Vertical Maps

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
<div class="IPBDescription">the annoying thing</div> the worst thing about these maps

aliens
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huge space prob 50-200 meters usually



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marines


^ that is a demonstration of the sheer annoyance of climbing up those bloody walls. and whats worse. we cant get down and well as marines can get up. I have noticed. fades and onos are pretty useless in these maps. and the maps are jetpack heaven. must be someway to prevent the damn jetpack rush thing, its getting annoying. especially when you accidently fall only to find by the time youve climbed back up to save the hive. its dead.

Comments

  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    No one is making you play maps like that. Also the whole thing about those maps is that it's all in the rush. No skulk rush - no alien win.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ive taken ur comment into account kylie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> got any suggestions to how this can be improved as i am making a map with this vert style.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    in 2.0 jps arn't ment to have much lift, lets wait

    amckern
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--amckern+Jul 19 2003, 07:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Jul 19 2003, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in 2.0 jps arn't ment to have much lift, lets wait

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that would be interesting if all the box maps suddenly became unplayable.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yea! No more missilecommand, freefall, ninjafall, warshaft...
    What do you know amckern? I only heard that their speed will be limited (as well as the lerks speed) as some kind of air resistance effect (or whatever it is called in English).
    I think as long as the gorge builds enough ocs and webs the area, the hives can be secured well enough to get some time to evolve.
    ahh amckern you mean that the jpers don't reach the top, because with the same amount of energy they can't get to the hives. Whether it is a speed limit or slower acceleration.
    (btw jp push is framerate dependent in 1.0, so some people cand not get back up once they move down <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> - but this will be fixed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • LoodichLoodich Join Date: 2003-07-16 Member: 18201Members
    *whistles*
    i heard of a map called commandmissile where the aliens start on the bottom rather then top, its pretty cool
    the opposite of that missile command map
    *whistles off*
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ill make an ONOS teleporter so that when anyone goes into it they appear down the bottom. i got no other ideas atm
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