer? Blocks? Ok.
    2.)That pipe isn't pointless either, as it runs through that entire hallway. You just don't see it.
    3.) The origins for the spot lights you do not see, but they are there. Do not presume that you see everything on my map, steve boy.
    4.) I am using two styles of struts. Not three, four, or however many you can "see."
    5.) There is nothing wrong with having computer consoles near water. Besides, the consoles are on the upper level and not on the same level as the drainage pit. If you want to complain about computers on the same level as water, play Europa. Europa is a fine map, might I add, and PB deserves a lot of good things for it.
    6.) Your "criticism" really wasn't criticism. It was personal preference/opinion and had nothing to do with the aesthetics, fesibility, or functionality of the level. If you want to fire destructive criticism at me, go for it; I am almost certain I can pwn you at it, too.

    So who's next? =P
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Why should anyone bother with the suggestions you're dying for if the second you get any you're just going to arrogantly shrug them off? Don't ask yourself why you don't get feedback if that's how you're going to respond to it.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Whoa KFS, sir. I was just saying that someone shouldn't give criticism on parts they cannot see. I took steve's suggestion about the size of the light spots, though, and I did tweak the architecture a little bit around the struts, so don't think any advice is in vein.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited July 2003
    You'd be lucky if I ever bothered giving you advice again.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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