More Widow
Zazi
Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Is this better?</div> <img src='http://pcllca.net/kermes/widowtest0065.jpg' border='0' alt='user posted image'>
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<img src='http://pcllca.net/kermes/widowtest0070.jpg' border='0' alt='user posted image'>
Bash at will.
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Bash at will.
Comments
Keep up the excellent work Zazi
<img src='http://www.lepra.org.uk/cookie.gif' border='0' alt='user posted image'>
No need for new textures, though it would make it even better. Just wait for 2.0 and use NS2.wad <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Indeed.
Okay on to the constructive. Maybe make some of the places look a little more unique, to help one get around? It looks kind of hard to navigate.
Also, a little top-down sketch map or just a map of the place would be nice, to see the layout. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In the first pic, there are four light_spot marks on the ground- where's the source (In case it's not above the player's view...)
In the second pic, the trim textures are mismatched- one seems to be shifted down or up, depending on which way you look at it. (I crave symmetry.) The texture (I think it's metstrip) also seems out of place with all of the wall_lab looking textures around it.
In the third pic, the light on the left has a blue(ish) texture, but it's light_spot seems more yellow.
Fourth pic- what the heck is that green thing?
Fifth pic- something doesn't look right about that pipe; might be the texturing, or the way it's shaped.
Meh, I try.
no wat i mean?
apart from that is looks really good. keep it up!!
First off - why are you a marine? Take your screenies by no clipping man!
Shot 1 and 2: I haven't really got much to say about these shots alone, but together - the spot lights just seem abit too small on the floor (increase the angle of light so they are just touching). Also some of the construct architecture seems redudant - those bits dead ahead on shot 1 and to the left on shot 2, don't really like the angles that you've got going. (the bits with the yellow lights).
Shot 3: The pipe seems to be out of place (the pipe dead ahead that is). Can't really tell why, perhaps it's not long enough across the wall section. Also the way those strut sections keep changing is giving me a head ache. Perhaps one or two designs for different heights? (Instead of three or four, or however many you are using).
Shot 4: The pipe on the left looks totally out of place. I like the infestation geometry but whats with the green light?
Shot 5 and 6: These seems fine, but again - computer panels near water - how about crank handles and valves, things that are big and mechanical, that make sense in a water-related area.
Hmm... hope I've done ya justice for your desire for constructive critiscism. If you want destructive (really) just ask... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
2.)That pipe isn't pointless either, as it runs through that entire hallway. You just don't see it.
3.) The origins for the spot lights you do not see, but they are there. Do not presume that you see everything on my map, steve boy.
4.) I am using two styles of struts. Not three, four, or however many you can "see."
5.) There is nothing wrong with having computer consoles near water. Besides, the consoles are on the upper level and not on the same level as the drainage pit. If you want to complain about computers on the same level as water, play Europa. Europa is a fine map, might I add, and PB deserves a lot of good things for it.
6.) Your "criticism" really wasn't criticism. It was personal preference/opinion and had nothing to do with the aesthetics, fesibility, or functionality of the level. If you want to fire destructive criticism at me, go for it; I am almost certain I can pwn you at it, too.
So who's next? =P
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