Ns 2.0 Map Preview - Initial Feedback

WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
edited July 2003 in NS General Discussion
<div class="IPBDescription">lookin sweet :D</div> First off, let me say the following: The new maps look <b>extremely</b> professional. I was very impressed with all of them, especially ns_origin and ns_mineshaft. The lighting on mineshaft is extremely atmospheric, and origin just looks to have very sweet level design and forcefields!
I love the new look of ns_lost, especially the readyroom - i saw it and i immediately thought "omg, i'm going to play ns_lost a lot in 2.0"

Few notes about the trailer itself:
1) The lack of anti-aliasing is sometimes very apparent - you might want to apply some sort of gaussian blur with a small radius to it just to make it smoother in case you can't get high fps on the vid card you're filming this on? (not to be nitpicky on your mad movie-editing skillz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

2) I like the wind effect looping in the background, how it gives an "ooh, ahhh" effect.

3) The video pans kind of weird, it doesn't look like a telecine effect but it still skips some. Did you spectate through the maps and take demos by hand? I wonder if you could make a script to do it for you (just speculating)

4) Is the video using software mode? It looks kindof like there's an increased field-of-view fishbowl effect, but at the same time it doesn't appear that you can see more.

*edit*

Overall, I'm really hyped for the blitz if this is just the "appetizer" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • a_M-Takera_M-Taker Join Date: 2003-03-27 Member: 14942Members
    I just watched it and i have to say the new maps looked very well done. Nice job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Report just in from Berlin: "Blitz over, Englisch svein go back to zere homes now. Ze bombing ist over. Ve promiz!"
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    edited July 2003
    mineshaft <b>was very nice.

    Keep it PG-13, please.</b>

    --

    .. :\ gg NS forums.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    The new ns_lost RR looked amazing all the new maps look every detailed, hard to imagine that the game will run as good as it sounds like it will with such gorgeous maps. So far the PR blitz has upped my anticipation ten fold.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    edited July 2003
    I LOVE ns_lost's ready room all I can say is.......THAT IS HOW ITS DONE!

    but my gripes are......MOST OF VEIL AND MINESHAFT ARE LONG HALL WAYS!! I mean EH?! the aliens are gonna get slaughtered, it seems like there just big open square rooms and looong hall ways with no friggin place to hide I mean come on for friggin sakes make some over hangs long enough to fit a skulk body....I mean what the hell... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    another thing - at first i was kind of put off by the lack of color in ns_mineshaft, but as I watched, the lighting and atmosphere just clicked. It makes me feel like "now this what NS is supposed to be."
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The video doesn't do justice to Mineshaft's color; the whole map has a lovely gold glow to it.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--coil+Jul 18 2003, 10:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 18 2003, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The video doesn't do justice to Mineshaft's color; the whole map has a lovely gold glow to it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    even more <3
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    edited July 2003
    Very, Very nice. :-)

    I thought "THIS is HALF-LIFE?!" more than once...
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Can somone tell me where youre getting this video please? I'm wetting my pants just from the words alone. Wait, I have a great idea!

    --Why dont I go check the <b>main page</b>...
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    That third map reminded me of Star Wars. The last one reminded me of HL. I like them all the same. I cant wait to play them. Oh wait, I can. CoFR runs ns_Lost <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Ive never played the rest. We are all gonna be so lost lol.

    GET BACK TO BASE!!!

    WHERE IS IT!! WAY POINT WPWP!!111
  • The_NemesisThe_Nemesis Join Date: 2002-11-23 Member: 9724Members
    Readyroom.org and PlanetHalfLife have links to it.
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    edited July 2003
    I cant find it either :/

    EDIT: Wow you guys replied faster than I thought...
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    I seriously can't wait for 2.0
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    Origin is absolutely beautiful. Definetely a step above the rest of the maps (both old and new, no offense to any mappers, they all look great)
  • Sephiroths_DragoonSephiroths_Dragoon Join Date: 2003-07-19 Member: 18263Members
    OMG Origin does look sooooo sweet <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> but then does Veil hahahaha i can't wait, bring on the 31st <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    just so you guys can throw some props the mappers way heres a list of who did what.
    ns_veil - KFS
    ns_origin - Cadaver
    ns_mineshaft - Ekaj
    ns_lost - Greedo386(Right number?)

    ...And to whoever said mineshaft was lots of long straight halls... was wrong, very wrong... The map has a evil clausterphobic feel to it, even the readyroom is cramped(which wasnt in the video I believe as the RR mineshaft had at the time was a placeholder (a big box with join team things).
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    edited July 2003
    All the maps strangely seem so big. No more of the claustrophobia ala Nancy or parts of Eclipse. Prob. to make way for onos. hehe

    Mineshaft=skulk's dream. Natural dirt (a first). Dark, but duh. there's that one res that's WAY out in the open.

    Veil=detail galore. Looks like a real ship straight outta star trek. Don't know why but LOTS of stairs. And cc is in little cubbie-hole, aww, how cute, but how's that 4 base strats.

    Lost=Atmosphere galore, but strangely most footage seems gray-ish. Curse the HL engine for bad H2o dripping fx, (but bless it 4 everything else).

    Origin=amazing. Is that daylight I see? (Another first ladies and gents!) And an actual spinning generator too? (Wonder what happens when I push a cart with a crystal into it). And a force-field! And a hologram!!!! Wow, that map gots everything. (personal fav so far.)

    EDIT: And i add that SERIOUSLY WITHOUT A DOUBT praise all the mappers for true talent, both artistically and technically. (As I said a century ago, people should take lessons from you guys...)
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Quick comment on ns_lost, it does seem slightly greyish looking at that video, but ns_lost has quite a wide variety of color, in fact(no offense to greeds) it looks like the textures and architecture were chosen at random then just squished togather, giving the map a kind of scrape yard esque feel imo. Well judge for yourself when 2.0 comes out ^_^.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Theres also alot of blue, and the blue and grey looks excellent together. Lost really is a winner.
  • tapehandstapehands Join Date: 2002-11-01 Member: 1980Members
    my god..beautiful. X_x just makes me wish there were some maps with a fog effect (along with a guaranteed port to hl2) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Khaim+Jul 18 2003, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Jul 18 2003, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in fact(no offense to greeds) it looks like the textures and architecture were chosen at random then just squished togather, <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's probably about the most accurate way to describe it.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I didn't really understand the name origin until now. I'm guessing origin is supposed to be the origin of the kharaa? That's what all the holograms seemed to indicate anyways.
  • ConroyConroy Join Date: 2003-07-17 Member: 18235Members
    i think its all lookin great, keep up the good work lads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tewmtentewmten Join Date: 2002-11-21 Member: 9489Members
    I just watched it and I'm speachless!
    ns_origin - Wow!! and there's an outside area!

    and all the other maps also.. I don't know what to say..

    ns_lost looks like.. I looks damn exellent!!!
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Greedo386+Jul 19 2003, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Jul 19 2003, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Khaim+Jul 18 2003, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Jul 18 2003, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in fact(no offense to greeds) it looks like the textures and architecture were chosen at random then just squished togather, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's probably about the most accurate way to describe it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And it still looks awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Gj
  • CadaverCadaver Creator of original ns_origin Join Date: 2002-04-17 Member: 466Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I didn't really understand the name origin until now. I'm guessing origin is supposed to be the origin of the kharaa? That's what all the holograms seemed to indicate anyways.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not <i>exactly</i>...the name "Origin" was picked rather abitrarily, going with the whole Natural Selection/Charles Darwin/'Origin of Species' chain of thought. Indeed, I had the name before I had the layout totally planned out, and it was the idea that humans had been studying the Kharaa that led to the Biodome and Xenoform Research areas of the map.

    So, to be clear, the map doesn't take place on the Kharaa home planet, but rather on the colony where the first recorded Kharaa infestation took place; thinking the Kharaa had gone after they wiped out the mining colony inhabitants, the marines took over the colony and built the Biodome etc for studying the Kharaa under lab conditions. Needless to say, things go wrong, yadda yadda yadda.

    Anyway, thanks for all the positive comments, hope you'll all enjoy 2.0 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Mineshaft looks awesome, as does origin. Dunno what it is abou veil, do parts of it remind anyone else of nothing and hera?
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Mojo, Veil is actually comparable to eclipse in its layout.
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