Transparency

tsukasanztsukasanz Join Date: 2003-07-06 Member: 17977Members
okay with new transparency and all how does one apply it and use it?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Get the dll files. Get them from the T2K site. <a href='http://t2k.neotech.cc/' target='_blank'>http://t2k.neotech.cc/</a>

    Then in your model, make a texture you want as the transparent part of your skin, if you want complete see-through then make the areas on it you want see-through to be the last color in the palette of the bitmap image. Otherwise all you need to do is adjust how bright the texture is brighter is more transparent IIRC. Then in the .qc file, you'll need this line:

    $texrendermode "skin.bmp" "additive"
    -that is for additve transparency where skin.bmp is the name of the bitmap file.

    $texrendermode "skin.bmp" "masked"
    -that is for the last color in the palette of the specified skin to be see-through.

    Hope this helps.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Read: <a href='http://collective.valve-erc.com/index.php?doc=1043360861-70912800' target='_blank'>http://collective.valve-erc.com/index.php?...360861-70912800</a>
  • tsukasanztsukasanz Join Date: 2003-07-06 Member: 17977Members
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