Need Help Customizing
101st_Pfc_Jonesy
Join Date: 2003-05-28 Member: 16783Members
<div class="IPBDescription">wanted my ns to look a certain way...</div> Hello. I need a modellar to help me customize my NS. I wanted to use a bunch of CS weapon models that i found on various sites. I wanted the game to have a "not to far in the future" look. Like maybe 15-20 years. The weapons i wanted converted from CS to NS are like....an mp5 with a scope and nade launcher that i found, a spas12 shotgun i found. Few other things. I would prolly use that sst/avp marine skin, but i would need the smartgun animations removed. And the final thing i would need done is all the marine structures reskinned to be black and silver. More realistic than green and blue. Please let me know if anyone could help me. Altho, should prolly wait for 2.0. Thanks guys.
Comments
Hey! Personal game decorators don't come cheap!
gotta pay for webhosting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Heh, i feel wary just asking for someone to tweak an animation for me
Heres my Modern Weapons of Warfare Pack
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=36831&hl=modern' target='_blank'>Download IT HERE BABY YEAH!</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34426&hl=modern&st=30' target='_blank'>Pictures of the Pack can by found here!</a>
but it dont include any buidling models :/ only a new light player model!
(YES! some of my friends say that HL is a MOD of CS. Gawd.) <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
(YES! some of my friends say that HL is a MOD of CS. Gawd.) <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
er lets see u make sumthing for the community u phaggot
There's an easier way to do it - Half-Life Model Viewer lets you import and export skins directly to/from the model. No need to decompile.
There's an easier way to do it - Half-Life Model Viewer lets you import and export skins directly to/from the model. No need to decompile. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes I know, but I forgot about that. I personally would prefer to do it by decompiling, I dont know why, just because :/
Kratisto's decompiler, now supports transparency effects, masked and additive textures.
<a href='http://collective.valve-erc.com/data/docs/1047496381-02062100/files/studiomdl.exe' target='_blank'>http://collective.valve-erc.com/data/docs/...s/studiomdl.exe</a>
Same as above, except this one compiles.
I swear, I coulda swore this was already in Modeling 101...
Kratisto's decompiler, now supports transparency effects, masked and additive textures.
<a href='http://collective.valve-erc.com/data/docs/1047496381-02062100/files/studiomdl.exe' target='_blank'>http://collective.valve-erc.com/data/docs/...s/studiomdl.exe</a>
Same as above, except this one compiles.
I swear, I coulda swore this was already in Modeling 101... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
because it is <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->