Alien Vs. Marines

JuNJuN Join Date: 2003-07-19 Member: 18269Members
<div class="IPBDescription">who's better?</div> All depends are 3 points.
1. Team Skill
2. Team Work
3. Team Commander for Marines ( Good Gorg(s))

if you lack any ....chances your team will lose <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->~

Comments

  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Who's better? The team with the skilled players.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'm pretty sure he pressed new topic instead of reply.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    and that is what i see as the biggest downfall of NS, especially from a commanders view point.
    it looses the element from other RTS games where you could see which way a battle would go before hand, you could tell from experience that this many grenadiers will win against this many tanks etc.. but with this kinda system skill becomes the main factor, and since skill is essentially random (as a dedicated pubber) you either ignore your worse players and give kit to the best only, or play a randomised game.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    you forgot teamwork esuna,thats how SKulks get annoying....crazy skulk packs heading to rine start is not good though,but having a lerk umbraing a fade is pure gold in my eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But having a Gorge,Lerk AND 2 Fades would be close to unstoppable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Basically he posted what would make a good team,but of course,he left out skilled players that enjoy running around the map randomly chomping on rine RTs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> < --- That would be me running around....
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    edited July 2003
    in 1.04, good players on both teams, marines win! aliens get 1.04e*d *edit - typ0* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    not sure how it is in 2.0.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    1) Overly discussed many times (my pref. is rines though)

    2) Everything will change in 2.0, so too early to say (though aliens seem to have an upper hand.)
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    At long range: Marines.
    At close range: Aliens.
    Thought this was obvious.
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    Both. Because they're both so wonderfully balanced.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    In 2.0 id have to say Aliens are more eazy to win with . Marine wins are more fun . <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    <!--QuoteBegin--Melatonin+Jul 19 2003, 10:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Melatonin @ Jul 19 2003, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and that is what i see as the biggest downfall of NS, especially from a commanders view point.
    it looses the element from other RTS games where you could see which way a battle would go before hand, you could tell from experience that this many grenadiers will win against this many tanks etc.. but with this kinda system skill becomes the main factor, and since skill is essentially random (as a dedicated pubber) you either ignore your worse players and give kit to the best only, or play a randomised game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, I kind of agree. Public NS is not predictable at all from the commander's point of view. Sometimes your squad of 3 marines falls to a single skulk, other times a single marine kills 4-5 skulks. Sometimes people listen to your orders, mostly not. I don't see how you could ever change this with an FPS/RTS game where FPS isn't played by you personally (like in Battlezone or Dungeon Keeper) so I don't see it as a major downfall. You just have to accept your role as a building-placer, health/ammo/gun dropper and a guidance center instead of a master strategist whose wit alone is enough to turn any team to victory.
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    I swear no one ever reads my posts..
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--Darkbolt101+Jul 19 2003, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Jul 19 2003, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I swear no one ever reads my posts.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Huh, who said that? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Its all about the players and perhaps a little bit of luck
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    If marines know how to use teamwork, aliens usually won't ever win even if they use teamwork for the following reasons:

    The marines will go for both hives, at one hive if both teams have the exact same amount of skill, about 5 minutes into the game and after marines are more powerful than the aliens.

    If aliens happen to get two hives, it takes about two fades to take out an equally good HA/HMG (vs. one carapace fade, all I need is a lvl 3 shotgun and HA and I can chew through the fade and still have about 60/100 health/armor, imagine with an hmg...) two fades have very little chance taking out two HA/HMG, unless they have a lerk, and we know how fast lerks die...

    JP/HMG. Do I have to explain?

    Only thing aliens really have going that marines really have no chance against are webs and onos. And onos dosen't come till 3 hives, good luck getting there with a decent marine team.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    and good luck <i>if</i> they got 3 hives,because you'll definitely need to work as a team to get rid of them

    Teamwork is sort of the 'core' of gameplay for NS,without it,you <b>might</b> be able to survive a whole army of skulks,but you will rarely do.But with one and splitting midway through a path you can nab 2 hives at once,Going for the quick 2 hive lockdown <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    1 strange thing I notice is that Marines can place rez nodes in bad places and CONTINUOSLY (22 rez down the drain) replace them and lose them again and again but STILL get JP/HMG before the aliens get 2 hives as long as they have 2 nodes standing throughout that chaos. I mean, I would THINK that they would need at least 3 nodes (stay standing) to get them fast and say 5 if they keep desperately trying to replace a node(s) that is always getting lost but NOOOO! JPs are only 25 to research and 9 per person so they dont need to boom to get it fast. Aliens jus gotta sit back and hope the comm. doesn't entirely know what he is doing.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    this might just be me, and as silly as i am, but "Alien Vs. Marines" << POINT OF THE FREAKING GAME
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--RaVe+Jul 19 2003, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Jul 19 2003, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you forgot teamwork esuna,thats how SKulks get annoying....crazy skulk packs heading to rine start is not good though,but having a lerk umbraing a fade is pure gold in my eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But having a Gorge,Lerk AND 2 Fades would be close to unstoppable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Basically he posted what would make a good team,but of course,he left out skilled players that enjoy running around the map randomly chomping on rine RTs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> < --- That would be me running around.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    alien response to HA/welder train?
Sign In or Register to comment.